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-rw-r--r--WatercolorGames.Pong/Content/Content.mgcb48
-rw-r--r--WatercolorGames.Pong/Content/Fonts/MainBody.spritefont60
-rw-r--r--WatercolorGames.Pong/Content/Fonts/Score.spritefont60
-rw-r--r--WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont60
-rw-r--r--WatercolorGames.Pong/Content/SFX/typesound.wavbin0 -> 5772 bytes
-rw-r--r--WatercolorGames.Pong/Content/SFX/writesound.wavbin0 -> 6220 bytes
-rw-r--r--WatercolorGames.Pong/Content/bin/Android/Fonts/MainBody.xnbbin0 -> 267284 bytes
-rw-r--r--WatercolorGames.Pong/Content/bin/Android/Fonts/Score.xnbbin0 -> 529428 bytes
-rw-r--r--WatercolorGames.Pong/Content/bin/Android/Fonts/TimeLeft.xnbbin0 -> 2102292 bytes
-rw-r--r--WatercolorGames.Pong/Content/bin/Android/SFX/typesound.xnbbin0 -> 5833 bytes
-rw-r--r--WatercolorGames.Pong/Content/bin/Android/SFX/writesound.xnbbin0 -> 6281 bytes
-rw-r--r--WatercolorGames.Pong/Content/obj/Android/.mgcontent13
-rw-r--r--WatercolorGames.Pong/Content/obj/Android/Fonts/MainBody.mgcontent22
-rw-r--r--WatercolorGames.Pong/Content/obj/Android/Fonts/Score.mgcontent22
-rw-r--r--WatercolorGames.Pong/Content/obj/Android/Fonts/TimeLeft.mgcontent22
-rw-r--r--WatercolorGames.Pong/Content/obj/Android/SFX/typesound.mgcontent18
-rw-r--r--WatercolorGames.Pong/Content/obj/Android/SFX/writesound.mgcontent18
17 files changed, 343 insertions, 0 deletions
diff --git a/WatercolorGames.Pong/Content/Content.mgcb b/WatercolorGames.Pong/Content/Content.mgcb
new file mode 100644
index 0000000..3134fcb
--- /dev/null
+++ b/WatercolorGames.Pong/Content/Content.mgcb
@@ -0,0 +1,48 @@
+
+#----------------------------- Global Properties ----------------------------#
+
+/outputDir:bin/$(Platform)
+/intermediateDir:obj/$(Platform)
+/platform:Android
+/config:
+/profile:Reach
+/compress:False
+
+#-------------------------------- References --------------------------------#
+
+
+#---------------------------------- Content ---------------------------------#
+
+#begin Fonts/MainBody.spritefont
+/importer:FontDescriptionImporter
+/processor:FontDescriptionProcessor
+/processorParam:PremultiplyAlpha=True
+/processorParam:TextureFormat=Compressed
+/build:Fonts/MainBody.spritefont
+
+#begin Fonts/TimeLeft.spritefont
+/importer:FontDescriptionImporter
+/processor:FontDescriptionProcessor
+/processorParam:PremultiplyAlpha=True
+/processorParam:TextureFormat=Compressed
+/build:Fonts/TimeLeft.spritefont
+
+#begin Fonts/Score.spritefont
+/importer:FontDescriptionImporter
+/processor:FontDescriptionProcessor
+/processorParam:PremultiplyAlpha=True
+/processorParam:TextureFormat=Compressed
+/build:Fonts/Score.spritefont
+
+#begin SFX/writesound.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/processorParam:Quality=Best
+/build:SFX/writesound.wav
+
+#begin SFX/typesound.wav
+/importer:WavImporter
+/processor:SoundEffectProcessor
+/processorParam:Quality=Best
+/build:SFX/typesound.wav
+
diff --git a/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont b/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont
new file mode 100644
index 0000000..13fab60
--- /dev/null
+++ b/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont
@@ -0,0 +1,60 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+This file contains an xml description of a font, and will be read by the XNA
+Framework Content Pipeline. Follow the comments to customize the appearance
+of the font in your game, and to change the characters which are available to draw
+with.
