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path: root/TimeHACK.Engine/GameSave/SaveSystem.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;

namespace TimeHACK.Engine
{
    public class SaveSystem
    {
        public void NewGame()
        {
            //int kool = 430634;
            //JsonConvert.SerializeObject(kool);
        }
    }
}