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+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+// Copyright (c) 2004-2005 Novell, Inc.
+//
+// Authors:
+// Peter Bartok [email protected]
+//
+
+
+// COMPLETE
+
+using System.Runtime.InteropServices;
+using System;
+
+namespace ShiftUI {
+ [ComVisible(true)]
+ public class ScrollEventArgs : EventArgs {
+ #region Local Variables
+ private ScrollEventType type;
+ private int new_value;
+ private int old_value;
+ private ScrollOrientation scroll_orientation;
+ #endregion
+
+ #region Public Constructors
+ public ScrollEventArgs(ScrollEventType type, int newValue) :
+ this (type, -1, newValue, ScrollOrientation.HorizontalScroll)
+ {
+ }
+
+ public ScrollEventArgs (ScrollEventType type, int oldValue, int newValue) :
+ this (type, oldValue, newValue, ScrollOrientation.HorizontalScroll)
+ {
+ }
+
+ public ScrollEventArgs (ScrollEventType type, int newValue, ScrollOrientation scroll) :
+ this (type, -1, newValue, scroll)
+ {
+ }
+
+
+ public ScrollEventArgs (ScrollEventType type, int oldValue, int newValue, ScrollOrientation scroll)
+ {
+ this.new_value = newValue;
+ this.old_value = oldValue;
+ this.scroll_orientation = scroll;
+ this.type = type;
+ }
+
+ #endregion // Public Constructors
+
+ #region Public Instance Properties
+ public int NewValue {
+ get {
+ return new_value;
+ }
+
+ set {
+ new_value = value;
+ }
+ }
+
+ public int OldValue {
+ get { return old_value; }
+ }
+
+ public ScrollOrientation ScrollOrientation {
+ get { return scroll_orientation; }
+ }
+
+ public ScrollEventType Type {
+ get {
+ return type;
+ }
+ }
+ #endregion // Public Instance Properties
+ }
+}