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path: root/source/ShiftUI/Properties/Resources.Designer.cs
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Diffstat (limited to 'source/ShiftUI/Properties/Resources.Designer.cs')
-rw-r--r--source/ShiftUI/Properties/Resources.Designer.cs143
1 files changed, 143 insertions, 0 deletions
diff --git a/source/ShiftUI/Properties/Resources.Designer.cs b/source/ShiftUI/Properties/Resources.Designer.cs
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+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace ShiftUI.Properties {
+ using System;
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ public class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShiftUI.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Byte[].
+ /// </summary>
+ public static byte[] DnDCopy {
+ get {
+ object obj = ResourceManager.GetObject("DnDCopy", resourceCulture);
+ return ((byte[])(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Byte[].
+ /// </summary>
+ public static byte[] DnDLink {
+ get {
+ object obj = ResourceManager.GetObject("DnDLink", resourceCulture);
+ return ((byte[])(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Byte[].
+ /// </summary>
+ public static byte[] DnDMove {
+ get {
+ object obj = ResourceManager.GetObject("DnDMove", resourceCulture);
+ return ((byte[])(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Byte[].
+ /// </summary>
+ public static byte[] DnDNo {
+ get {
+ object obj = ResourceManager.GetObject("DnDNo", resourceCulture);
+ return ((byte[])(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Byte[].
+ /// </summary>
+ public static byte[] NESW {
+ get {
+ object obj = ResourceManager.GetObject("NESW", resourceCulture);
+ return ((byte[])(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Byte[].
+ /// </summary>
+ public static byte[] NWSE {
+ get {
+ object obj = ResourceManager.GetObject("NWSE", resourceCulture);
+ return ((byte[])(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Byte[].
+ /// </summary>
+ public static byte[] SplitterNS {
+ get {
+ object obj = ResourceManager.GetObject("SplitterNS", resourceCulture);
+ return ((byte[])(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Byte[].
+ /// </summary>
+ public static byte[] SplitterWE {
+ get {
+ object obj = ResourceManager.GetObject("SplitterWE", resourceCulture);
+ return ((byte[])(obj));
+ }
+ }
+ }
+}