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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ShiftOS
{
public partial class GameSettings : Form
{
public GameSettings()
{
InitializeComponent();
SetupUI();
}
public void SetupUI()
{
pgsound.MaxValue = 100;
pgsound.Value = Audio._wmp.settings.volume;
}
bool moving = false;
private void set_music_volume(object sender, MouseEventArgs e)
{
Audio._wmp.settings.volume = MathEx.LinearInterpolate(0, pgsound.Width, e.X, 0, 100);
moving = true;
SetupUI();
}
private void pgsound_MouseLeave(object sender, EventArgs e)
{
moving = false;
}
private void pgsound_MouseMove(object sender, MouseEventArgs e)
{
if (moving == true)
{
Audio._wmp.settings.volume = MathEx.LinearInterpolate(0, pgsound.Width, e.X, 0, 100);
SetupUI();
}
}
}
}
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