+-->
+<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
+ <Asset Type="Graphics:FontDescription">
+
+ <!--
+ Modify this string to change the font that will be imported.
+ -->
+ <FontName>Oxygen</FontName>
+
+ <!--
+ Size is a float value, measured in points. Modify this value to change
+ the size of the font.
+ -->
+ <Size>45</Size>
+
+ <!--
+ Spacing is a float value, measured in pixels. Modify this value to change
+ the amount of spacing in between characters.
+ -->
+ <Spacing>0</Spacing>
+
+ <!--
+ UseKerning controls the layout of the font. If this value is true, kerning information
+ will be used when placing characters.
+ -->
+ <UseKerning>true</UseKerning>
+
+ <!--
+ Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
+ and "Bold, Italic", and are case sensitive.
+ -->
+ <Style>Regular</Style>
+
+ <!--
+ If you uncomment this line, the default character will be substituted if you draw
+ or measure text that contains characters which were not included in the font.
+ -->
+ <!-- <DefaultCharacter>*</DefaultCharacter> -->
+
+ <!--
+ CharacterRegions control what letters are available in the font. Every
+ character from Start to End will be built and made available for drawing. The
+ default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
+ character set. The characters are ordered according to the Unicode standard.
+ See the documentation for more information.
+ -->
+ <CharacterRegions>
+ <CharacterRegion>
+ <Start>&#32;</Start>
+ <End>&#126;</End>
+ </CharacterRegion>
+ </CharacterRegions>
+ </Asset>
+</XnaContent>
diff --git a/WatercolorGames.Pong/Content/Fonts/Score.spritefont b/WatercolorGames.Pong/Content/Fonts/Score.spritefont
new file mode 100644
index 0000000..d143172
--- /dev/null
+++ b/WatercolorGames.Pong/Content/Fonts/Score.spritefont
@@ -0,0 +1,60 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+This file contains an xml description of a font, and will be read by the XNA
+Framework Content Pipeline. Follow the comments to customize the appearance
+of the font in your game, and to change the characters which are available to draw
+with.
+-->
+<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
+ <Asset Type="Graphics:FontDescription">
+
+ <!--
+ Modify this string to change the font that will be imported.
+ -->
+ <FontName>Oxygen</FontName>
+
+ <!--
+ Size is a float value, measured in points. Modify this value to change
+ the size of the font.
+ -->
+ <Size>48</Size>
+
+ <!--
+ Spacing is a float value, measured in pixels. Modify this value to change
+ the amount of spacing in between characters.
+ -->
+ <Spacing>0</Spacing>
+
+ <!--
+ UseKerning controls the layout of the font. If this value is true, kerning information
+ will be used when placing characters.
+ -->
+ <UseKerning>true</UseKerning>
+
+ <!--
+ Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
+ and "Bold, Italic", and are case sensitive.
+ -->
+ <Style>Regular</Style>
+
+ <!--
+ If you uncomment this line, the default character will be substituted if you draw
+ or measure text that contains characters which were not included in the font.
+ -->
+ <!-- <DefaultCharacter>*</DefaultCharacter> -->
+
+ <!--
+ CharacterRegions control what letters are available in the font. Every
+ character from Start to End will be built and made available for drawing. The
+ default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
+ character set. The characters are ordered according to the Unicode standard.
+ See the documentation for more information.
+ -->
+ <CharacterRegions>
+ <CharacterRegion>
+ <Start>&#32;</Start>
+ <End>&#126;</End>
+ </CharacterRegion>
+ </CharacterRegions>
+ </Asset>
+</XnaContent>
diff --git a/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont b/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont
new file mode 100644
index 0000000..4f1505c
--- /dev/null
+++ b/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont
@@ -0,0 +1,60 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+This file contains an xml description of a font, and will be read by the XNA
+Framework Content Pipeline. Follow the comments to customize the appearance
+of the font in your game, and to change the characters which are available to draw
+with.
