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-rw-r--r--TimeHACK.Engine/UI/ClassicButton.Designer.cs91
-rw-r--r--TimeHACK.Engine/UI/ClassicButton.cs58
-rw-r--r--TimeHACK.Engine/UI/ClassicButton.resx120
-rw-r--r--TimeHACK.Engine/UI/IProgressBar.cs234
4 files changed, 0 insertions, 503 deletions
diff --git a/TimeHACK.Engine/UI/ClassicButton.Designer.cs b/TimeHACK.Engine/UI/ClassicButton.Designer.cs
deleted file mode 100644
index b6033b2..0000000
--- a/TimeHACK.Engine/UI/ClassicButton.Designer.cs
+++ /dev/null
@@ -1,91 +0,0 @@
-namespace TimeHACK.Engine.UI
-{
- partial class ClassicButton
- {
- /// <summary>
- /// Required designer variable.
- /// </summary>
- private System.ComponentModel.IContainer components = null;
-
- /// <summary>
- /// Clean up any resources being used.
- /// </summary>
- /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
-
- #region Component Designer generated code
-
- /// <summary>
- /// Required method for Designer support - do not modify
- /// the contents of this method with the code editor.
- /// </summary>
- private void InitializeComponent()
- {
- this.borderpart = new System.Windows.Forms.Panel();
- this.graystuff = new System.Windows.Forms.Panel();
- this.lessgraystuff = new System.Windows.Forms.Label();
- this.borderpart.SuspendLayout();
- this.graystuff.SuspendLayout();
- this.SuspendLayout();
- //
- // borderpart
- //
- this.borderpart.BackColor = System.Drawing.Color.White;
- this.borderpart.Controls.Add(this.graystuff);
- this.borderpart.Location = new System.Drawing.Point(0, 0);
- this.borderpart.Name = "borderpart";
- this.borderpart.Size = new System.Drawing.Size(99, 24);
- this.borderpart.TabIndex = 0;
- //
- // graystuff
- //
- this.graystuff.BackColor = System.Drawing.Color.Gray;
- this.graystuff.Controls.Add(this.lessgraystuff);
- this.graystuff.Location = new System.Drawing.Point(1, 1);
- this.graystuff.Name = "graystuff";
- this.graystuff.Size = new System.Drawing.Size(98, 23);
- this.graystuff.TabIndex = 0;
- //
- // lessgraystuff
- //
- this.lessgraystuff.BackColor = System.Drawing.Color.Silver;
- this.lessgraystuff.Location = new System.Drawing.Point(0, 0);
- this.lessgraystuff.Margin = new System.Windows.Forms.Padding(0);
- this.lessgraystuff.Name = "lessgraystuff";
- this.lessgraystuff.Size = new System.Drawing.Size(97, 22);
- this.lessgraystuff.TabIndex = 0;
- this.lessgraystuff.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- this.lessgraystuff.Paint += new System.Windows.Forms.PaintEventHandler(this.lessgraystuff_Paint);
- //
- // ClassicButton
- //
- this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.BackColor = System.Drawing.Color.Black;
- this.Controls.Add(this.borderpart);
- this.Name = "ClassicButton";
- this.Size = new System.Drawing.Size(100, 25);
- this.Paint += new System.Windows.Forms.PaintEventHandler(this.ClassicButton_Paint);
- this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.ClassicButton_MouseDown);
- this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.ClassicButton_MouseUp);
- this.Resize += new System.EventHandler(this.ClassicButton_Resize);
- this.borderpart.ResumeLayout(false);
- this.graystuff.ResumeLayout(false);
- this.ResumeLayout(false);
-
- }
-
- #endregion
-
- private System.Windows.Forms.Panel borderpart;
- private System.Windows.Forms.Panel graystuff;
- private System.Windows.Forms.Label lessgraystuff;
- }
-}
diff --git a/TimeHACK.Engine/UI/ClassicButton.cs b/TimeHACK.Engine/UI/ClassicButton.cs
deleted file mode 100644
index e61b564..0000000
--- a/TimeHACK.Engine/UI/ClassicButton.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Drawing;
