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authorThe Fuzzy Riolu <[email protected]>2018-03-12 11:52:38 -0400
committerThe Fuzzy Riolu <[email protected]>2018-03-12 12:02:33 -0400
commit40d01342d00c57dce5069e53a455db048a2967d5 (patch)
tree99e64bed61317a564253e456e2aa45fba3c0c6ec /WatercolorGames.Pong/WatercolorGames.Pong.csproj
parentcdb0da6c34228a4034dbe179dc268aaded532619 (diff)
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Initial commitHEADmaster
Diffstat (limited to 'WatercolorGames.Pong/WatercolorGames.Pong.csproj')
-rw-r--r--WatercolorGames.Pong/WatercolorGames.Pong.csproj108
1 files changed, 108 insertions, 0 deletions
diff --git a/WatercolorGames.Pong/WatercolorGames.Pong.csproj b/WatercolorGames.Pong/WatercolorGames.Pong.csproj
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+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>8.0.30703</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{235981A1-6BC1-428D-8882-7A0373D3FED4}</ProjectGuid>
+ <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>WatercolorGames.Pong</RootNamespace>
+ <AssemblyName>WatercolorGames.Pong</AssemblyName>
+ <FileAlignment>512</FileAlignment>
+ <AndroidApplication>true</AndroidApplication>
+ <AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
+ <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
+ <AndroidSupportedAbis>armeabi-v7a%3bx86</AndroidSupportedAbis>
+ <AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions>
+ <MandroidI18n />
+ <TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
+ <MonoGamePlatform>Android</MonoGamePlatform>
+ <AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
+ <AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
+ <DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <AndroidUseSharedRuntime>true</AndroidUseSharedRuntime>
+ <AndroidLinkMode>Full</AndroidLinkMode>
+ <AotAssemblies>false</AotAssemblies>
+ <EnableLLVM>false</EnableLLVM>
+ <BundleAssemblies>false</BundleAssemblies>
+ <AndroidCreatePackagePerAbi>false</AndroidCreatePackagePerAbi>
+ <EmbedAssembliesIntoApk>false</EmbedAssembliesIntoApk>
+ <AndroidSupportedAbis>armeabi;armeabi-v7a;x86;x86_64</AndroidSupportedAbis>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
+ <DefineConstants>TRACE;ANDROID</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
+ <AndroidLinkMode>SdkOnly</AndroidLinkMode>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Mono.Android" />
+ <Reference Include="mscorlib" />
+ <Reference Include="OpenTK-1.0" />
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Xml" />
+ <Reference Include="MonoGame.Framework">
+ <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Activity1.cs" />
+ <Compile Include="ATextRenderer.cs" />
+ <Compile Include="Game1.cs" />
+ <Compile Include="GraphicsContext.cs" />
+ <Compile Include="Resources\Resource.Designer.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\AboutResources.txt" />
+ <None Include="Assets\AboutAssets.txt" />
+ </ItemGroup>
+ <ItemGroup>
+ <AndroidResource Include="Resources\Values\Strings.xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <AndroidResource Include="Resources\Drawable\Icon.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <Folder Include="Resources\Layout\" />
+ </ItemGroup>
+ <ItemGroup>
+ <AndroidResource Include="Resources\Drawable\Splash.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <AndroidResource Include="Resources\Values\Styles.xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <MonoGameContentReference Include="Content\Content.mgcb" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Properties\AndroidManifest.xml" />
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project> \ No newline at end of file