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| author | MichaelTheShifter <[email protected]> | 2016-06-25 08:10:03 -0400 |
|---|---|---|
| committer | MichaelTheShifter <[email protected]> | 2016-06-25 08:10:03 -0400 |
| commit | 84f689b91a73e512b035df40bbcf556b008a3b81 (patch) | |
| tree | da1020b2b5866c7ce300ac7b9c97112fe80fa1b3 /source/WindowsFormsApplication1/Apps/Labyrinth.Designer.cs | |
| parent | 6707e2076a63dafab686fd533c95fb8ceb6c23fa (diff) | |
| download | shiftos-c--84f689b91a73e512b035df40bbcf556b008a3b81.tar.gz shiftos-c--84f689b91a73e512b035df40bbcf556b008a3b81.tar.bz2 shiftos-c--84f689b91a73e512b035df40bbcf556b008a3b81.zip | |
Sort source code into folders.
It feels better to know what's responsible for what... Plus I removed
some un-needed C# stuff.
Diffstat (limited to 'source/WindowsFormsApplication1/Apps/Labyrinth.Designer.cs')
| -rw-r--r-- | source/WindowsFormsApplication1/Apps/Labyrinth.Designer.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/source/WindowsFormsApplication1/Apps/Labyrinth.Designer.cs b/source/WindowsFormsApplication1/Apps/Labyrinth.Designer.cs new file mode 100644 index 0000000..8efe097 --- /dev/null +++ b/source/WindowsFormsApplication1/Apps/Labyrinth.Designer.cs @@ -0,0 +1,38 @@ +namespace ShiftOS +{ + partial class Labyrinth + { + /// <summary> + /// Required designer variable. + /// </summary> + private System.ComponentModel.IContainer components = null; + + /// <summary> + /// Clean up any resources being used. + /// </summary> + /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// <summary> + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// </summary> + private void InitializeComponent() + { + this.components = new System.ComponentModel.Container(); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.Text = "Labyrinth"; + } + + #endregion + } +}
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