1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using System.Diagnostics;
using System.Windows.Forms;
namespace TimeHACK.Engine
{
public static class SaveSystem
{
public static Save CurrentSave { get; set; }
public static FileSystemFolderInfo filesystemflinfo { get; set; }
public static bool DevMode = false;
public static Form troubleshooter;
public static Theme currentTheme { get; set; }
public static string GameDirectory
{
get
{
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "TimeHACK");
}
}
public static string AllProfilesDirectory
{
get
{
return Path.Combine(GameDirectory, "Profiles");
}
}
public static string ProfileName = "";
public static string ProfileFile = "main.save";
public static string ProfileDirectory
{
get
{
return Path.Combine(GameDirectory, Path.Combine("Profiles", ProfileName));
}
}
public static string ProfileFileSystemDirectory
{
get
{
return Path.Combine(ProfileDirectory, "folders");
}
}
public static string ProfileMyComputerDirectory
{
get
{
return Path.Combine(ProfileFileSystemDirectory, "Computer");
}
}
public static string ProfileSettingsDirectory
{
get
{
return Path.Combine(ProfileMyComputerDirectory, "Settings");
}
}
public static string ProfileDocumentsDirectory
{
get
{
return Path.Combine(ProfileMyComputerDirectory, "Doc");
}
}
public static string ProfileProgramsDirectory
{
get
{
return Path.Combine(ProfileMyComputerDirectory, "Prog");
}
}
public static string ProfileWindowsDirectory
{
get
{
return Path.Combine(ProfileMyComputerDirectory, "Win");
}
}
public static bool LoadSave()
{
try
{
// ON A FINAL RELEASE USE THE "FINAL RELEASE THINGS"
#region Final Release Things
//Read base64 string from file
//string b64 = File.ReadAllText(Path.Combine(ProfileDirectory, ProfileFile));
//Get Unicode byte array
//byte[] bytes = Convert.FromBase64String(b64);
//Decode the Unicode
//string json = Encoding.UTF8.GetString(bytes);
//Deserialize save object.
#endregion
// USE THE THINGS IN THE "DEVELOPER THINGS" FOR A DEVELOPMENT RELEASE
#region Developer Things
string json = File.ReadAllText(Path.Combine(ProfileDirectory, ProfileFile));
#endregion
CurrentSave = JsonConvert.DeserializeObject<Save>(json);
} catch
{
MessageBox.Show("WARNING! It looks like this save is corrupt!");
MessageBox.Show("We will now open the Save troubleshooter");
troubleshooter.ShowDialog();
}
return true;
}
public static void NewGame()
{
//TODO: User must set a username....somehow
var save = new Save();
save.ExperiencedStories = new List<string>();
if (DevMode == true)
{
if (ProfileName == "98")
{
save.CurrentOS = "98";
save.ThemeName = "default98";
}
else
{
save.CurrentOS = "95";
save.ThemeName = "default95";
currentTheme = new Default95Theme();
}
}
else
{
save.CurrentOS = "95";
save.ThemeName = "default95";
currentTheme = new Default95Theme();
}
CurrentSave = save;
CheckFiles();
SaveGame();
}
public static void CheckFiles()
{
if (!Directory.Exists(GameDirectory))
Directory.CreateDirectory(GameDirectory);
if (!Directory.Exists(AllProfilesDirectory))
Directory.CreateDirectory(AllProfilesDirectory);
if (!Directory.Exists(ProfileDirectory))
Directory.CreateDirectory(ProfileDirectory);
if (!Directory.Exists(ProfileFileSystemDirectory))
Directory.CreateDirectory(ProfileFileSystemDirectory);
SaveDirectoryInfo(ProfileFileSystemDirectory, false, "My Computer", false);
SaveDirectoryInfo(ProfileMyComputerDirectory, false, "Win95 (C:)", true);
if (CurrentSave.CurrentOS == "95") SaveDirectoryInfo(ProfileDocumentsDirectory, false, "My Documents", true);
if (CurrentSave.CurrentOS != "95") SaveDirectoryInfo(ProfileSettingsDirectory, false, "Documents and Settings", true);
SaveDirectoryInfo(Path.Combine(ProfileProgramsDirectory, "Accessories"), false, "Accessories", true);
SaveDirectoryInfo(ProfileProgramsDirectory, true, "Program Files", true);
SaveDirectoryInfo(ProfileWindowsDirectory, true, "Windows", true);
CreateWindowsFile(Path.Combine(ProfileProgramsDirectory, "Accessories", "wordpad.exe"), "wordpad");
CreateWindowsDirectory();
}
public static void CreateWindowsDirectory()
{
SaveDirectoryInfo(Path.Combine(ProfileWindowsDirectory, "System"), true, "System", true);
SaveDirectoryInfo(Path.Combine(ProfileWindowsDirectory, "Config"), true, "Config", true);
SaveDirectoryInfo(Path.Combine(ProfileWindowsDirectory, "Cursors"), true, "Cursors", true);
SaveDirectoryInfo(Path.Combine(ProfileWindowsDirectory, "Fonts"), true, "Fonts", true);
SaveDirectoryInfo(Path.Combine(ProfileWindowsDirectory, "Help"), true, "Help", true);
SaveDirectoryInfo(Path.Combine(ProfileWindowsDirectory, "Temp"), true, "Temp", true);
CreateWindowsFile(Path.Combine(ProfileWindowsDirectory, "calc.exe"), "calc");
CreateWindowsFile(Path.Combine(ProfileWindowsDirectory, "explorer.exe"), "explorer");
}
public static void CreateWindowsFile(string filepath, string contents)
{
File.WriteAllText(filepath, contents);
}
public static void SaveDirectoryInfo(string directory, bool isProtected, string label, bool allowback)
{
if (!Directory.Exists(directory))
Directory.CreateDirectory(directory);
FileSystemFolderInfo info = new FileSystemFolderInfo();
info.Isprotected = isProtected;
info.label = label;
info.allowback = allowback;
string toWrite = JsonConvert.SerializeObject(info, Formatting.Indented);
File.WriteAllText(Path.Combine(directory, "_data.info"), toWrite);
}
public static void SaveGame()
{
//Serialize the save to JSON.
string json = JsonConvert.SerializeObject(CurrentSave, Formatting.Indented);
// ADD THE TWO LINES OF CODE BELOW ON A FINAL RELEASE
//Get JSON bytes (Unicode format).
//var bytes = Encoding.UTF8.GetBytes(json);
//Encode the array into Base64.
//string b64 = Convert.ToBase64String(bytes);
//Write to disk.
// CHANGE THE "JSON" TO "B64" ON A FINAL RELEASE!
File.WriteAllText(Path.Combine(ProfileDirectory, ProfileFile), json);
}
public static void SetTheme()
{
switch (CurrentSave.ThemeName)
{
case "default95":
currentTheme = new Default95Theme();
break;
case "dangeranimals":
currentTheme = new DangerousCreaturesTheme();
break;
case "insidepc":
currentTheme = new InsideComputerTheme();
break;
}
}
}
public class Save
{
public string Username { get; set; }
public string CurrentOS { get; set; }
// public Dictionary<string, bool> InstalledPrograms { get; set; } InstallProgram is no longer needed... we have that data in the FileSystem
public List<string> ExperiencedStories { get; set; }
public bool FTime95 { get; set; }
public string ThemeName { get; set; }
}
public class FileSystemFolderInfo
{
public bool Isprotected { get; set; }
public string label { get; set; }
public bool allowback { get; set; }
}
}
|