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Previously, only one assembly could be compiled per startup. You could compile all of your mods by restarting the game over and over, loading the previously compiled mods from the cache. Now, that's not necessary. Oh yeah, also, more bugs in the Linux "port". Yippee. Whoops.
1.1 KiB
1.1 KiB
This is an attempt to get ShiftOS working well on Linux using Wine and Mono.
The launcher script needs a copy of the game (try extracting Debug.zip from the AppVeyor project) in a directory called "data". It will set up a new Wine prefix in ~/.local/share/ShiftOS and the game itself can be found in ~/.local/share/ShiftOS/drive_c/ShiftOS. Ultimately I want to make an AUR package of this script if all goes to plan.
known bugs
- the first time you start the game, the Wine virtual desktop doesn't enable properly
- text input boxes are white on white
- the terminal puts an extra newline after displaying the prompt
- Aiden Nirh's cutscene has weird overlapping text
- ShiftLetters seems to have no available word lists. Clicking Play crashes the game.
- the ShiftOS desktop can go in front of applications
- there is a blue border from the Wine desktop (I want to change that to black, but I also don't want it showing through while the game is running)
- CSharpCodeProvider doesn't seem to work, so Python mods won't load
anticipated tricky bits
- Web browser
- Unity mode