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| author | The Fuzzy Riolu <[email protected]> | 2018-03-12 11:52:38 -0400 |
|---|---|---|
| committer | The Fuzzy Riolu <[email protected]> | 2018-03-12 12:02:33 -0400 |
| commit | 40d01342d00c57dce5069e53a455db048a2967d5 (patch) | |
| tree | 99e64bed61317a564253e456e2aa45fba3c0c6ec /WatercolorGames.Pong/Content/Fonts | |
| parent | cdb0da6c34228a4034dbe179dc268aaded532619 (diff) | |
| download | shiftos-pong-master.tar.gz shiftos-pong-master.tar.bz2 shiftos-pong-master.zip | |
Diffstat (limited to 'WatercolorGames.Pong/Content/Fonts')
| -rw-r--r-- | WatercolorGames.Pong/Content/Fonts/MainBody.spritefont | 60 | ||||
| -rw-r--r-- | WatercolorGames.Pong/Content/Fonts/Score.spritefont | 60 | ||||
| -rw-r--r-- | WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont | 60 |
3 files changed, 180 insertions, 0 deletions
diff --git a/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont b/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont new file mode 100644 index 0000000..13fab60 --- /dev/null +++ b/WatercolorGames.Pong/Content/Fonts/MainBody.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>Oxygen</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>45</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/WatercolorGames.Pong/Content/Fonts/Score.spritefont b/WatercolorGames.Pong/Content/Fonts/Score.spritefont new file mode 100644 index 0000000..d143172 --- /dev/null +++ b/WatercolorGames.Pong/Content/Fonts/Score.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>Oxygen</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>48</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont b/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont new file mode 100644 index 0000000..4f1505c --- /dev/null +++ b/WatercolorGames.Pong/Content/Fonts/TimeLeft.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>Roboto Mono</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>96</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> |
