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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Histacom2.Engine.UI
{
//public class CustomTextBox : NativeWindow
//{
// private TextBox parentTextBox;
// private Bitmap bitmap;
// private Graphics textBoxGraphics;
// private Graphics bufferGraphics;
// // this is where we intercept the Paint event for the TextBox at the OS level
// protected override void WndProc(ref Message m)
// {
// switch (m.Msg)
// {
// case 15: // this is the WM_PAINT message
// // invalidate the TextBox so that it gets refreshed properly
// parentTextBox.Invalidate();
// // call the default win32 Paint method for the TextBox first
// base.WndProc(ref m);
// // now use our code to draw extra stuff over the TextBox
// this.CustomPaint();
// break;
// default:
// base.WndProc(ref m);
// break;
// }
// }
// public CustomTextBox(TextBox textBox)
// {
// this.parentTextBox = textBox;
// this.bitmap = new Bitmap(textBox.Width, textBox.Height);
// this.bufferGraphics = Graphics.FromImage(this.bitmap);
// this.bufferGraphics.Clip = new Region(textBox.ClientRectangle);
// this.textBoxGraphics = Graphics.FromHwnd(textBox.Handle);
// // Start receiving messages (make sure you call ReleaseHandle on Dispose):
// this.AssignHandle(textBox.Handle);
// }
// private void CustomPaint()
// {
// // code goes here, see below
// }
//}
public partial class ClassicDropDown : Control
{
public TextBox tb = new TextBox();
public bool UseSystemPasswordChar { get; set; }
public int CursorPosition { get; set; }
private Timer CursorBlink { get; set; }
private bool _cursorVisible { get; set; }
public ClassicDropDown() : base()
{
if (SaveSystem.currentTheme != null) Font = SaveSystem.currentTheme.buttonFont;
else Font = new Font("Microsoft Sans Serif", 8.25F, FontStyle.Regular);
DoubleBuffered = true;
CursorBlink = new Timer();
CursorBlink.Interval = 1000;
// The stuff that make the textbox "work"
MouseDown += new MouseEventHandler(PerformMouseDown);
MouseUp += new MouseEventHandler(PerformMouseUp);
PreviewKeyDown += (s, e) =>
{
e.IsInputKey = true;
};
//KeyDown += new KeyEventHandler(PerformKeyDown);
// Remove the default textbox paint event so that we can have our own! ACTUALLY, NO!
//FieldInfo f1 = typeof(Control).GetField("EventPaint",
// BindingFlags.Static | BindingFlags.NonPublic);
//object obj = f1.GetValue(this);
//PropertyInfo pi = GetType().GetProperty("Events",
// BindingFlags.NonPublic | BindingFlags.Instance);
//EventHandlerList list = (EventHandlerList)pi.GetValue(this, null);
//list.RemoveHandler(obj, list[obj]);
//tb.Paint += new PaintEventHandler(PerformPaint);
//TextChanged += new EventHandler(PerformTextChanged);
//CursorBlink.Tick += new EventHandler(PerformCursorBlink);
//CursorBlink.Start();
// I know it's a bit of a hack but it's all we can really do...
tb.Size = new Size(this.Size.Width - 6, this.Size.Height - 6);
tb.Location = new Point(3, 3);
tb.BorderStyle = BorderStyle.None;
Controls.Add(tb);
}
protected override void OnPaint(PaintEventArgs e)
{
var textboxcolor = Color.Silver;
if (SaveSystem.currentTheme != null) textboxcolor = SaveSystem.currentTheme.windowColor;
if (SaveSystem.currentTheme != null) BackColor = SaveSystem.currentTheme.threeDObjectsColor;
else BackColor = Color.White;
var _lightBack = Paintbrush.GetLightFromColor(textboxcolor);
var _darkBack = Paintbrush.GetDarkFromColor(textboxcolor);
if (SaveSystem.currentTheme != null) Font = SaveSystem.currentTheme.buttonFont;
else Font = new Font("Microsoft Sans Serif", 8.25F, FontStyle.Regular);
var g = e.Graphics;
g.Clear(BackColor);
//g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
//if (UseSystemPasswordChar) g.DrawString(new string('●', Text.Length), Font, Brushes.Black, 3, 3);
//else g.DrawString(Text, Font, Brushes.Black, 3, 3);
g.DrawLine(new Pen(_darkBack), 0, 0, Width - 2, 0);
g.DrawLine(new Pen(_lightBack), Width - 1, 0, Width - 1, Height - 1);
g.DrawLine(new Pen(_lightBack), 0, Height - 1, Width - 1, Height - 1);
g.DrawLine(new Pen(_darkBack), 0, 0, 0, Height - 2);
g.DrawLine(Pens.Black, 1, 1, Width - 3, 1);
g.DrawLine(Pens.Black, 1, 1, 1, Height - 3);
g.DrawLine(new Pen(textboxcolor), 1, Height - 2, Width - 2, Height - 2);
g.DrawLine(new Pen(textboxcolor), Width - 2, Height - 2, Width - 2, 1);
Size textSize = MeasureText(Text.Substring(0, CursorPosition), Font); // Get the width of the text from the begining to the cursor's position so it can draw the cursor.
