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| author | Alex-TIMEHACK <[email protected]> | 2017-05-20 13:42:23 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-05-20 13:42:23 +0100 |
| commit | 9af6e5bbff5138a4140958968affc79ec3447139 (patch) | |
| tree | 92f79c16d75b779fa20e24844b7739c0fec51568 /TimeHACK.Main/SaveDialogs/NewGameDialog.cs | |
| parent | eafc3296a00d057b3adb4af08b2320d2de1f1d52 (diff) | |
| parent | c322a51694c130f036df17ec3027a5b30eb9472c (diff) | |
| download | histacom2-9af6e5bbff5138a4140958968affc79ec3447139.tar.gz histacom2-9af6e5bbff5138a4140958968affc79ec3447139.tar.bz2 histacom2-9af6e5bbff5138a4140958968affc79ec3447139.zip | |
Merge pull request #74 from Alex-TIMEHACK/master
Added my SaveSystem!
Diffstat (limited to 'TimeHACK.Main/SaveDialogs/NewGameDialog.cs')
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/NewGameDialog.cs | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/TimeHACK.Main/SaveDialogs/NewGameDialog.cs b/TimeHACK.Main/SaveDialogs/NewGameDialog.cs new file mode 100644 index 0000000..20895cb --- /dev/null +++ b/TimeHACK.Main/SaveDialogs/NewGameDialog.cs @@ -0,0 +1,99 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Data; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; +using TimeHACK.Engine; +using Newtonsoft.Json; +using static TimeHACK.Engine.SaveSystem; +using System.IO; + +namespace TimeHACK +{ + public partial class NewGameDialog : Form + { + public Boolean Successful = false; + public NewGameDialog() + { + InitializeComponent(); + } + + private void btnHelp_Click(object sender, EventArgs e) + { + MessageBox.Show("You can choose a profile name - this will create a new profile! Whenever you want to Load a game, click 'Load Game' and then choose a profile (You can have as many profiles as you want)"); + } + + private void btnCancl_Click(object sender, EventArgs e) + { + this.Close(); + } + + private void btnInfo_Click(object sender, EventArgs e) + { + MessageBox.Show("The game's profiles are stored in your Documents /TimeHACK/Profiles - the rest is for you to figure out!"); + } + + private void btnOk_Click(object sender, EventArgs e) + { + try + { + if (txtProfName.Text != "") + { + if (!(txtProfName.Text.Length > 20)) + { + ProfileName = txtProfName.Text; + if (DevMode == true) + { + if (Directory.Exists(ProfileDirectory)) + { + Directory.Delete(ProfileDirectory, true); + Successful = true; + this.Close(); + } + } + + if (!Directory.Exists(ProfileDirectory)) + { + Successful = true; + this.Close(); + } + else + { + MessageBox.Show("That profile already exists! \n USEFUL INFO: Use 'Load Game' to manage your profiles - from there you can delete the profile!"); + } + } + else + { + MessageBox.Show("The profile name cannot be longer than 20 characters"); + } + + } + else + { + MessageBox.Show("You must enter a profile name!"); + } + } catch (Exception ex) + { + + } + } + + private void NewGameDialog_Load(object sender, EventArgs e) + { + if (DevMode == true) + { + btnDevMode.Show(); + } + } + + private void btnDevMode_Click(object sender, EventArgs e) + { + MessageBox.Show("DevMode is a mode Designed for Development of the game, if you are seeing this that means it is activated! All DevMode does is if a Profile already exists then rather than asking you to choose a different name it just " + + "deletes the old one! This means that you won't have 1 million profiles everytime you want to test something in the game!"); + } + } +} |
