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authorMichaelTheShifter <[email protected]>2016-06-25 08:10:03 -0400
committerMichaelTheShifter <[email protected]>2016-06-25 08:10:03 -0400
commit84f689b91a73e512b035df40bbcf556b008a3b81 (patch)
treeda1020b2b5866c7ce300ac7b9c97112fe80fa1b3 /source/WindowsFormsApplication1/Computer.cs
parent6707e2076a63dafab686fd533c95fb8ceb6c23fa (diff)
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Sort source code into folders.
It feels better to know what's responsible for what... Plus I removed some un-needed C# stuff.
Diffstat (limited to 'source/WindowsFormsApplication1/Computer.cs')
-rw-r--r--source/WindowsFormsApplication1/Computer.cs492
1 files changed, 0 insertions, 492 deletions
diff --git a/source/WindowsFormsApplication1/Computer.cs b/source/WindowsFormsApplication1/Computer.cs
deleted file mode 100644
index 8f849d3..0000000
--- a/source/WindowsFormsApplication1/Computer.cs
+++ /dev/null
@@ -1,492 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Drawing;
-using System.Data;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using System.Windows.Forms;
-
-namespace ShiftOS
-{
- public partial class Computer : UserControl
- {
- public int TotalHP = 100;
-
- public Computer()
- {
- InitializeComponent();
- }
-
- int _HP = 100;
-
- public void Repair(int hp)
- {
- this._HP += hp;
- var h = OnRepair;
- if(h != null)
- {
- h(this, new EventArgs());
- }
- }
-
- public event EventHandler OnRepair;
-
- public int HP
- {
- get
- {
- return _HP;
- }
- set
- {
- _HP = value;
- }
- }
-
-
- public SystemType Type
- {
- get; set;
- }
-
-
- List<Connection> _Connections = null;
-
-
- public Connection[] Connections {
- get
- {
- return
- _Connections.ToArray();
-
- }
- }
-
- public bool Enemy { get; set; }
- public Computer EnemyComputer { get; set; }
-
- public int GetDamageRate()
- {
- switch(Grade)
- {
- case 1:
- return 1;
- case 2:
- return 2;
- case 3:
- return 4;
- case 4:
- return 8;
- default:
- return 1;
- }
- }
-
- public int GetChance()
- {
- switch (Grade)
- {
- case 1:
- return 200;
- case 2:
- return 150;
- case 3:
- return 100;
- case 4:
- return 50;
- default:
- return 200;
- }
- }
-
- public AttackType GetProperType()
- {
- switch(Type)
- {
- case SystemType.DedicatedDDoS:
- return AttackType.DDoS;
- case SystemType.Core:
- return AttackType.Core;
- case SystemType.Turret:
- return AttackType.Virus;
- default:
- return AttackType.None;
- }
- }
-
- public List<Computer> Enemies = null;
-
- public void LaunchAttack(AttackType type)
- {
- var rnd = new Random();
- switch (type)
- {
- case AttackType.Virus:
- int chance = rnd.Next(1, 10);
- if(chance == 5)
- {
- int rate = 1;
- Deteriorate(rate);
- }
- break;
- case AttackType.DDoS:
- int cmax = GetChance();
- int c = rnd.Next(0, cmax);
- if(c == 50)
- {
- this.Disable();
- }
- break;
- }
- }
-
- public void LaunchAttack(AttackType type, int rate)
- {
- switch (type)
- {
- case AttackType.Virus:
- var rnd = new Random();
- int chance = rnd.Next(1, 10);
- if (chance == 5)
- {
- Deteriorate(rate);
- }
- break;
- case AttackType.Core:
- LaunchAttack(AttackType.Virus); //Small virus attack as last resort.
