diff options
Diffstat (limited to 'TimeHACK.Engine/UI')
| -rw-r--r-- | TimeHACK.Engine/UI/ClassicButton.Designer.cs | 91 | ||||
| -rw-r--r-- | TimeHACK.Engine/UI/ClassicButton.cs | 58 | ||||
| -rw-r--r-- | TimeHACK.Engine/UI/ClassicButton.resx | 120 | ||||
| -rw-r--r-- | TimeHACK.Engine/UI/IProgressBar.cs | 234 |
4 files changed, 0 insertions, 503 deletions
diff --git a/TimeHACK.Engine/UI/ClassicButton.Designer.cs b/TimeHACK.Engine/UI/ClassicButton.Designer.cs deleted file mode 100644 index b6033b2..0000000 --- a/TimeHACK.Engine/UI/ClassicButton.Designer.cs +++ /dev/null @@ -1,91 +0,0 @@ -namespace TimeHACK.Engine.UI -{ - partial class ClassicButton - { - /// <summary> - /// Required designer variable. - /// </summary> - private System.ComponentModel.IContainer components = null; - - /// <summary> - /// Clean up any resources being used. - /// </summary> - /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> - protected override void Dispose(bool disposing) - { - if (disposing && (components != null)) - { - components.Dispose(); - } - base.Dispose(disposing); - } - - #region Component Designer generated code - - /// <summary> - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// </summary> - private void InitializeComponent() - { - this.borderpart = new System.Windows.Forms.Panel(); - this.graystuff = new System.Windows.Forms.Panel(); - this.lessgraystuff = new System.Windows.Forms.Label(); - this.borderpart.SuspendLayout(); - this.graystuff.SuspendLayout(); - this.SuspendLayout(); - // - // borderpart - // - this.borderpart.BackColor = System.Drawing.Color.White; - this.borderpart.Controls.Add(this.graystuff); - this.borderpart.Location = new System.Drawing.Point(0, 0); - this.borderpart.Name = "borderpart"; - this.borderpart.Size = new System.Drawing.Size(99, 24); - this.borderpart.TabIndex = 0; - // - // graystuff - // - this.graystuff.BackColor = System.Drawing.Color.Gray; - this.graystuff.Controls.Add(this.lessgraystuff); - this.graystuff.Location = new System.Drawing.Point(1, 1); - this.graystuff.Name = "graystuff"; - this.graystuff.Size = new System.Drawing.Size(98, 23); - this.graystuff.TabIndex = 0; - // - // lessgraystuff - // - this.lessgraystuff.BackColor = System.Drawing.Color.Silver; - this.lessgraystuff.Location = new System.Drawing.Point(0, 0); - this.lessgraystuff.Margin = new System.Windows.Forms.Padding(0); - this.lessgraystuff.Name = "lessgraystuff"; - this.lessgraystuff.Size = new System.Drawing.Size(97, 22); - this.lessgraystuff.TabIndex = 0; - this.lessgraystuff.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; - this.lessgraystuff.Paint += new System.Windows.Forms.PaintEventHandler(this.lessgraystuff_Paint); - // - // ClassicButton - // - this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); - this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; - this.BackColor = System.Drawing.Color.Black; - this.Controls.Add(this.borderpart); - this.Name = "ClassicButton"; - this.Size = new System.Drawing.Size(100, 25); - this.Paint += new System.Windows.Forms.PaintEventHandler(this.ClassicButton_Paint); - this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.ClassicButton_MouseDown); - this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.ClassicButton_MouseUp); - this.Resize += new System.EventHandler(this.ClassicButton_Resize); - this.borderpart.ResumeLayout(false); - this.graystuff.ResumeLayout(false); - this.ResumeLayout(false); - - } - - #endregion - - private System.Windows.Forms.Panel borderpart; - private System.Windows.Forms.Panel graystuff; - private System.Windows.Forms.Label lessgraystuff; - } -} diff --git a/TimeHACK.Engine/UI/ClassicButton.cs b/TimeHACK.Engine/UI/ClassicButton.cs deleted file mode 100644 index e61b564..0000000 --- a/TimeHACK.Engine/UI/ClassicButton.