if (_cursorVisible) g.DrawLine(new Pen(Color.Gray), textSize.Width + 3, 4, textSize.Width + 3, Height - 4); // This is the caret!
g.DrawImage(Properties.Resources.ClassicDropDownButton, Width - 17, 2);
base.OnPaint(e);
}
private void PerformMouseDown(object sender, MouseEventArgs e)
{
// TextBox:
base.Focus();
// First check if it is in the bounds of the actual box
if (e.X < Width - 18 && e.X > 3 && e.Y > 3 && e.Y < Width - 2)
{
// Now to get where on text you are clicking... this is very tricky because different characters are different widths...
int Sum = 0;
int i = 0;
foreach (char character in Text)
{
Sum += MeasureText(character.ToString(), Font).Width;
if (e.X - 3 <= Sum) break;
//LastSum = Sum;
i++;
}
//setCurPos = (Sum == 0) ? Text.Length : Sum;
//if (setCurPos > Text.Length) setCurPos = Text.Length;
CursorPosition = i; // This sets the cursor position!
}
_cursorVisible = true;
// DropDown:
Invalidate();
}
private void PerformMouseUp(object sender, MouseEventArgs e)
{
// DropDown:
}
private void PerformKeyDown(object sender, KeyEventArgs e)
{
// TextBox:
switch (e.KeyCode)
{
case Keys.Back:
Text = Text.Remove(CursorPosition - 1, 1);
break;
case Keys.Delete:
if (!(CursorPosition > Text.Length + 1)) Text = Text.Remove(CursorPosition, 1);
break;
case Keys.Home:
CursorPosition = 0;
break;
case Keys.End:
CursorPosition = Text.Length;
break;
case Keys.Left:
if (CursorPosition > 0) CursorPosition -= 1;
break;
case Keys.Right:
if (CursorPosition < Text.Length) CursorPosition += 1;
break;
case Keys.Return:
break;
case Keys.Space:
Text = Text.Insert(CursorPosition, " ");
CursorPosition = CursorPosition + 1;
break;
default:
bool caps = false;
if (e.Shift) caps = true;
if (Control.IsKeyLocked(Keys.CapsLock)) caps = true;
if (char.IsLetterOrDigit((char)e.KeyCode))
{
// Now the numbers 1, 2, 3 etc. are "d1", "d2" etc. - STUPID, RIGHT? So now we have to check if it has a number and contains "d".
bool handled = false;
if (StrContainsNumber(e.KeyCode.ToString().ToLower()))
{
if (e.KeyCode.ToString().ToLower().Contains("d"))
{
handled = true;
Text = Text.Insert(CursorPosition, e.KeyCode.ToString().Replace("d", ""));
}
}
if (handled == false)
{
if (caps == false) Text = Text.Insert(CursorPosition, e.KeyCode.ToString().ToLower()); else Text = Text.Insert(CursorPosition, e.KeyCode.ToString().ToUpper());
}
CursorPosition = CursorPosition + 1;
}
break;
}
_cursorVisible = true;
Invalidate();
}
private void PerformCursorBlink(object sender, EventArgs e)
{
if (_cursorVisible) _cursorVisible = false;
else _cursorVisible = true;
Invalidate();
}
private void PerformTextChanged(object sender, EventArgs e)
{
_cursorVisible = true;
if (CursorPosition >= Text.Length) CursorPosition = Text.Length;
Invalidate();
}
public static Size MeasureText(string Text, Font Font)
{
TextFormatFlags flags
= TextFormatFlags.Left
| TextFormatFlags.Top
| TextFormatFlags.NoPadding
| TextFormatFlags.NoPrefix;
Size szProposed = new Size(int.MaxValue, int.MaxValue);
Size sz1 = TextRenderer.MeasureText(".", Font, szProposed, flags);
Size sz2 = TextRenderer.MeasureText(Text + ".", Font, szProposed, flags);
return new Size(sz2.Width - sz1.Width, sz2.Height);
}
public bool StrContainsNumber(string str)
{
foreach (char ch in str)
{
double unused;
if (double.TryParse(ch.ToString(), out unused)) return true;
}
return false;
}
[DllImport("gdi32.dll")]
private static extern bool BitBlt(
IntPtr hdcDest, // handle to destination DC
int nXDest, // x-coord of destination upper-left corner
int nYDest, // y-coord of destination upper-left corner
int nWidth, // width of destination rectangle
int nHeight, // height of destination rectangle
IntPtr hdcSrc, // handle to source DC
int nXSrc, // x-coordinate of source upper-left corner
int nYSrc, // y-coordinate of source upper-left corner
System.Int32 dwRop // raster operation code
);
}
}
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