diff options
Diffstat (limited to 'WatercolorGames.Pong/Content')
17 files changed, 343 insertions, 0 deletions
diff --git a/WatercolorGames.Pong/Content/Content.mgcb b/WatercolorGames.Pong/Content/Content.mgcb new file mode 100644 index 0000000..3134fcb --- /dev/null +++ b/WatercolorGames.Pong/Content/Content.mgcb @@ -0,0 +1,48 @@ + +#----------------------------- Global Properties ----------------------------# + +/outputDir:bin/$(Platform) +/intermediateDir:obj/$(Platform) +/platform:Android +/config: +/profile:Reach +/compress:False + +#-------------------------------- References --------------------------------# + + +#---------------------------------- Content ---------------------------------# + +#begin Fonts/MainBody.spritefont +/importer:FontDescriptionImporter +/processor:FontDescriptionProcessor +/processorParam:PremultiplyAlpha=True +/processorParam:TextureFormat=Compressed +/build:Fonts/MainBody.spritefont + +#begin Fonts/TimeLeft.spritefont +/importer:FontDescriptionImporter +/processor:FontDescriptionProcessor +/processorParam:PremultiplyAlpha=True +/processorParam:TextureFormat=Compressed +/build:Fonts/TimeLeft.spritefont + +#begin Fonts/Score.spritefont +/importer:FontDescriptionImporter +/processor:FontDescriptionProcessor +/processorParam:PremultiplyAlpha=True +/processorParam:TextureFormat=Compressed +/build:Fonts/Score.spritefont + +#begin SFX/writesound.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:SFX/writesound.wav + +#begin SFX/typesound.wav +/importer:WavImporter +/processor:SoundEffectProcessor +/processorParam:Quality=Best +/build:SFX/typesound.wav + diff --git a/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont b/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont new file mode 100644 index 0000000..13fab60 --- /dev/null +++ b/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>Oxygen</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>45</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/WatercolorGames.Pong/Content/Fonts/Score.spritefont b/WatercolorGames.Pong/Content/Fonts/Score.spritefont new file mode 100644 index 0000000..d143172 --- /dev/null +++ b/WatercolorGames.Pong/Content/Fonts/Score.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>Oxygen</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>48</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont b/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont new file mode 100644 index 0000000..4f1505c --- /dev/null +++ b/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>Roboto Mono</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>96</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/WatercolorGames.Pong/Content/SFX/typesound.wav b/WatercolorGames.Pong/Content/SFX/typesound.wav Binary files differnew file mode 100644 index 0000000..d3e381f --- /dev/null +++ b/WatercolorGames.Pong/Content/SFX/typesound.wav diff --git a/WatercolorGames.Pong/Content/SFX/writesound.wav b/WatercolorGames.Pong/Content/SFX/writesound.wav Binary files differnew file mode 100644 index 0000000..84092d0 --- /dev/null +++ b/WatercolorGames.Pong/Content/SFX/writesound.wav diff --git a/WatercolorGames.Pong/Content/bin/Android/Fonts/MainBody.xnb b/WatercolorGames.Pong/Content/bin/Android/Fonts/MainBody.xnb Binary files differnew file mode 100644 index 0000000..542f625 --- /dev/null +++ b/WatercolorGames.Pong/Content/bin/Android/Fonts/MainBody.xnb diff --git a/WatercolorGames.Pong/Content/bin/Android/Fonts/Score.xnb b/WatercolorGames.Pong/Content/bin/Android/Fonts/Score.xnb Binary files differnew file mode 100644 index 0000000..d6f2ccb --- /dev/null +++ b/WatercolorGames.Pong/Content/bin/Android/Fonts/Score.xnb diff --git a/WatercolorGames.Pong/Content/bin/Android/Fonts/TimeLeft.xnb