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Drawing; -using System.Data; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using System.Windows.Forms; - -namespace TimeHACK.Engine.UI -{ - public partial class ClassicButton : UserControl - { - public ClassicButton() - { - InitializeComponent(); - } - - private void ClassicButton_SizeChanged(object sender, EventArgs e) - { - - } - - private void ClassicButton_MouseDown(object sender, MouseEventArgs e) - { - this.BackColor = Color.White; - borderpart.BackColor = Color.Black; - lessgraystuff.Location = new Point(1, 1); - } - - private void ClassicButton_Paint(object sender, PaintEventArgs e) - { - e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit; - base.OnPaint(e); - } - - private void lessgraystuff_Paint(object sender, PaintEventArgs e) - { - e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit; - base.OnPaint(e); - } - - private void ClassicButton_MouseUp(object sender, MouseEventArgs e) - { - this.BackColor = Color.Black; - borderpart.BackColor = Color.White; - lessgraystuff.Location = new Point(0, 0); - } - - private void ClassicButton_Resize(object sender, EventArgs e) - { - borderpart.Size = new Size(this.Width - 1, this.Height - 1); - graystuff.Size = new Size(this.Width - 2, this.Height - 2); - lessgraystuff.Size = new Size(this.Width - 3, this.Height - 3); - } - } -}
\ No newline at end of file diff --git a/TimeHACK.Engine/UI/ClassicButton.resx b/TimeHACK.Engine/UI/ClassicButton.resx deleted file mode 100644 index 1af7de1..0000000 --- a/TimeHACK.Engine/UI/ClassicButton.resx +++ /dev/null @@ -1,120 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<root> - <!-- - Microsoft ResX Schema - - Version 2.0 - - The primary goals of this format is to allow a simple XML format - that is mostly human readable. The generation and parsing of the - various data types are done through the TypeConverter classes - associated with the data types. - - Example: - - ... ado.net/XML headers & schema ... - <resheader name="resmimetype">text/microsoft-resx</resheader> - <resheader name="version">2.0</resheader> - <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> - <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> - <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> - <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> - <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> - <value>[base64 mime encoded serialized .NET Framework object]</value> - </data> - <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> - <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> - <comment>This is a comment</comment> - </data> - - There are any number of "resheader" rows that contain simple - name/value pairs. - - Each data row contains a name, and value. The row also contains a - type or mimetype. Type corresponds to a .NET class that support - text/value conversion through the TypeConverter architecture. - Classes that don't support this are serialized and stored with the - mimetype set. - - The mimetype is used for serialized objects, and tells the - ResXResourceReader how to depersist the object. This is currently not - extensible. For a given mimetype the value must be set accordingly: - - Note - application/x-microsoft.net.object.binary.base64 is the format - that the ResXResourceWriter will generate, however the reader can - read any of the formats listed below. - - mimetype: application/x-microsoft.net.object.binary.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.soap.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Soap.SoapFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.bytearray.base64 - value : The object must be serialized into a byte array - : using a System.ComponentModel.TypeConverter - : and then encoded with base64 encoding. - --> - <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> - <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> - <xsd:element name="root" msdata:IsDataSet="true"> - <xsd:complexType> - <xsd:choice maxOccurs="unbounded"> - <xsd:element name="metadata"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" /> - </xsd:sequence> - <xsd:attribute name="name" use="required" type="xsd:string" /> - <xsd:attribute name="type" type="xsd:string" /> - <xsd:attribute name="mimetype" type="xsd:string" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="assembly"> - <xsd:complexType> - <xsd:attribute name="alias" type="xsd:string" /> - <xsd:attribute name="name" type="xsd:string" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="data"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> - <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> - <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="resheader"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" /> - </xsd:complexType> - </xsd:element> - </xsd:choice> - </xsd:complexType> - </xsd:element> - </xsd:schema> - <resheader name="resmimetype"> - <value>text/microsoft-resx</value> - </resheader> - <resheader name="version"> - <value>2.0</value> - </resheader> - <resheader name="reader"> - <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <resheader name="writer"> - <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> -</root>
