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| author | carverh <[email protected]> | 2016-07-21 09:17:25 -0700 |
|---|---|---|
| committer | carverh <[email protected]> | 2016-07-21 09:17:25 -0700 |
| commit | ce774a20fe6c8bbb1044b4fe1dfa460a10d7edad (patch) | |
| tree | bf009c952c9c955ea40e9ed3f2947495f96809a1 /source/WindowsFormsApplication1/Gameplay/HackUI.resx | |
| parent | 65c21382729af819f6172b70870d78eebb788ec2 (diff) | |
| download | shiftos-c--ce774a20fe6c8bbb1044b4fe1dfa460a10d7edad.tar.gz shiftos-c--ce774a20fe6c8bbb1044b4fe1dfa460a10d7edad.tar.bz2 shiftos-c--ce774a20fe6c8bbb1044b4fe1dfa460a10d7edad.zip | |
Fixed Bugs and Organized Items
Diffstat (limited to 'source/WindowsFormsApplication1/Gameplay/HackUI.resx')
| -rw-r--r-- | source/WindowsFormsApplication1/Gameplay/HackUI.resx | 177 |
1 files changed, 0 insertions, 177 deletions
diff --git a/source/WindowsFormsApplication1/Gameplay/HackUI.resx b/source/WindowsFormsApplication1/Gameplay/HackUI.resx deleted file mode 100644 index 9def72b..0000000 --- a/source/WindowsFormsApplication1/Gameplay/HackUI.resx +++ /dev/null @@ -1,177 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<root> - <!-- - Microsoft ResX Schema - - Version 2.0 - - The primary goals of this format is to allow a simple XML format - that is mostly human readable. The generation and parsing of the - various data types are done through the TypeConverter classes - associated with the data types. - - Example: - - ... ado.net/XML headers & schema ... - <resheader name="resmimetype">text/microsoft-resx</resheader> - <resheader name="version">2.0</resheader> - <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> - <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> - <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> - <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> - <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> - <value>[base64 mime encoded serialized .NET Framework object]</value> - </data> - <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> - <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> - <comment>This is a comment</comment> - </data> - - There are any number of "resheader" rows that contain simple - name/value pairs. - - Each data row contains a name, and value. The row also contains a - type or mimetype. Type corresponds to a .NET class that support - text/value conversion through the TypeConverter architecture. - Classes that don't support this are serialized and stored with the - mimetype set. - - The mimetype is used for serialized objects, and tells the - ResXResourceReader how to depersist the object. This is currently not - extensible. For a given mimetype the value must be set accordingly: - - Note - application/x-microsoft.net.object.binary.base64 is the format - that the ResXResourceWriter will generate, however the reader can - read any of the formats listed below. - - mimetype: application/x-microsoft.net.object.binary.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.soap.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Soap.SoapFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.bytearray.base64 - value : The object must be serialized into a byte array - : using a System.ComponentModel.TypeConverter - : and then encoded with base64 encoding. - --> - <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> - <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> - <xsd:element name="root" msdata:IsDataSet="true"> - <xsd:complexType> - <xsd:choice maxOccurs="unbounded"> - <xsd:element name="metadata"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" /> - </xsd:sequence> - <xsd:attribute name="name" use="required" type="xsd:string" /> - <xsd:attribute name="type" type="xsd:string" /> - <xsd:attribute name="mimetype" type="xsd:string" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="assembly"> - <xsd:complexType> - <xsd:attribute name="alias" type="xsd:string" /> - <xsd:attribute name="name" type="xsd:string" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="data"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> - <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> - <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="resheader"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" /> - </xsd:complexType> - </xsd:element> - </xsd:choice> - </xsd:complexType> - </xsd:element> - </xsd:schema> - <resheader name="resmimetype"> - <value>text/microsoft-resx</value> - </resheader> - <resheader name="version"> - <value>2.0</value> - </resheader> - <resheader name="reader"> - <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <resheader name="writer"> - <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <data name="lbmoduleinfo.Text" xml:space="preserve"> - <value>When you press 'Done', simply click where you'd like to place the new module. You can right-click the playing field to cancel the deployment. - -Some modules have a range of effect. For example, an Antivirus will only heal modules within it's area of effect and only if their HP is below 10. This can be upgraded. - -To upgrade a module, simply right-click it on the playing field and choose 'Upgrade this module'. - -If you would like to buy a new module, click 'Buy new module'.</value> - </data> - <data name="label3.Text" xml:space="preserve"> - <value>When you press 'Done', simply click where you'd like to place the new module. You can right-click the playing field to cancel the deployment. - -Some modules have a range of effect. For example, an Antivirus will only heal modules within it's area of effect and only if their HP is below 10. This can be upgraded. - -To upgrade a module, simply right-click it on the playing field and choose 'Upgrade this module'. - -If you would like to buy a new module, click 'Buy new module'.</value> - </data> - <data name="lbpcinfo.Text" xml:space="preserve"> - <value>When you press 'Done', simply click where you'd like to place the new module. You can right-click the playing field to cancel the deployment. - -Some modules have a range of effect. For example, an Antivirus will only heal modules within it's area of effect and only if their HP is below 10. This can be upgraded. - -To upgrade a module, simply right-click it on the playing field and choose 'Upgrade this module'. - -If you would like to buy a new module, click 'Buy new module'.</value> - </data> - <data name="lbtutorial.Text" xml:space="preserve"> - <value>When you press 'Done', simply click where you'd like to place the new module. You can right-click the playing field to cancel the deployment. - -Some modules have a range of effect. For example, an Antivirus will only heal modules within it's area of effect and only if their HP is below 10. This can be upgraded. - -To upgrade a module, simply right-click it on the playing field and choose 'Upgrade this module'. - -If you would like to buy a new module, click 'Buy new module'.</value> - </data> - <metadata name="tmrplayerhealthdetect.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> - <value>17, 17</value> - </metadata> - <metadata name="tmrenemyhealthdetect.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> - <value>63, 42</value> - </metadata> - <metadata name="tmrredraw.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> - <value>191, 17</value> - </metadata> - <metadata name="tmrvisualizer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> - <value>238, 42</value> - </metadata> - <metadata name="pongGameTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> - <value>358, 42</value> - </metadata> - <metadata name="counter.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> - <value>501, 42</value> - </metadata> - <metadata name="tmrcountdown.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> - <value>594, 42</value> - </metadata> -</root>
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