b/WatercolorGames.Pong/Content/bin/Android/Fonts/TimeLeft.xnb Binary files differnew file mode 100644 index 0000000..e73c033 --- /dev/null +++ b/WatercolorGames.Pong/Content/bin/Android/Fonts/TimeLeft.xnb diff --git a/WatercolorGames.Pong/Content/bin/Android/SFX/typesound.xnb b/WatercolorGames.Pong/Content/bin/Android/SFX/typesound.xnb Binary files differnew file mode 100644 index 0000000..cfbf67d --- /dev/null +++ b/WatercolorGames.Pong/Content/bin/Android/SFX/typesound.xnb diff --git a/WatercolorGames.Pong/Content/bin/Android/SFX/writesound.xnb b/WatercolorGames.Pong/Content/bin/Android/SFX/writesound.xnb Binary files differnew file mode 100644 index 0000000..b947619 --- /dev/null +++ b/WatercolorGames.Pong/Content/bin/Android/SFX/writesound.xnb diff --git a/WatercolorGames.Pong/Content/obj/Android/.mgcontent b/WatercolorGames.Pong/Content/obj/Android/.mgcontent new file mode 100644 index 0000000..348df38 --- /dev/null +++ b/WatercolorGames.Pong/Content/obj/Android/.mgcontent @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="utf-8"?> +<SourceFileCollection xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> + <Profile>Reach</Profile> + <Platform>Android</Platform> + <Config /> + <SourceFiles> + <File>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont</File> + <File>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont</File> + <File>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/Score.spritefont</File> + <File>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/SFX/writesound.wav</File> + <File>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/SFX/typesound.wav</File> + </SourceFiles> +</SourceFileCollection>
\ No newline at end of file diff --git a/WatercolorGames.Pong/Content/obj/Android/Fonts/MainBody.mgcontent b/WatercolorGames.Pong/Content/obj/Android/Fonts/MainBody.mgcontent new file mode 100644 index 0000000..7dcdda8 --- /dev/null +++ b/WatercolorGames.Pong/Content/obj/Android/Fonts/MainBody.mgcontent @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="utf-8"?> +<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> + <SourceFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont</SourceFile> + <SourceTime>2018-03-11T22:50:31.6415571-04:00</SourceTime> + <DestFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/bin/Android/Fonts/MainBody.xnb</DestFile> + <DestTime>2018-03-11T22:50:33.8371122-04:00</DestTime> + <Importer>FontDescriptionImporter</Importer> + <ImporterTime>2017-03-01T10:05:36-05:00</ImporterTime> + <Processor>FontDescriptionProcessor</Processor> + <ProcessorTime>2017-03-01T10:05:36-05:00</ProcessorTime> + <Parameters> + <Key>PremultiplyAlpha</Key> + <Value>True</Value> + </Parameters> + <Parameters> + <Key>TextureFormat</Key> + <Value>Compressed</Value> + </Parameters> + <Dependencies /> + <BuildAsset /> + <BuildOutput /> +</PipelineBuildEvent>
\ No newline at end of file diff --git a/WatercolorGames.Pong/Content/obj/Android/Fonts/Score.mgcontent b/WatercolorGames.Pong/Content/obj/Android/Fonts/Score.mgcontent new file mode 100644 index 0000000..34e919e --- /dev/null +++ b/WatercolorGames.Pong/Content/obj/Android/Fonts/Score.mgcontent @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="utf-8"?> +<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> + <SourceFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/Score.spritefont</SourceFile> + <SourceTime>2018-03-11T18:13:51.1849077-04:00</SourceTime> + <DestFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/bin/Android/Fonts/Score.xnb</DestFile> + <DestTime>2018-03-11T18:13:52.6961013-04:00</DestTime> + <Importer>FontDescriptionImporter</Importer> + <ImporterTime>2017-03-01T10:05:36-05:00</ImporterTime> + <Processor>FontDescriptionProcessor</Processor> + <ProcessorTime>2017-03-01T10:05:36-05:00</ProcessorTime> + <Parameters> + <Key>PremultiplyAlpha</Key> + <Value>True</Value> + </Parameters> + <Parameters> + <Key>TextureFormat</Key> + <Value>Compressed</Value> + </Parameters> + <Dependencies /> + <BuildAsset /> + <BuildOutput /> +</PipelineBuildEvent>