+-->
+<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
+ <Asset Type="Graphics:FontDescription">
+
+ <!--
+ Modify this string to change the font that will be imported.
+ -->
+ <FontName>Roboto Mono</FontName>
+
+ <!--
+ Size is a float value, measured in points. Modify this value to change
+ the size of the font.
+ -->
+ <Size>96</Size>
+
+ <!--
+ Spacing is a float value, measured in pixels. Modify this value to change
+ the amount of spacing in between characters.
+ -->
+ <Spacing>0</Spacing>
+
+ <!--
+ UseKerning controls the layout of the font. If this value is true, kerning information
+ will be used when placing characters.
+ -->
+ <UseKerning>true</UseKerning>
+
+ <!--
+ Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
+ and "Bold, Italic", and are case sensitive.
+ -->
+ <Style>Regular</Style>
+
+ <!--
+ If you uncomment this line, the default character will be substituted if you draw
+ or measure text that contains characters which were not included in the font.
+ -->
+ <!-- <DefaultCharacter>*</DefaultCharacter> -->
+
+ <!--
+ CharacterRegions control what letters are available in the font. Every
+ character from Start to End will be built and made available for drawing. The
+ default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
+ character set. The characters are ordered according to the Unicode standard.
+ See the documentation for more information.
+ -->
+ <CharacterRegions>
+ <CharacterRegion>
+ <Start>&#32;</Start>
+ <End>&#126;</End>
+ </CharacterRegion>
+ </CharacterRegions>
+ </Asset>
+</XnaContent>
diff --git a/WatercolorGames.Pong/Content/SFX/typesound.wav b/WatercolorGames.Pong/Content/SFX/typesound.wav
new file mode 100644
index 0000000..d3e381f
--- /dev/null
+++ b/WatercolorGames.Pong/Content/SFX/typesound.wav
Binary files differ
diff --git a/WatercolorGames.Pong/Content/SFX/writesound.wav b/WatercolorGames.Pong/Content/SFX/writesound.wav
new file mode 100644
index 0000000..84092d0
--- /dev/null
+++ b/WatercolorGames.Pong/Content/SFX/writesound.wav
Binary files differ
diff --git a/WatercolorGames.Pong/Content/bin/Android/Fonts/MainBody.xnb b/WatercolorGames.Pong/Content/bin/Android/Fonts/MainBody.xnb
new file mode 100644
index 0000000..542f625
--- /dev/null
+++ b/WatercolorGames.Pong/Content/bin/Android/Fonts/MainBody.xnb
Binary files differ
diff --git a/WatercolorGames.Pong/Content/bin/Android/Fonts/Score.xnb b/WatercolorGames.Pong/Content/bin/Android/Fonts/Score.xnb
new file mode 100644
index 0000000..d6f2ccb
--- /dev/null
+++ b/WatercolorGames.Pong/Content/bin/Android/Fonts/Score.xnb
Binary files differ
diff --git a/WatercolorGames.Pong/Content/bin/Android/Fonts/TimeLeft.xnb b/WatercolorGames.Pong/Content/bin/Android/Fonts/TimeLeft.xnb
new file mode 100644
index 0000000..e73c033
--- /dev/null
+++ b/WatercolorGames.Pong/Content/bin/Android/Fonts/TimeLeft.xnb
Binary files differ
diff --git a/WatercolorGames.Pong/Content/bin/Android/SFX/typesound.xnb b/WatercolorGames.Pong/Content/bin/Android/SFX/typesound.xnb
new file mode 100644
index 0000000..cfbf67d
--- /dev/null
+++ b/WatercolorGames.Pong/Content/bin/Android/SFX/typesound.xnb
Binary files differ
diff --git a/WatercolorGames.Pong/Content/bin/Android/SFX/writesound.xnb b/WatercolorGames.Pong/Content/bin/Android/SFX/writesound.xnb
new file mode 100644
index 0000000..b947619
--- /dev/null