\ No newline at end of file diff --git a/TimeHACK.Engine/UI/IProgressBar.cs b/TimeHACK.Engine/UI/IProgressBar.cs deleted file mode 100644 index d16debf..0000000 --- a/TimeHACK.Engine/UI/IProgressBar.cs +++ /dev/null @@ -1,234 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using System.Windows.Forms; - -namespace TimeHACK.UI -{ - public class ProgressBar : Control - { - private Color _pColor = Color.DarkBlue; - private ProgressBarStyle _style = ProgressBarStyle.Continuous; - - private Timer RedrawTimer = null; - - public Color ProgressColor - { - get - { - return _pColor; - } - set - { - _pColor = value; Refresh(); - } - } - - - public ProgressBarStyle Style - { - get - { - return _style; - } - set - { - _style = value; Refresh(); - } - } - - - private double _max = 100.0; - private double _min = 0.0; - - public double Maximum - { - get - { - return _max; - } - set - { - _max = value; Refresh(); - } - } - public double Minimum - { - get - { - return _min; - } - set - { - _min = value; Refresh(); - } - } - - - private int _blockWidth = 14; - - public int BlockWidth - { - get - { - return _blockWidth; - } - set - { - _blockWidth = value; - Refresh(); - } - } - - private int _blockSpacing = 2; - - public int BlockSpacing - { - get - { - return _blockSpacing; - } - set - { - _blockSpacing = value; - Refresh(); - } - } - - public ProgressBar() : base() - { - MarqueeWidth = 125; - BlockWidth = 20; - BlockSpacing = 5; - Minimum = 0.00; - Maximum = 100.0; - Style = ProgressBarStyle.Continuous; - ProgressColor = Color.DarkBlue; - RedrawTimer = new Timer(); - RedrawTimer.Tick += (o, a) => - { - if (this.Style == ProgressBarStyle.Marquee) - { - if (_marqueePos >= this.Width) - _marqueePos = 0; - else - _marqueePos++; - this.Refresh(); - } - }; - RedrawTimer.Interval = 50; - } - - private double _value = 0.00; - - public double Value - { - get - { - return _value; - } - set - { - if (value < Minimum || value > Maximum) - throw new ArgumentOutOfRangeException("The value is outside the minimum and maximum range."); - this.Refresh(); - _value = value; - } - } - - private int _marqueeWidth = 14; - - public int MarqueeWidth - { - get - { - return _marqueeWidth; - } - set - { - _marqueeWidth = value; - Refresh(); - } - } - - private bool _showText = false; - - public bool ShowText - { - get - { - return _showText; - } - set - { - _showText = value; - Refresh(); - } - } - - protected override void OnVisibleChanged(EventArgs e) - { - if (Visible) - RedrawTimer.Start(); - else - RedrawTimer.Stop(); - } - - private int _marqueePos = 0; - - protected override void OnPaint(PaintEventArgs e) - { - base.OnPaint(e); - var g = e.Graphics; - g.Clear(BackColor); - //Stolen from the ShiftOS code :3 - switch (Style) - { - case ProgressBarStyle.Continuous: - double width = linear(this.Value, this.Minimum, this.Maximum, 0, this.Width); - g.FillRectangle(new SolidBrush(ProgressColor), new RectangleF(0, 0, (float)width, this.Height)); - break; - case ProgressBarStyle.Blocks: - int block_count = this.Width / (this.BlockWidth + this.BlockSpacing); - int blocks = (int)linear(this.Value, this.Minimum, this.Maximum, 0, block_count); - for (int i = 0; i < blocks - 1; i++) - { - int position = i * (BlockWidth + BlockSpacing); - g.FillRectangle(new SolidBrush(ProgressColor), new Rectangle(position, 0, BlockWidth, this.Height)); - } - break; - case ProgressBarStyle.Marquee: - g.FillRectangle(new SolidBrush(ProgressColor), new Rectangle(_marqueePos, 0, MarqueeWidth, this.Height)); - break; - } - if (ShowText) - { - var f = this.Font; - var t = this.Text; - var size = g.MeasureString(t, f); - var loc = new PointF( - (this.Width - size.Width) / 2, - (this.Height - size.Height) / 2 - ); - var color = this.ForeColor; - g.DrawString(t, f, new SolidBrush(color), loc); - } - - } - - ///<summary> - /// Simple linear interpolation algorithm. (http://stackoverflow.com/questions/12838007/c-sharp-linear-interpolation) - /// </summary> - private double linear(double x, double x0, double x1, double y0, double y1) - { - if ((x1 - x0) == 0) - { - return (y0 + y1) / 2; - } - return y0 + (x - x0) * (y1 - y0) / (x1 - x0); - } - } -} |
