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authorAlex-TIMEHACK <[email protected]>2017-05-20 13:42:23 +0100
committerGitHub <[email protected]>2017-05-20 13:42:23 +0100
commit9af6e5bbff5138a4140958968affc79ec3447139 (patch)
tree92f79c16d75b779fa20e24844b7739c0fec51568 /TimeHACK.Main/SaveDialogs/LoadGameDialog.cs
parenteafc3296a00d057b3adb4af08b2320d2de1f1d52 (diff)
parentc322a51694c130f036df17ec3027a5b30eb9472c (diff)
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Merge pull request #74 from Alex-TIMEHACK/master
Added my SaveSystem!
Diffstat (limited to 'TimeHACK.Main/SaveDialogs/LoadGameDialog.cs')
-rw-r--r--TimeHACK.Main/SaveDialogs/LoadGameDialog.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/TimeHACK.Main/SaveDialogs/LoadGameDialog.cs b/TimeHACK.Main/SaveDialogs/LoadGameDialog.cs
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+++ b/TimeHACK.Main/SaveDialogs/LoadGameDialog.cs
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+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using System.IO;
+using static TimeHACK.Engine.SaveSystem;
+
+namespace TimeHACK
+{
+ public partial class LoadGameDialog : Form
+ {
+ public Boolean successful = false;
+ public LoadGameDialog()
+ {
+ InitializeComponent();
+ }
+
+ public void ChooseProfile(string SelectedProfile)
+ {
+ ProfileName = SelectedProfile;
+ successful = true;
+ this.Close();
+ }
+
+ private void button2_Click(object sender, EventArgs e)
+ {
+ this.Close();
+ }
+
+ private void button1_Click(object sender, EventArgs e)
+ {
+ this.Close();
+ }
+
+ private void button3_Click(object sender, EventArgs e)
+ {
+ MessageBox.Show("Here you can control all your profiles! Use can open a profile by hovering over it and clicking 'Load Profile!'");
+ }
+
+ private void LoadGameDialog_Load(object sender, EventArgs e)
+ {
+ foreach (string dir in Directory.GetDirectories(AllProfilesDirectory))
+ {
+ LoadGameProfileItem newItem = new LoadGameProfileItem();
+ newItem.Tag = Path.GetFileName(dir);
+ newItem.Dock = DockStyle.Top;
+ Profiles.Controls.Add(newItem);
+ newItem.Show();
+ }
+ }
+ }
+}