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authorMichael VanOverbeek <[email protected]>2016-07-25 12:57:52 -0400
committerGitHub <[email protected]>2016-07-25 12:57:52 -0400
commit46c1c31302f111a1f3ec23a70e6f3986a9aa2a27 (patch)
treef00af7ea3f6ad2641fb26fa1d310fd8b7179b39c /source/ShiftUI/Theming/Default/CheckBoxPainter.cs
parentaf48e774189596b8d7a058c564a7d6d75205ca03 (diff)
parent6fa16209519896de09949a27425dff00ebf2970a (diff)
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Merge pull request #17 from MichaelTheShifter/shiftui_integration
Shiftui integration
Diffstat (limited to 'source/ShiftUI/Theming/Default/CheckBoxPainter.cs')
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+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+// Copyright (c) 2007 Novell, Inc.
+//
+// Authors:
+// Jonathan Pobst ([email protected])
+
+using System;
+using System.Drawing;
+using System.Drawing.Drawing2D;
+
+namespace ShiftUI.Theming.Default
+{
+ /// <summary>
+ /// Summary description for Button.
+ /// </summary>
+ internal class CheckBoxPainter
+ {
+ public CheckBoxPainter ()
+ {
+ }
+
+ protected SystemResPool ResPool { get { return ThemeEngine.Current.ResPool; } }
+
+ public void PaintCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, ElementState state, FlatStyle style, CheckState checkState)
+ {
+ switch (style) {
+ case FlatStyle.Standard:
+ case FlatStyle.System:
+ switch (state) {
+ case ElementState.Normal:
+ DrawNormalCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ case ElementState.Hot:
+ DrawHotCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ case ElementState.Pressed:
+ DrawPressedCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ case ElementState.Disabled:
+ DrawDisabledCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ }
+ break;
+ case FlatStyle.Flat:
+ switch (state) {
+ case ElementState.Normal:
+ DrawFlatNormalCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ case ElementState.Hot:
+ DrawFlatHotCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ case ElementState.Pressed:
+ DrawFlatPressedCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ case ElementState.Disabled:
+ DrawFlatDisabledCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ }
+ break;
+ case FlatStyle.Popup:
+ switch (state) {
+ case ElementState.Normal:
+ DrawPopupNormalCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ case ElementState.Hot:
+ DrawPopupHotCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ case ElementState.Pressed:
+ DrawPopupPressedCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ case ElementState.Disabled:
+ DrawPopupDisabledCheckBox (g, bounds, backColor, foreColor, checkState);
+ break;
+ }
+ break;
+ }
+ }
+
+ #region Standard
+ public virtual void DrawNormalCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ int check_box_visible_size = (bounds.Height > bounds.Width) ? bounds.Width : bounds.Height;
+ int x_pos = Math.Max (0, bounds.X + (bounds.Width / 2) - check_box_visible_size / 2);
+ int y_pos = Math.Max (0, bounds.Y + (bounds.Height / 2) - check_box_visible_size / 2);
+
+ Rectangle rect = new Rectangle (x_pos, y_pos, check_box_visible_size, check_box_visible_size);
+
+ g.FillRectangle (SystemBrushes.ControlLightLight, rect.X + 2, rect.Y + 2, rect.Width - 3, rect.Height - 3);
+
+ Pen pen = SystemPens.ControlDark;
+ g.DrawLine (pen, rect.X, rect.Y, rect.X, rect.Bottom - 2);
