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| author | MichaelTheShifter <[email protected]> | 2016-05-17 15:37:02 -0400 |
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| committer | MichaelTheShifter <[email protected]> | 2016-05-17 15:37:02 -0400 |
| commit | a3fc2c45ec2a62684e128ffd7cab88bd101ad917 (patch) | |
| tree | 1dc63efaa4597a28fd901047a714f38954dafa5e /source/WindowsFormsApplication1/FinalMission/QuestViewer.cs | |
| parent | 0085241d2366f266b5416488dbead174184420b0 (diff) | |
| download | shiftos-c--a3fc2c45ec2a62684e128ffd7cab88bd101ad917.tar.gz shiftos-c--a3fc2c45ec2a62684e128ffd7cab88bd101ad917.tar.bz2 shiftos-c--a3fc2c45ec2a62684e128ffd7cab88bd101ad917.zip | |
Committing all I've got
Committing everything I've got - so that I can take a break for a few
months and work on other things.
Diffstat (limited to 'source/WindowsFormsApplication1/FinalMission/QuestViewer.cs')
| -rw-r--r-- | source/WindowsFormsApplication1/FinalMission/QuestViewer.cs | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/source/WindowsFormsApplication1/FinalMission/QuestViewer.cs b/source/WindowsFormsApplication1/FinalMission/QuestViewer.cs new file mode 100644 index 0000000..3b447f9 --- /dev/null +++ b/source/WindowsFormsApplication1/FinalMission/QuestViewer.cs @@ -0,0 +1,63 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Data; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using System.Windows.Forms; + +namespace ShiftOS.FinalMission +{ + public partial class QuestViewer : Form + { + public QuestViewer() + { + InitializeComponent(); + } + + private void QuestViewer_Load(object sender, EventArgs e) + { + SetupList(); + StartQuestCheckThread(); + var tmr = new System.Windows.Forms.Timer(); + tmr.Interval = 500; + tmr.Tick += (object s, EventArgs a) => + { + SetupList(); + }; + tmr.Start(); + } + + public void SetupList() + { + lbobjectives.Items.Clear(); + foreach(var itm in EndGameHandler.ThingsToDo) + { + lbobjectives.Items.Add(itm.Key); + } + } + + public void StartQuestCheckThread() + { + var t = new Thread(new ThreadStart(new Action(() => { + //Start checkloop. + while(true) + { + CheckObjective(EndGameHandler.CurrentObjective); + } + }))); + t.Start(); + } + + public void CheckObjective(string obj) + { + if(EndGameHandler.ThingsToDo[obj] == true) + { + EndGameHandler.GoToNextObjective(); + } + } + } +} |