- break;
- default:
- LaunchAttack(type);
- break;
- }
- }
-
- public string Hostname { get; set; }
-
- public event EventHandler HP_Decreased;
-
- public void Deteriorate(int amount)
- {
- if (amount == 1 && DamageDefector > 1)
- {
-
- }
- else {
- this._HP -= amount / DamageDefector;
- EventHandler handler = HP_Decreased;
- if (handler != null)
- {
- handler(this, new EventArgs());
- }
- }
- }
-
- public bool Disabled = false;
-
- public void Disable()
- {
- var t = new Timer();
- t.Interval = 1000;
- int i = 0;
- t.Tick += (object s, EventArgs a) =>
- {
- if(i == 5)
- {
- Disabled = false;
- this.BackColor = Color.White;
- t.Stop();
- }
- else
- {
- Disabled = true;
- this.BackColor = Color.Gray;
- }
- i += 1;
- };
- t.Start();
- }
-
- public void Flash(Label l)
- {
- int i = 100;
- var t = new Timer();
- int p = 0;
- t.Interval = i;
- t.Tick += (object s, EventArgs a) =>
- {
- if (p == 10)
- {
- t.Stop();
- this.BackColor = Color.White;
- l.Hide();
- }
- else {
- if (this.BackColor == Color.White)
- {
- this.BackColor = Color.Black;
- }
- else
- {
- this.BackColor = Color.White;
- }
- }
- p += 1;
- };
- t.Start();
- }
- public event EventHandler AntivirusRepair;
-
- public event EventHandler OnAIAttack;
-
- public void ThrowEnemyAttack()
- {
- var h = OnAIAttack;
- if(h != null)
- {
- h(this, new EventArgs());
- }
- }
-
- public int Grade { get; set; }
-
- public Rectangle GetAreaOfEffect()
- {
- int r = 50;
- switch(Grade)
- {
- case 1:
- r = 50;
- break;
- case 2:
- r = 100;
- break;
- case 3:
- r = 150;
- break;
- case 4:
- r = 200;
- break;
- }
- return new Rectangle(this.Left - r, this.Top - r, this.Width + (r * 2), this.Height + (r * 2));
-
- }
-
- public int DamageDefector = 1;
-
- public int GetTotal()
- {
- switch (Type)
- {
- case SystemType.Core:
- return 100;
- default:
- switch (Grade)
- {
- case 1:
- return 10;
- case 2:
- return 20;
- case 3:
- return 40;
- case 4:
- return 80;
- default:
- return 10;
- }
- }
- }
-
- public Timer HealthTimer = null;
-
- public bool AlreadyEnslaved = false;
- public bool Enslaved = false;
-
- public event EventHandler EnslavedModule;
-
-
- public event EventHandler MassDDoS;
-
- private void Computer_Load(object sender, EventArgs e)
- {
- Enemies = new List<Computer>();
- var t = new Timer();
- t.Interval = 100;
- t.Tick += (object s, EventArgs a) =>
- {
- if (this.HP > 0)
- {
- lbstats.Text = $"HP: {_HP}";
- if(!Enemy)
- {
- foreach(var m in Hacking.MyNetwork)
- {
- if(m.Hostname == Hostname)
- {
- m.HP = _HP;
- }
- }
- }
- switch (Type)
- {
- case SystemType.Core:
- this.Size = new Size(64, 64);
- try
- {
- this.Location = new Point(
- (this.Parent.Width - this.Width) / 2,
- (this.Parent.Height - this.Height) / 2
- );
- }
- catch
- {
-
- }
- break;
- case SystemType.RepairModule:
- case SystemType.Antivirus:
- var r = new Random();
- int i = r.Next(0, 20);
- if (i == 10)
- {
- EventHandler handler = AntivirusRepair;
- if (handler != null)
- {
- handler(this, new EventArgs());
- }
- }
- this.Size = new Size(32, 32);
- break;
- case SystemType.ModuleStealer:
- var rnd = new Random();
- int num = rnd.Next(0, 2500 / Grade);
- if(num == 25)
- {
- StolenModule?.Invoke(this, new EventArgs());
- }
- break;
- case SystemType.Enslaver:
- if (AlreadyEnslaved == false)
- {
- var ernd = new Random();
- int num2 = ernd.Next(0, 2500 / Grade);
- if (num2 == 25)
- {
- AlreadyEnslaved = true;
- EnslavedModule?.Invoke(this, new EventArgs());
- }
- }
- break;
- case SystemType.ServerStack:
- var r2 = new Random();
- int i2 = r2.Next(0, GetChance());
- if (i2 == GetChance() / 2)
- {
- EventHandler handler = this.MassDDoS;
- if (handler != null)
- {
- handler(this, new EventArgs());
- }
- }
- this.Size = new Size(48, 48);
- break;
- default:
- this.Size = new Size(32, 32);
- break;
- }
- if (Disabled == false)
- {
- if (API.Upgrades["limitlesscustomshades"] == true)
- {
- if(_HP > TotalHP / 2)
- {
- this.BackColor = Color.Green;
- lbstats.ForeColor = Color.Black;
- }
- else
- {
- if(_HP > TotalHP / 3)
- {
- this.BackColor = Color.Orange;
- lbstats.ForeColor = Color.Black;
- }
- else
- {
- this.BackColor = Color.Red;
- lbstats.ForeColor = Color.White;
- }
- }
- }
- if (Enemy == true)
- {
- var rnd = new Random();
- int chance = rnd.Next(0, 100);
- if (chance == 50)
- {
- ThrowEnemyAttack();
- }
- }
- }
- }
- else
- {
- t.Stop();
- this.Visible = false;
- ThrowDestroyed();
- }
- };
- t.Start();
- HealthTimer = t;
- }
-
- public event EventHandler StolenModule;
-
- public event EventHandler OnDestruction;
-
- public void ThrowDestroyed()
- {
- var h = OnDestruction;
- if(h != null)
- {
- h(this, new EventArgs());
- }
- }
-
- public event EventHandler Select;
-
- private void lbstats_Click(object sender, EventArgs e)
- {
- var h = this.Select;
- if(h != null)
- {
- h(this, e);
- }
- }
- }
-
- public enum SystemType
- {
- Core = 0,
- Antivirus = 1,
- DedicatedDDoS = 2,
- Turret = 3,
- FTPServer = 4,
- Firewall = 5,
- ServerStack = 6,
- Enslaver = 7,
- RepairModule = 9,
- ModuleStealer = 8,
- }
-
- public enum AttackType {
- Virus,
- DDoS,
- Worm,
- Spazzer,
- Backdoor,
- None,
- Core,
- }
-
-}