+ g.DrawLine (pen, rect.X + 1, rect.Y, rect.Right - 2, rect.Y);
+
+ pen = SystemPens.ControlDarkDark;
+ g.DrawLine (pen, rect.X + 1, rect.Y + 1, rect.X + 1, rect.Bottom - 3);
+ g.DrawLine (pen, rect.X + 2, rect.Y + 1, rect.Right - 3, rect.Y + 1);
+
+ pen = SystemPens.ControlLightLight;
+ g.DrawLine (pen, rect.Right - 1, rect.Y, rect.Right - 1, rect.Bottom - 1);
+ g.DrawLine (pen, rect.X, rect.Bottom - 1, rect.Right - 1, rect.Bottom - 1);
+
+ // oh boy, matching ms is like fighting against windmills
+ using (Pen h_pen = new Pen (ResPool.GetHatchBrush (HatchStyle.Percent50,
+ Color.FromArgb (Clamp (ColorControl.R + 3, 0, 255),
+ ColorControl.G, ColorControl.B), ColorControl))) {
+ g.DrawLine (h_pen, rect.X + 1, rect.Bottom - 2, rect.Right - 2, rect.Bottom - 2);
+ g.DrawLine (h_pen, rect.Right - 2, rect.Y + 1, rect.Right - 2, rect.Bottom - 2);
+ }
+
+ if (state == CheckState.Checked)
+ DrawCheck (g, bounds, Color.Black);
+ else if (state == CheckState.Indeterminate)
+ DrawCheck (g, bounds, SystemColors.ControlDark);
+ }
+
+ public virtual void DrawHotCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ DrawNormalCheckBox (g, bounds, backColor, foreColor, state);
+ }
+
+ public virtual void DrawPressedCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ int check_box_visible_size = (bounds.Height > bounds.Width) ? bounds.Width : bounds.Height;
+ int x_pos = Math.Max (0, bounds.X + (bounds.Width / 2) - check_box_visible_size / 2);
+ int y_pos = Math.Max (0, bounds.Y + (bounds.Height / 2) - check_box_visible_size / 2);
+
+ Rectangle rect = new Rectangle (x_pos, y_pos, check_box_visible_size, check_box_visible_size);
+
+ g.FillRectangle (ResPool.GetHatchBrush (HatchStyle.Percent50,
+ Color.FromArgb (Clamp (ColorControl.R + 3, 0, 255),
+ ColorControl.G, ColorControl.B),
+ ColorControl), rect.X + 2, rect.Y + 2, rect.Width - 3, rect.Height - 3);
+
+ Pen pen = SystemPens.ControlDark;
+ g.DrawLine (pen, rect.X, rect.Y, rect.X, rect.Bottom - 2);
+ g.DrawLine (pen, rect.X + 1, rect.Y, rect.Right - 2, rect.Y);
+
+ pen = SystemPens.ControlDarkDark;
+ g.DrawLine (pen, rect.X + 1, rect.Y + 1, rect.X + 1, rect.Bottom - 3);
+ g.DrawLine (pen, rect.X + 2, rect.Y + 1, rect.Right - 3, rect.Y + 1);
+
+ pen = SystemPens.ControlLightLight;
+ g.DrawLine (pen, rect.Right - 1, rect.Y, rect.Right - 1, rect.Bottom - 1);
+ g.DrawLine (pen, rect.X, rect.Bottom - 1, rect.Right - 1, rect.Bottom - 1);
+
+ // oh boy, matching ms is like fighting against windmills
+ using (Pen h_pen = new Pen (ResPool.GetHatchBrush (HatchStyle.Percent50,
+ Color.FromArgb (Clamp (ColorControl.R + 3, 0, 255),
+ ColorControl.G, ColorControl.B), ColorControl))) {
+ g.DrawLine (h_pen, rect.X + 1, rect.Bottom - 2, rect.Right - 2, rect.Bottom - 2);
+ g.DrawLine (h_pen, rect.Right - 2, rect.Y + 1, rect.Right - 2, rect.Bottom - 2);
+ }
+
+ if (state == CheckState.Checked)
+ DrawCheck (g, bounds, Color.Black);
+ else if (state == CheckState.Indeterminate)
+ DrawCheck (g, bounds, SystemColors.ControlDarkDark);
+ }
+
+ public virtual void DrawDisabledCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ DrawPressedCheckBox (g, bounds, backColor, foreColor, CheckState.Unchecked);
+
+ if (state == CheckState.Checked || state == CheckState.Indeterminate)
+ DrawCheck (g, bounds, SystemColors.ControlDark);
+ }
+ #endregion
+
+ #region FlatStyle
