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-rw-r--r--Histacom2.Engine/UI/IProgressBar.cs234
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diff --git a/Histacom2.Engine/UI/IProgressBar.cs b/Histacom2.Engine/UI/IProgressBar.cs
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+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace Histacom2.UI
+{
+ public class ProgressBar : Control
+ {
+ private Color _pColor = Color.DarkBlue;
+ private ProgressBarStyle _style = ProgressBarStyle.Continuous;
+
+ private Timer RedrawTimer = null;
+
+ public Color ProgressColor
+ {
+ get
+ {
+ return _pColor;
+ }
+ set
+ {
+ _pColor = value; Refresh();
+ }
+ }
+
+
+ public ProgressBarStyle Style
+ {
+ get
+ {
+ return _style;
+ }
+ set
+ {
+ _style = value; Refresh();
+ }
+ }
+
+
+ private double _max = 100.0;
+ private double _min = 0.0;
+
+ public double Maximum
+ {
+ get
+ {
+ return _max;
+ }
+ set
+ {
+ _max = value; Refresh();
+ }
+ }
+ public double Minimum
+ {
+ get
+ {
+ return _min;
+ }
+ set
+ {
+ _min = value; Refresh();
+ }
+ }
+
+
+ private int _blockWidth = 14;
+
+ public int BlockWidth
+ {
+ get
+ {
+ return _blockWidth;
+ }
+ set
+ {
+ _blockWidth = value;
+ Refresh();
+ }
+ }
+
+ private int _blockSpacing = 2;
+
+ public int BlockSpacing
+ {
+ get
+ {
+ return _blockSpacing;
+ }
+ set
+ {
+ _blockSpacing = value;
+ Refresh();
+ }
+ }
+
+ public ProgressBar() : base()
+ {
+ MarqueeWidth = 125;
+ BlockWidth = 20;
+ BlockSpacing = 5;
+ Minimum = 0.00;
+ Maximum = 100.0;
+ Style = ProgressBarStyle.Continuous;
+ ProgressColor = Color.DarkBlue;
+ RedrawTimer = new Timer();
+ RedrawTimer.Tick += (o, a) =>
+ {
+ if (this.Style == ProgressBarStyle.Marquee)
+ {
+ if (_marqueePos >= this.Width)
+ _marqueePos = 0;
+ else
+ _marqueePos++;
+ this.Refresh();
+ }
+ };
+ RedrawTimer.Interval = 50;
+ }
+
+ private double _value = 0.00;
+
+ public double Value
+ {
+ get
+ {
+ return _value;
+ }
+ set
+ {
+ if (value < Minimum || value > Maximum)
+ throw new ArgumentOutOfRangeException("The value is outside the minimum and maximum range.");
+ this.Refresh();
+ _value = value;
+ }
+ }
+
+ private int _marqueeWidth = 14;
+
+ public int MarqueeWidth
+ {
+ get
+ {
+ return _marqueeWidth;
+ }
+ set
+ {
+ _marqueeWidth = value;
+ Refresh();
+ }
+ }
+
+ private bool _showText = false;
+
+ public bool ShowText
+ {
+ get
+ {
+ return _showText;
+ }
+ set
+ {
+ _showText = value;
+ Refresh();
+ }
+ }
+
+ protected override void OnVisibleChanged(EventArgs e)
+ {
+ if (Visible)
+ RedrawTimer.Start();
+ else
+ RedrawTimer.Stop();
+ }
+
+ private int _marqueePos = 0;
+
+ protected override void OnPaint(PaintEventArgs e)
+ {
+ base.OnPaint(e);
+ var g = e.Graphics;
+ g.Clear(BackColor);
+ //Stolen from the ShiftOS code :3
+ switch (Style)
+ {
+ case ProgressBarStyle.Continuous:
+ double width = linear(this.Value, this.Minimum, this.Maximum, 0, this.Width);
+ g.FillRectangle(new SolidBrush(ProgressColor), new RectangleF(0, 0, (float)width, this.Height));
+ break;
+ case ProgressBarStyle.Blocks:
+ int block_count = this.Width / (this.BlockWidth + this.BlockSpacing);
+ int blocks = (int)linear(this.Value, this.Minimum, this.Maximum, 0, block_count);
+ for (int i = 0; i < blocks - 1; i++)
+ {
+ int position = i * (BlockWidth + BlockSpacing);
+ g.FillRectangle(new SolidBrush(ProgressColor), new Rectangle(position, 0, BlockWidth, this.Height));
+ }
+ break;
+ case ProgressBarStyle.Marquee:
+ g.FillRectangle(new SolidBrush(ProgressColor), new Rectangle(_marqueePos, 0, MarqueeWidth, this.Height));
+ break;
+ }
+ if (ShowText)
+ {
+ var f = this.Font;
+ var t = this.Text;
+ var size = g.MeasureString(t, f);
+ var loc = new PointF(
+ (this.Width - size.Width) / 2,
+ (this.Height - size.Height) / 2
+ );
+ var color = this.ForeColor;
+ g.DrawString(t, f, new SolidBrush(color), loc);
+ }
+
+ }
+
+ ///<summary>
+ /// Simple linear interpolation algorithm. (http://stackoverflow.com/questions/12838007/c-sharp-linear-interpolation)
+ /// </summary>
+ private double linear(double x, double x0, double x1, double y0, double y1)
+ {
+ if ((x1 - x0) == 0)
+ {
+ return (y0 + y1) / 2;
+ }
+ return y0 + (x - x0) * (y1 - y0) / (x1 - x0);
+ }
+ }
+}