\ No newline at end of file diff --git a/WatercolorGames.Pong/Content/obj/Android/Fonts/TimeLeft.mgcontent b/WatercolorGames.Pong/Content/obj/Android/Fonts/TimeLeft.mgcontent new file mode 100644 index 0000000..83c9d9d --- /dev/null +++ b/WatercolorGames.Pong/Content/obj/Android/Fonts/TimeLeft.mgcontent @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="utf-8"?> +<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> + <SourceFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont</SourceFile> + <SourceTime>2018-03-11T18:13:51.163905-04:00</SourceTime> + <DestFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/bin/Android/Fonts/TimeLeft.xnb</DestFile> + <DestTime>2018-03-11T18:13:52.6020888-04:00</DestTime> + <Importer>FontDescriptionImporter</Importer> + <ImporterTime>2017-03-01T10:05:36-05:00</ImporterTime> + <Processor>FontDescriptionProcessor</Processor> + <ProcessorTime>2017-03-01T10:05:36-05:00</ProcessorTime> + <Parameters> + <Key>PremultiplyAlpha</Key> + <Value>True</Value> + </Parameters> + <Parameters> + <Key>TextureFormat</Key> + <Value>Compressed</Value> + </Parameters> + <Dependencies /> + <BuildAsset /> + <BuildOutput /> +</PipelineBuildEvent>
\ No newline at end of file diff --git a/WatercolorGames.Pong/Content/obj/Android/SFX/typesound.mgcontent b/WatercolorGames.Pong/Content/obj/Android/SFX/typesound.mgcontent new file mode 100644 index 0000000..a836b5d --- /dev/null +++ b/WatercolorGames.Pong/Content/obj/Android/SFX/typesound.mgcontent @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="utf-8"?> +<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> + <SourceFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/SFX/typesound.wav</SourceFile> + <SourceTime>2017-04-09T11:14:37.6494174-04:00</SourceTime> + <DestFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/bin/Android/SFX/typesound.xnb</DestFile> + <DestTime>2018-03-12T11:28:08.6344184-04:00</DestTime> + <Importer>WavImporter</Importer> + <ImporterTime>2017-03-01T10:05:36-05:00</ImporterTime> + <Processor>SoundEffectProcessor</Processor> + <ProcessorTime>2017-03-01T10:05:36-05:00</ProcessorTime> + <Parameters> + <Key>Quality</Key> + <Value>Best</Value> + </Parameters> + <Dependencies /> + <BuildAsset /> + <BuildOutput /> +</PipelineBuildEvent>
\ No newline at end of file diff --git a/WatercolorGames.Pong/Content/obj/Android/SFX/writesound.mgcontent b/WatercolorGames.Pong/Content/obj/Android/SFX/writesound.mgcontent new file mode 100644 index 0000000..a1f9b39 --- /dev/null +++ b/WatercolorGames.Pong/Content/obj/Android/SFX/writesound.mgcontent @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="utf-8"?> +<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> + <SourceFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/SFX/writesound.wav</SourceFile> + <SourceTime>2017-04-09T11:14:37.7734673-04:00</SourceTime> + <DestFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/bin/Android/SFX/writesound.xnb</DestFile> + <DestTime>2018-03-12T11:28:08.3453727-04:00</DestTime> + <Importer>WavImporter</Importer> + <ImporterTime>2017-03-01T10:05:36-05:00</ImporterTime> + <Processor>SoundEffectProcessor</Processor> + <ProcessorTime>2017-03-01T10:05:36-05:00</ProcessorTime> + <Parameters> + <Key>Quality</Key> + <Value>Best</Value> + </Parameters> + <Dependencies /> + <BuildAsset /> + <BuildOutput /> +</PipelineBuildEvent>
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