+ public virtual void DrawFlatNormalCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ Rectangle checkbox_rectangle;
+ Rectangle fill_rectangle;
+
+ // set up our rectangles first
+ // clip two pixels from bottom right for non popup rendered checkboxes
+ checkbox_rectangle = new Rectangle (bounds.X, bounds.Y, Math.Max (bounds.Width - 2, 0), Math.Max (bounds.Height - 2, 0));
+ fill_rectangle = new Rectangle (checkbox_rectangle.X + 1, checkbox_rectangle.Y + 1, Math.Max (checkbox_rectangle.Width - 2, 0), Math.Max (checkbox_rectangle.Height - 2, 0));
+
+ g.FillRectangle (ResPool.GetSolidBrush (WidgetPaint.LightLight (backColor)), fill_rectangle);
+ WidgetPaint.DrawBorder (g, checkbox_rectangle, foreColor, ButtonBorderStyle.Solid);
+
+ bounds.Offset (-1, 0);
+
+ if (state == CheckState.Checked)
+ DrawCheck (g, bounds, Color.Black);
+ else if (state == CheckState.Indeterminate)
+ DrawCheck (g, bounds, SystemColors.ControlDarkDark);
+ }
+
+ public virtual void DrawFlatHotCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ Rectangle checkbox_rectangle;
+ Rectangle fill_rectangle;
+
+ // set up our rectangles first
+ // clip two pixels from bottom right for non popup rendered checkboxes
+ checkbox_rectangle = new Rectangle (bounds.X, bounds.Y, Math.Max (bounds.Width - 2, 0), Math.Max (bounds.Height - 2, 0));
+ fill_rectangle = new Rectangle (checkbox_rectangle.X + 1, checkbox_rectangle.Y + 1, Math.Max (checkbox_rectangle.Width - 2, 0), Math.Max (checkbox_rectangle.Height - 2, 0));
+
+ g.FillRectangle (ResPool.GetSolidBrush (backColor), fill_rectangle);
+ WidgetPaint.DrawBorder (g, checkbox_rectangle, foreColor, ButtonBorderStyle.Solid);
+
+ bounds.Offset (-1, 0);
+
+ if (state == CheckState.Checked)
+ DrawCheck (g, bounds, Color.Black);
+ else if (state == CheckState.Indeterminate)
+ DrawCheck (g, bounds, SystemColors.ControlDarkDark);
+ }
+
+ public virtual void DrawFlatPressedCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ DrawFlatNormalCheckBox (g, bounds, backColor, foreColor, state);
+ }
+
+ public virtual void DrawFlatDisabledCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ Rectangle checkbox_rectangle;
+
+ checkbox_rectangle = new Rectangle (bounds.X, bounds.Y, Math.Max (bounds.Width - 2, 0), Math.Max (bounds.Height - 2, 0));
+
+ WidgetPaint.DrawBorder (g, checkbox_rectangle, foreColor, ButtonBorderStyle.Solid);
+
+ bounds.Offset (-1, 0);
+
+ if (state == CheckState.Checked || state == CheckState.Indeterminate)
+ DrawCheck (g, bounds, SystemColors.ControlDarkDark);
+ }
+ #endregion
+
+ #region Popup
+ public virtual void DrawPopupNormalCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ DrawFlatNormalCheckBox (g, bounds, backColor, foreColor, state);
+ }
+
+ public virtual void DrawPopupHotCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ Rectangle checkbox_rectangle;
+ Rectangle fill_rectangle;
+
+ // clip one pixel from bottom right for non popup rendered checkboxes
+ checkbox_rectangle = new Rectangle (bounds.X, bounds.Y, Math.Max (bounds.Width - 1, 0), Math.Max (bounds.Height - 1, 0));
+ fill_rectangle = new Rectangle (checkbox_rectangle.X + 1, checkbox_rectangle.Y + 1, Math.Max (checkbox_rectangle.Width - 3, 0), Math.Max (checkbox_rectangle.Height - 3, 0));
+
+ g.FillRectangle (ResPool.GetSolidBrush (WidgetPaint.LightLight (backColor)), fill_rectangle);
+
+ // draw sunken effect