+++ b/WatercolorGames.Pong/Content/bin/Android/SFX/writesound.xnb
Binary files differ
diff --git a/WatercolorGames.Pong/Content/obj/Android/.mgcontent b/WatercolorGames.Pong/Content/obj/Android/.mgcontent
new file mode 100644
index 0000000..348df38
--- /dev/null
+++ b/WatercolorGames.Pong/Content/obj/Android/.mgcontent
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SourceFileCollection xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
+ <Profile>Reach</Profile>
+ <Platform>Android</Platform>
+ <Config />
+ <SourceFiles>
+ <File>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont</File>
+ <File>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont</File>
+ <File>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/Score.spritefont</File>
+ <File>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/SFX/writesound.wav</File>
+ <File>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/SFX/typesound.wav</File>
+ </SourceFiles>
+</SourceFileCollection> \ No newline at end of file
diff --git a/WatercolorGames.Pong/Content/obj/Android/Fonts/MainBody.mgcontent b/WatercolorGames.Pong/Content/obj/Android/Fonts/MainBody.mgcontent
new file mode 100644
index 0000000..7dcdda8
--- /dev/null
+++ b/WatercolorGames.Pong/Content/obj/Android/Fonts/MainBody.mgcontent
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="utf-8"?>
+<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
+ <SourceFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont</SourceFile>
+ <SourceTime>2018-03-11T22:50:31.6415571-04:00</SourceTime>
+ <DestFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/bin/Android/Fonts/MainBody.xnb</DestFile>
+ <DestTime>2018-03-11T22:50:33.8371122-04:00</DestTime>
+ <Importer>FontDescriptionImporter</Importer>
+ <ImporterTime>2017-03-01T10:05:36-05:00</ImporterTime>
+ <Processor>FontDescriptionProcessor</Processor>
+ <ProcessorTime>2017-03-01T10:05:36-05:00</ProcessorTime>
+ <Parameters>
+ <Key>PremultiplyAlpha</Key>
+ <Value>True</Value>
+ </Parameters>
+ <Parameters>
+ <Key>TextureFormat</Key>
+ <Value>Compressed</Value>
+ </Parameters>
+ <Dependencies />
+ <BuildAsset />
+ <BuildOutput />
+</PipelineBuildEvent> \ No newline at end of file
diff --git a/WatercolorGames.Pong/Content/obj/Android/Fonts/Score.mgcontent b/WatercolorGames.Pong/Content/obj/Android/Fonts/Score.mgcontent
new file mode 100644
index 0000000..34e919e
--- /dev/null
+++ b/WatercolorGames.Pong/Content/obj/Android/Fonts/Score.mgcontent
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="utf-8"?>
+<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
+ <SourceFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/Score.spritefont</SourceFile>
+ <SourceTime>2018-03-11T18:13:51.1849077-04:00</SourceTime>
+ <DestFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/bin/Android/Fonts/Score.xnb</DestFile>
+ <DestTime>2018-03-11T18:13:52.6961013-04:00</DestTime>
+ <Importer>FontDescriptionImporter</Importer>
+ <ImporterTime>2017-03-01T10:05:36-05:00</ImporterTime>
+ <Processor>FontDescriptionProcessor</Processor>
+ <ProcessorTime>2017-03-01T10:05:36-05:00</ProcessorTime>
+ <Parameters>
+ <Key>PremultiplyAlpha</Key>
+ <Value>True</Value>
+ </Parameters>
+ <Parameters>
+ <Key>TextureFormat</Key>
+ <Value>Compressed</Value>
+ </Parameters>
+ <Dependencies />
+ <BuildAsset />
+ <BuildOutput />
+</PipelineBuildEvent> \ No newline at end of file