-using System.Data;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using System.Windows.Forms;
-
-namespace TimeHACK.Engine.UI
-{
- public partial class ClassicButton : UserControl
- {
- public ClassicButton()
- {
- InitializeComponent();
- }
-
- private void ClassicButton_SizeChanged(object sender, EventArgs e)
- {
-
- }
-
- private void ClassicButton_MouseDown(object sender, MouseEventArgs e)
- {
- this.BackColor = Color.White;
- borderpart.BackColor = Color.Black;
- lessgraystuff.Location = new Point(1, 1);
- }
-
- private void ClassicButton_Paint(object sender, PaintEventArgs e)
- {
- e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
- base.OnPaint(e);
- }
-
- private void lessgraystuff_Paint(object sender, PaintEventArgs e)
- {
- e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
- base.OnPaint(e);
- }
-
- private void ClassicButton_MouseUp(object sender, MouseEventArgs e)
- {
- this.BackColor = Color.Black;
- borderpart.BackColor = Color.White;
- lessgraystuff.Location = new Point(0, 0);
- }
-
- private void ClassicButton_Resize(object sender, EventArgs e)
- {
- borderpart.Size = new Size(this.Width - 1, this.Height - 1);
- graystuff.Size = new Size(this.Width - 2, this.Height - 2);
- lessgraystuff.Size = new Size(this.Width - 3, this.Height - 3);
- }
- }
-} \ No newline at end of file
diff --git a/TimeHACK.Engine/UI/ClassicButton.resx b/TimeHACK.Engine/UI/ClassicButton.resx
deleted file mode 100644
index 1af7de1..0000000
--- a/TimeHACK.Engine/UI/ClassicButton.resx
+++ /dev/null
@@ -1,120 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
- <!--
- Microsoft ResX Schema
-
- Version 2.0
-
- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
-
- ... ado.net/XML headers & schema ...
- <resheader name="resmimetype">text/microsoft-resx</resheader>
- <resheader name="version">2.0</resheader>
- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
- <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
- </data>
- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.soap.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
- -->
- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
- <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
- <xsd:element name="root" msdata:IsDataSet="true">
- <xsd:complexType>
- <xsd:choice maxOccurs="unbounded">
- <xsd:element name="metadata">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" />
- </xsd:sequence>
- <xsd:attribute name="name" use="required" type="xsd:string" />
- <xsd:attribute name="type" type="xsd:string" />
- <xsd:attribute name="mimetype" type="xsd:string" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
- <xsd:attribute name="name" type="xsd:string" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="data">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
- <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
- <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="resheader">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" />
- </xsd:complexType>
- </xsd:element>
- </xsd:choice>
- </xsd:complexType>
- </xsd:element>
- </xsd:schema>
- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
-</root> \ No newline at end of file
diff --git a/TimeHACK.Engine/UI/IProgressBar.cs b/TimeHACK.Engine/UI/IProgressBar.cs
deleted file mode 100644
index d16debf..0000000
--- a/TimeHACK.Engine/UI/IProgressBar.cs
+++ /dev/null
@@ -1,234 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using System.Windows.Forms;
-
-namespace TimeHACK.UI
-{
- public class ProgressBar : Control
- {
- private Color _pColor = Color.DarkBlue;
- private ProgressBarStyle _style = ProgressBarStyle.Continuous;
-
- private Timer RedrawTimer = null;
