diff options
| author | The Fuzzy Riolu <[email protected]> | 2018-03-12 11:52:38 -0400 |
|---|---|---|
| committer | The Fuzzy Riolu <[email protected]> | 2018-03-12 12:02:33 -0400 |
| commit | 40d01342d00c57dce5069e53a455db048a2967d5 (patch) | |
| tree | 99e64bed61317a564253e456e2aa45fba3c0c6ec /WatercolorGames.Pong/Resources/AboutResources.txt | |
| parent | cdb0da6c34228a4034dbe179dc268aaded532619 (diff) | |
| download | shiftos-pong-master.tar.gz shiftos-pong-master.tar.bz2 shiftos-pong-master.zip | |
Diffstat (limited to 'WatercolorGames.Pong/Resources/AboutResources.txt')
| -rw-r--r-- | WatercolorGames.Pong/Resources/AboutResources.txt | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/WatercolorGames.Pong/Resources/AboutResources.txt b/WatercolorGames.Pong/Resources/AboutResources.txt new file mode 100644 index 0000000..b0fc999 --- /dev/null +++ b/WatercolorGames.Pong/Resources/AboutResources.txt @@ -0,0 +1,44 @@ +Images, layout descriptions, binary blobs and string dictionaries can be included +in your application as resource files. Various Android APIs are designed to +operate on the resource IDs instead of dealing with images, strings or binary blobs +directly. + +For example, a sample Android app that contains a user interface layout (Main.xml), +an internationalization string table (Strings.xml) and some icons (drawable/Icon.png) +would keep its resources in the "Resources" directory of the application: + +Resources/ + Drawable/ + Icon.png + + Layout/ + Main.axml + + Values/ + Strings.xml + +In order to get the build system to recognize Android resources, the build action should be set +to "AndroidResource". The native Android APIs do not operate directly with filenames, but +instead operate on resource IDs. When you compile an Android application that uses resources, +the build system will package the resources for distribution and generate a class called +"Resource" that contains the tokens for each one of the resources included. For example, +for the above Resources layout, this is what the Resource class would expose: + +public class Resource { + public class Drawable { + public const int Icon = 0x123; + } + + public class Layout { + public const int Main = 0x456; + } + + public class String { + public const int FirstString = 0xabc; + public const int SecondString = 0xbcd; + } +} + +You would then use Resource.Drawable.Icon to reference the Drawable/Icon.png file, or +Resource.Layout.Main to reference the Layout/Main.axml file, or Resource.String.FirstString +to reference the first string in the dictionary file Values/Strings.xml.
\ No newline at end of file |
