ShiftOS_TheReturn/ShiftOS.Objects/Objects.cs

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/*
* MIT License
*
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
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using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiftOS.Objects
{
public class MUDMemo
{
public string UserFrom { get; set; }
public string UserTo { get; set; }
public MemoType Type { get; set; }
public string Body { get; set; }
public string Subject { get; set; }
}
public enum MemoType
{
Regular,
Job,
LegionInvite,
}
public class PongHighscore
{
public string UserName { get; set; }
public int HighestLevel { get; set; }
public int HighestCodepoints { get; set; }
}
public class GUIDRequest
{
public string name { get; set; }
public string guid { get; set; }
}
public class OnlineUser
{
public string Guid { get; set; }
public string Username { get; set; }
public string OnlineChat { get; set; }
}
public class Channel
{
public string Name { get; set; }
public string ID { get; set; }
public string Topic { get; set; }
public int MaxUsers { get; set; } //0 for unlimited users (or the MUD maximum)
public List<Save> Users = new List<Save>();
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public bool IsDiscordProxy { get; set; }
public string DiscordBotToken { get; set; }
public string DiscordChannelID { get; set; }
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}
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public class ChatMessage
{
public ChatMessage(string uname, string sys, string message, string chan)
{
Username = uname;
SystemName = sys;
Message = message;
Channel = chan;
}
public string Username { get; private set; }
public string SystemName { get; private set; }
public string Channel { get; private set; }
public string Message { get; private set; }
}
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[Serializable]
public class ServerMessage
{
public string Name { get; set; }
public string Contents { get; set; }
public string GUID { get; set; }
}
}