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+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+// Copyright (c) 2004 Novell, Inc.
+//
+// Authors:
+// Jackson Harper ([email protected])
+
+
+using System;
+using System.Threading;
+
+namespace ShiftUI {
+
+ internal class AsyncMethodResult : IAsyncResult {
+
+ private ManualResetEvent handle;
+ private object state;
+ private bool completed;
+ private object return_value;
+ private Exception exception;
+
+ public AsyncMethodResult ()
+ {
+ handle = new ManualResetEvent (false);
+ }
+
+ public virtual WaitHandle AsyncWaitHandle {
+ get {
+ lock (this) {
+ return handle;
+ }
+ }
+ }
+
+ public object AsyncState {
+ get { return state; }
+ set { state = value; }
+ }
+
+ public bool CompletedSynchronously {
+ get { return false; }
+ }
+
+ public bool IsCompleted {
+ get {
+ lock (this) {
+ return completed;
+ }
+ }
+ }
+
+ public object EndInvoke ()
+ {
+ lock (this) {
+ if (completed) {
+ if (exception == null)
+ return return_value;
+ else
+ throw exception;
+ }
+ }
+ handle.WaitOne ();
+
+ if (exception != null)
+ throw exception;
+
+ return return_value;
+ }
+
+ public void Complete (object result)
+ {
+ lock (this) {
+ completed = true;
+ return_value = result;
+ handle.Set ();
+ }
+ }
+
+ public void CompleteWithException (Exception ex)
+ {
+ lock (this) {
+ completed = true;
+ exception = ex;
+ handle.Set ();
+ }
+ }
+ }
+
+}
+
+