+ ThemeEngine.Current.CPDrawBorder3D (g, checkbox_rectangle, Border3DStyle.SunkenInner, Border3DSide.Left | Border3DSide.Right | Border3DSide.Top | Border3DSide.Bottom, backColor);
+
+ bounds.Offset (-1, 0);
+
+ if (state == CheckState.Checked)
+ DrawCheck (g, bounds, Color.Black);
+ else if (state == CheckState.Indeterminate)
+ DrawCheck (g, bounds, SystemColors.ControlDarkDark);
+ }
+
+ public virtual void DrawPopupPressedCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ Rectangle checkbox_rectangle;
+ Rectangle fill_rectangle;
+
+ // clip one pixel from bottom right for non popup rendered checkboxes
+ checkbox_rectangle = new Rectangle (bounds.X, bounds.Y, Math.Max (bounds.Width - 1, 0), Math.Max (bounds.Height - 1, 0));
+ fill_rectangle = new Rectangle (checkbox_rectangle.X + 1, checkbox_rectangle.Y + 1, Math.Max (checkbox_rectangle.Width - 3, 0), Math.Max (checkbox_rectangle.Height - 3, 0));
+
+ g.FillRectangle (ResPool.GetSolidBrush (backColor), fill_rectangle);
+
+ // draw sunken effect
+ ThemeEngine.Current.CPDrawBorder3D (g, checkbox_rectangle, Border3DStyle.SunkenInner, Border3DSide.Left | Border3DSide.Right | Border3DSide.Top | Border3DSide.Bottom, backColor);
+
+ bounds.Offset (-1, 0);
+
+ if (state == CheckState.Checked)
+ DrawCheck (g, bounds, Color.Black);
+ else if (state == CheckState.Indeterminate)
+ DrawCheck (g, bounds, SystemColors.ControlDarkDark);
+ }
+
+ public virtual void DrawPopupDisabledCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
+ {
+ DrawFlatDisabledCheckBox (g, bounds, backColor, foreColor, state);
+ }
+ #endregion
+
+ #region Check
+ public virtual void DrawCheck (Graphics g, Rectangle bounds, Color checkColor)
+ {
+ int check_size = (bounds.Height > bounds.Width) ? bounds.Width / 2 : bounds.Height / 2;
+
+ Pen check_pen = ResPool.GetPen (checkColor);
+
+ if (check_size < 7) {
+ int lineWidth = Math.Max (3, check_size / 3);
+ int Scale = Math.Max (1, check_size / 9);
+
+ Rectangle rect = new Rectangle (bounds.X + (bounds.Width / 2) - (check_size / 2) - 1, bounds.Y + (bounds.Height / 2) - (check_size / 2) - 1,
+ check_size, check_size);
+
+ for (int i = 0; i < lineWidth; i++) {
+ g.DrawLine (check_pen, rect.Left + lineWidth / 2, rect.Top + lineWidth + i, rect.Left + lineWidth / 2 + 2 * Scale, rect.Top + lineWidth + 2 * Scale + i);
+ g.DrawLine (check_pen, rect.Left + lineWidth / 2 + 2 * Scale, rect.Top + lineWidth + 2 * Scale + i, rect.Left + lineWidth / 2 + 6 * Scale, rect.Top + lineWidth - 2 * Scale + i);
+ }
+ } else {
+ int lineWidth = Math.Max (3, check_size / 3) + 1;
+
+ int x_half = bounds.Width / 2;
+ int y_half = bounds.Height / 2;
+
+ Rectangle rect = new Rectangle (bounds.X + x_half - (check_size / 2) - 1, bounds.Y + y_half - (check_size / 2),
+ check_size, check_size);
+
+ int gradient_left = check_size / 3;
+ int gradient_right = check_size - gradient_left - 1;
+
+ for (int i = 0; i < lineWidth; i++) {
+ g.DrawLine (check_pen, rect.X, rect.Bottom - 1 - gradient_left - i, rect.X + gradient_left, rect.Bottom - 1 - i);
+ g.DrawLine (check_pen, rect.X + gradient_left, rect.Bottom - 1 - i, rect.Right - 1, rect.Bottom - i - 1 - gradient_right);
+ }
+ }
+ }
+ #endregion
+
+ #region Private Methods
+ private int Clamp (int value, int lower, int upper)
+ {
+ if (value < lower) return lower;
+ else if (value > upper) return upper;
+ else return value;
+ }
+
+ private Color ColorControl {
+ get { return SystemColors.Control; }
+ }
+ #endregion
+ }
+}