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| author | lempamo <[email protected]> | 2017-05-20 09:19:29 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-05-20 09:19:29 -0400 |
| commit | 6b6678c7667afd035ed959e2ddd56bc506d878c9 (patch) | |
| tree | c20001bd412885f8c4082bec2634f4e4feb58251 /TimeHACK.Main/SaveDialogs/LoadGameDialog.cs | |
| parent | c4578aa476699552fbb950fd536a757be7086977 (diff) | |
| parent | 516928f112a8b646d81d99693fbbcd4e5c45b6e2 (diff) | |
| download | histacom2-6b6678c7667afd035ed959e2ddd56bc506d878c9.tar.gz histacom2-6b6678c7667afd035ed959e2ddd56bc506d878c9.tar.bz2 histacom2-6b6678c7667afd035ed959e2ddd56bc506d878c9.zip | |
Merge pull request #1 from TimeHACKDevs/master
Merge
Diffstat (limited to 'TimeHACK.Main/SaveDialogs/LoadGameDialog.cs')
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/LoadGameDialog.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/TimeHACK.Main/SaveDialogs/LoadGameDialog.cs b/TimeHACK.Main/SaveDialogs/LoadGameDialog.cs new file mode 100644 index 0000000..b31bc50 --- /dev/null +++ b/TimeHACK.Main/SaveDialogs/LoadGameDialog.cs @@ -0,0 +1,57 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Data; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; +using System.IO; +using static TimeHACK.Engine.SaveSystem; + +namespace TimeHACK +{ + public partial class LoadGameDialog : Form + { + public Boolean successful = false; + public LoadGameDialog() + { + InitializeComponent(); + } + + public void ChooseProfile(string SelectedProfile) + { + ProfileName = SelectedProfile; + successful = true; + this.Close(); + } + + private void button2_Click(object sender, EventArgs e) + { + this.Close(); + } + + private void button1_Click(object sender, EventArgs e) + { + this.Close(); + } + + private void button3_Click(object sender, EventArgs e) + { + MessageBox.Show("Here you can control all your profiles! Use can open a profile by hovering over it and clicking 'Load Profile!'"); + } + + private void LoadGameDialog_Load(object sender, EventArgs e) + { + foreach (string dir in Directory.GetDirectories(AllProfilesDirectory)) + { + LoadGameProfileItem newItem = new LoadGameProfileItem(); + newItem.Tag = Path.GetFileName(dir); + newItem.Dock = DockStyle.Top; + Profiles.Controls.Add(newItem); + newItem.Show(); + } + } + } +} |
