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authorMichaelTheShifter <[email protected]>2016-07-20 09:40:36 -0400
committerMichaelTheShifter <[email protected]>2016-07-20 09:40:36 -0400
commitd40fed5ce2bc806a91245adb18039634eac13ed0 (patch)
treef1d7168aee6db109ac2c738ad18c9db667a6ba69 /source/ShiftUI/Keyboard/InputLanguage.cs
parentf1856e8ed30ed882229fd3fa2a4038122a5fb441 (diff)
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Move ShiftUI source code to ShiftOS
This'll be a lot easier to work on.
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+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+// Copyright (c) 2004 Novell, Inc.
+//
+// Authors:
+// Peter Bartok [email protected]
+//
+
+
+// NOT COMPLETE
+
+using System.Globalization;
+using System;
+
+namespace ShiftUI {
+ public sealed class InputLanguage {
+ private static InputLanguageCollection all;
+ private IntPtr handle;
+ private CultureInfo culture;
+ private string layout_name;
+ private static InputLanguage current_input;
+ private static InputLanguage default_input;
+
+ #region Private Constructor
+ [MonoInternalNote ("Pull Microsofts InputLanguages and enter them here")]
+ internal InputLanguage()
+ {
+ }
+
+ internal InputLanguage(IntPtr handle, CultureInfo culture, string layout_name) : this() {
+ this.handle=handle;
+ this.culture=culture;
+ this.layout_name=layout_name;
+ }
+ #endregion // Private Constructor
+
+ #region Public Static Properties
+ public static InputLanguage CurrentInputLanguage {
+ get {
+ if (current_input == null)
+ current_input = InputLanguage.FromCulture (CultureInfo.CurrentUICulture);
+ return current_input;
+ }
+
+ set {
+ if (InstalledInputLanguages.Contains (value))
+ current_input = value;
+ }
+ }
+
+ public static InputLanguage DefaultInputLanguage {
+ get {
+ if (default_input == null)
+ default_input = InputLanguage.FromCulture (CultureInfo.CurrentUICulture);
+
+ return default_input;
+ }
+ }
+
+ public static InputLanguageCollection InstalledInputLanguages {
+ get {
+ if (all == null)
+ all = new InputLanguageCollection (new InputLanguage[] { new InputLanguage (IntPtr.Zero, new CultureInfo(string.Empty), "US") });
+
+ return all;
+ }
+ }
+ #endregion // Public Static Properties
+
+ #region Public Instance Properties
+ public CultureInfo Culture {
+ get {
+ return this.culture;
+ }
+ }
+
+ public IntPtr Handle {
+ get {
+ return this.handle;
+ }
+ }
+
+ public string LayoutName {
+ get {
+ return this.layout_name;
+ }
+ }
+ #endregion // Public Instance Properties
+
+ #region Public Static Methods
+ public static InputLanguage FromCulture(System.Globalization.CultureInfo culture) {
+ foreach (InputLanguage c in InstalledInputLanguages) {
+ if (culture.EnglishName==c.culture.EnglishName) {
+ return new InputLanguage(c.handle, c.culture, c.layout_name);
+ }
+ }
+
+ return new InputLanguage (InstalledInputLanguages[0].handle, InstalledInputLanguages[0].culture, InstalledInputLanguages[0].layout_name);
+ }
+ #endregion // Public Static Methods
+
+ #region Public Instance Methods
+ public override bool Equals(object value) {
+ if (value is InputLanguage) {
+ if ((((InputLanguage)value).culture==this.culture) && (((InputLanguage)value).handle==this.handle) && (((InputLanguage)value).layout_name==this.layout_name)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public override int GetHashCode() {
+ return base.GetHashCode();
+ }
+ #endregion // Public Instance Methods
+ }
+}