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authorAlex-TIMEHACK <[email protected]>2017-06-10 12:22:50 +0100
committerAlex-TIMEHACK <[email protected]>2017-06-10 12:22:50 +0100
commit316b7739bd1f2e19ba67d7fd6302b8ec0c8fa75a (patch)
tree4ed1f7005fb5a9149078f4a0d9953cffce058b2c /TimeHACK.Main/TimeHACK.Main.csproj
parenta15d2c212ad88efa571c2421bb67629a884eee89 (diff)
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Done ALOT of tweaks and Save troubleshooter
There is now a save troubleshooter that checks your save files if they can't load! Also, it checks what OS to load on startup of the game!
Diffstat (limited to 'TimeHACK.Main/TimeHACK.Main.csproj')
-rw-r--r--TimeHACK.Main/TimeHACK.Main.csproj9
1 files changed, 9 insertions, 0 deletions
diff --git a/TimeHACK.Main/TimeHACK.Main.csproj b/TimeHACK.Main/TimeHACK.Main.csproj
index 21d668f..6b78699 100644
--- a/TimeHACK.Main/TimeHACK.Main.csproj
+++ b/TimeHACK.Main/TimeHACK.Main.csproj
@@ -243,6 +243,12 @@
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
+ <Compile Include="SaveDialogs\SaveFileTroubleShooter.cs">
+ <SubType>Form</SubType>
+ </Compile>
+ <Compile Include="SaveDialogs\SaveFileTroubleShooter.Designer.cs">
+ <DependentUpon>SaveFileTroubleShooter.cs</DependentUpon>
+ </Compile>
<Compile Include="TitleScreen.cs">
<SubType>Form</SubType>
</Compile>
@@ -311,6 +317,9 @@
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
+ <EmbeddedResource Include="SaveDialogs\SaveFileTroubleShooter.resx">
+ <DependentUpon>SaveFileTroubleShooter.cs</DependentUpon>
+ </EmbeddedResource>
<EmbeddedResource Include="TitleScreen.resx">
<DependentUpon>TitleScreen.cs</DependentUpon>
</EmbeddedResource>