-
- public Color ProgressColor
- {
- get
- {
- return _pColor;
- }
- set
- {
- _pColor = value; Refresh();
- }
- }
-
-
- public ProgressBarStyle Style
- {
- get
- {
- return _style;
- }
- set
- {
- _style = value; Refresh();
- }
- }
-
-
- private double _max = 100.0;
- private double _min = 0.0;
-
- public double Maximum
- {
- get
- {
- return _max;
- }
- set
- {
- _max = value; Refresh();
- }
- }
- public double Minimum
- {
- get
- {
- return _min;
- }
- set
- {
- _min = value; Refresh();
- }
- }
-
-
- private int _blockWidth = 14;
-
- public int BlockWidth
- {
- get
- {
- return _blockWidth;
- }
- set
- {
- _blockWidth = value;
- Refresh();
- }
- }
-
- private int _blockSpacing = 2;
-
- public int BlockSpacing
- {
- get
- {
- return _blockSpacing;
- }
- set
- {
- _blockSpacing = value;
- Refresh();
- }
- }
-
- public ProgressBar() : base()
- {
- MarqueeWidth = 125;
- BlockWidth = 20;
- BlockSpacing = 5;
- Minimum = 0.00;
- Maximum = 100.0;
- Style = ProgressBarStyle.Continuous;
- ProgressColor = Color.DarkBlue;
- RedrawTimer = new Timer();
- RedrawTimer.Tick += (o, a) =>
- {
- if (this.Style == ProgressBarStyle.Marquee)
- {
- if (_marqueePos >= this.Width)
- _marqueePos = 0;
- else
- _marqueePos++;
- this.Refresh();
- }
- };
- RedrawTimer.Interval = 50;
- }
-
- private double _value = 0.00;
-
- public double Value
- {
- get
- {
- return _value;
- }
- set
- {
- if (value < Minimum || value > Maximum)
- throw new ArgumentOutOfRangeException("The value is outside the minimum and maximum range.");
- this.Refresh();
- _value = value;
- }
- }
-
- private int _marqueeWidth = 14;
-
- public int MarqueeWidth
- {
- get
- {
- return _marqueeWidth;
- }
- set
- {
- _marqueeWidth = value;
- Refresh();
- }
- }
-
- private bool _showText = false;
-
- public bool ShowText
- {
- get
- {
- return _showText;
- }
- set
- {
- _showText = value;
- Refresh();
- }
- }
-
- protected override void OnVisibleChanged(EventArgs e)
- {
- if (Visible)
- RedrawTimer.Start();
- else
- RedrawTimer.Stop();
- }
-
- private int _marqueePos = 0;
-
- protected override void OnPaint(PaintEventArgs e)
- {
- base.OnPaint(e);
- var g = e.Graphics;
- g.Clear(BackColor);
- //Stolen from the ShiftOS code :3
- switch (Style)
- {
- case ProgressBarStyle.Continuous:
- double width = linear(this.Value, this.Minimum, this.Maximum, 0, this.Width);
- g.FillRectangle(new SolidBrush(ProgressColor), new RectangleF(0, 0, (float)width, this.Height));
- break;
- case ProgressBarStyle.Blocks:
- int block_count = this.Width / (this.BlockWidth + this.BlockSpacing);
- int blocks = (int)linear(this.Value, this.Minimum, this.Maximum, 0, block_count);
- for (int i = 0; i < blocks - 1; i++)
- {
- int position = i * (BlockWidth + BlockSpacing);
- g.FillRectangle(new SolidBrush(ProgressColor), new Rectangle(position, 0, BlockWidth, this.Height));
- }
- break;
- case ProgressBarStyle.Marquee:
- g.FillRectangle(new SolidBrush(ProgressColor), new Rectangle(_marqueePos, 0, MarqueeWidth, this.Height));
- break;
- }
- if (ShowText)
- {
- var f = this.Font;
- var t = this.Text;
- var size = g.MeasureString(t, f);
- var loc = new PointF(
- (this.Width - size.Width) / 2,
- (this.Height - size.Height) / 2
- );
- var color = this.ForeColor;
- g.DrawString(t, f, new SolidBrush(color), loc);
- }
-
- }
-
- ///<summary>
- /// Simple linear interpolation algorithm. (http://stackoverflow.com/questions/12838007/c-sharp-linear-interpolation)
- /// </summary>
- private double linear(double x, double x0, double x1, double y0, double y1)
- {
- if ((x1 - x0) == 0)
- {
- return (y0 + y1) / 2;
- }
- return y0 + (x - x0) * (y1 - y0) / (x1 - x0);
- }
- }
-}