diff --git a/WatercolorGames.Pong/Content/obj/Android/Fonts/TimeLeft.mgcontent b/WatercolorGames.Pong/Content/obj/Android/Fonts/TimeLeft.mgcontent
new file mode 100644
index 0000000..83c9d9d
--- /dev/null
+++ b/WatercolorGames.Pong/Content/obj/Android/Fonts/TimeLeft.mgcontent
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="utf-8"?>
+<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
+ <SourceFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont</SourceFile>
+ <SourceTime>2018-03-11T18:13:51.163905-04:00</SourceTime>
+ <DestFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/bin/Android/Fonts/TimeLeft.xnb</DestFile>
+ <DestTime>2018-03-11T18:13:52.6020888-04:00</DestTime>
+ <Importer>FontDescriptionImporter</Importer>
+ <ImporterTime>2017-03-01T10:05:36-05:00</ImporterTime>
+ <Processor>FontDescriptionProcessor</Processor>
+ <ProcessorTime>2017-03-01T10:05:36-05:00</ProcessorTime>
+ <Parameters>
+ <Key>PremultiplyAlpha</Key>
+ <Value>True</Value>
+ </Parameters>
+ <Parameters>
+ <Key>TextureFormat</Key>
+ <Value>Compressed</Value>
+ </Parameters>
+ <Dependencies />
+ <BuildAsset />
+ <BuildOutput />
+</PipelineBuildEvent> \ No newline at end of file
diff --git a/WatercolorGames.Pong/Content/obj/Android/SFX/typesound.mgcontent b/WatercolorGames.Pong/Content/obj/Android/SFX/typesound.mgcontent
new file mode 100644
index 0000000..a836b5d
--- /dev/null
+++ b/WatercolorGames.Pong/Content/obj/Android/SFX/typesound.mgcontent
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8"?>
+<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
+ <SourceFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/SFX/typesound.wav</SourceFile>
+ <SourceTime>2017-04-09T11:14:37.6494174-04:00</SourceTime>
+ <DestFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/bin/Android/SFX/typesound.xnb</DestFile>
+ <DestTime>2018-03-12T11:28:08.6344184-04:00</DestTime>
+ <Importer>WavImporter</Importer>
+ <ImporterTime>2017-03-01T10:05:36-05:00</ImporterTime>
+ <Processor>SoundEffectProcessor</Processor>
+ <ProcessorTime>2017-03-01T10:05:36-05:00</ProcessorTime>
+ <Parameters>
+ <Key>Quality</Key>
+ <Value>Best</Value>
+ </Parameters>
+ <Dependencies />
+ <BuildAsset />
+ <BuildOutput />
+</PipelineBuildEvent> \ No newline at end of file
diff --git a/WatercolorGames.Pong/Content/obj/Android/SFX/writesound.mgcontent b/WatercolorGames.Pong/Content/obj/Android/SFX/writesound.mgcontent
new file mode 100644
index 0000000..a1f9b39
--- /dev/null
+++ b/WatercolorGames.Pong/Content/obj/Android/SFX/writesound.mgcontent
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8"?>
+<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
+ <SourceFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/SFX/writesound.wav</SourceFile>
+ <SourceTime>2017-04-09T11:14:37.7734673-04:00</SourceTime>
+ <DestFile>C:/Users/Michael/source/repos/WatercolorGames.Pong/WatercolorGames.Pong/Content/bin/Android/SFX/writesound.xnb</DestFile>
+ <DestTime>2018-03-12T11:28:08.3453727-04:00</DestTime>
+ <Importer>WavImporter</Importer>
+ <ImporterTime>2017-03-01T10:05:36-05:00</ImporterTime>
+ <Processor>SoundEffectProcessor</Processor>
+ <ProcessorTime>2017-03-01T10:05:36-05:00</ProcessorTime>
+ <Parameters>
+ <Key>Quality</Key>
+ <Value>Best</Value>
+ </Parameters>
+ <Dependencies />
+ <BuildAsset />
+ <BuildOutput />
+</PipelineBuildEvent> \ No newline at end of file