diff options
| author | AShifter <[email protected]> | 2017-03-18 17:19:13 -0600 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-03-18 17:19:13 -0600 |
| commit | cfc3cde2a0bae77ddabc12e80aea2461d5ae1514 (patch) | |
| tree | be4d185709c92b2b58956762791dcdc6bc3540cf /TimeHACK.Main/Properties | |
| parent | 2ef1e277a54e698f0d96cc87ab5523c2471d0ef4 (diff) | |
| parent | e3dea4fcfb2c04688e4b734260621dc61df5fc34 (diff) | |
| download | histacom2-cfc3cde2a0bae77ddabc12e80aea2461d5ae1514.tar.gz histacom2-cfc3cde2a0bae77ddabc12e80aea2461d5ae1514.tar.bz2 histacom2-cfc3cde2a0bae77ddabc12e80aea2461d5ae1514.zip | |
Merge pull request #1 from AShifter/master
I shouldn't make a pull request but okay
Diffstat (limited to 'TimeHACK.Main/Properties')
| -rw-r--r-- | TimeHACK.Main/Properties/AssemblyInfo.cs | 39 | ||||
| -rw-r--r-- | TimeHACK.Main/Properties/Resources.Designer.cs | 522 | ||||
| -rw-r--r-- | TimeHACK.Main/Properties/Resources.resx | 259 | ||||
| -rw-r--r-- | TimeHACK.Main/Properties/Settings.Designer.cs | 26 | ||||
| -rw-r--r-- | TimeHACK.Main/Properties/Settings.settings | 7 |
5 files changed, 853 insertions, 0 deletions
diff --git a/TimeHACK.Main/Properties/AssemblyInfo.cs b/TimeHACK.Main/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..0340466 --- /dev/null +++ b/TimeHACK.Main/Properties/AssemblyInfo.cs @@ -0,0 +1,39 @@ +using System.Resources; +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("TimeHACK")] +[assembly: AssemblyDescription("Revival of the original hacking simulator!")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("AShifter")] +[assembly: AssemblyProduct("TimeHACK")] +[assembly: AssemblyCopyright("Copyright © AShifter 2017")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("b958aa5f-8aed-456c-9c07-9e4c6c027042")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: NeutralResourcesLanguage("en-US")] + diff --git a/TimeHACK.Main/Properties/Resources.Designer.cs b/TimeHACK.Main/Properties/Resources.Designer.cs new file mode 100644 index 0000000..f9d88d5 --- /dev/null +++ b/TimeHACK.Main/Properties/Resources.Designer.cs @@ -0,0 +1,522 @@ +//------------------------------------------------------------------------------ +// <auto-generated> +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace TimeHACK.Properties { + using System; + + + /// <summary> + /// A strongly-typed resource class, for looking up localized strings, etc. + /// </summary> + // This class was auto-generated by the StronglyTypedResourceBuilder + // class via a tool like ResGen or Visual Studio. + // To add or remove a member, edit your .ResX file then rerun ResGen + // with the /str option, or rebuild your VS project. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// <summary> + /// Returns the cached ResourceManager instance used by this class. + /// </summary> + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TimeHACK.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// <summary> + /// Overrides the current thread's CurrentUICulture property for all + /// resource lookups using this strongly typed resource class. + /// </summary> + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap _16Color { + get { + object obj = ResourceManager.GetObject("_16Color", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap _256Color { + get { + object obj = ResourceManager.GetObject("_256Color", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap BottomLeft { + get { + object obj = ResourceManager.GetObject("BottomLeft", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap BottomRight { + get { + object obj = ResourceManager.GetObject("BottomRight", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap BottomSide { + get { + object obj = ResourceManager.GetObject("BottomSide", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap Exit { + get { + object obj = ResourceManager.GetObject("Exit", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Icon similar to (Icon). + /// </summary> + internal static System.Drawing.Icon Icon128x { + get { + object obj = ResourceManager.GetObject("Icon128x", resourceCulture); + return ((System.Drawing.Icon)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap LeftSide { + get { + object obj = ResourceManager.GetObject("LeftSide", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap LoadGame { + get { + object obj = ResourceManager.GetObject("LoadGame", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap MSExit { + get { + object obj = ResourceManager.GetObject("MSExit", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap MSLoadGame { + get { + object obj = ResourceManager.GetObject("MSLoadGame", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap MSNewGame { + get { + object obj = ResourceManager.GetObject("MSNewGame", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap NewGame { + get { + object obj = ResourceManager.GetObject("NewGame", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap RightSide { + get { + object obj = ResourceManager.GetObject("RightSide", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap TaskBarButton { + get { + object obj = ResourceManager.GetObject("TaskBarButton", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap TaskBarClock { + get { + object obj = ResourceManager.GetObject("TaskBarClock", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap TimeHACK_Logo { + get { + object obj = ResourceManager.GetObject("TimeHACK_Logo", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap TitleScreenBG { + get { + object obj = ResourceManager.GetObject("TitleScreenBG", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap TopLeft { + get { + object obj = ResourceManager.GetObject("TopLeft", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap TopRight { + get { + object obj = ResourceManager.GetObject("TopRight", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap TopSide { + get { + object obj = ResourceManager.GetObject("TopSide", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap TrueColor { + get { + object obj = ResourceManager.GetObject("TrueColor", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap Win95SideBar { + get { + object obj = ResourceManager.GetObject("Win95SideBar", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream. + /// </summary> + internal static System.IO.UnmanagedMemoryStream Win95Start { + get { + return ResourceManager.GetStream("Win95Start", resourceCulture); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicClose { + get { + object obj = ResourceManager.GetObject("WinClassicClose", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicComputer { + get { + object obj = ResourceManager.GetObject("WinClassicComputer", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicDocuments { + get { + object obj = ResourceManager.GetObject("WinClassicDocuments", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicFind { + get { + object obj = ResourceManager.GetObject("WinClassicFind", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicFolder { + get { + object obj = ResourceManager.GetObject("WinClassicFolder", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicHelp { + get { + object obj = ResourceManager.GetObject("WinClassicHelp", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicIE4 { + get { + object obj = ResourceManager.GetObject("WinClassicIE4", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicInbox { + get { + object obj = ResourceManager.GetObject("WinClassicInbox", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicMax { + get { + object obj = ResourceManager.GetObject("WinClassicMax", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicMin { + get { + object obj = ResourceManager.GetObject("WinClassicMin", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicMSN { + get { + object obj = ResourceManager.GetObject("WinClassicMSN", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicNetworking { + get { + object obj = ResourceManager.GetObject("WinClassicNetworking", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicOutlook { + get { + object obj = ResourceManager.GetObject("WinClassicOutlook", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicPrograms { + get { + object obj = ResourceManager.GetObject("WinClassicPrograms", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicRecycle { + get { + object obj = ResourceManager.GetObject("WinClassicRecycle", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicRun { + get { + object obj = ResourceManager.GetObject("WinClassicRun", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicSettings { + get { + object obj = ResourceManager.GetObject("WinClassicSettings", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicShutdown { + get { + object obj = ResourceManager.GetObject("WinClassicShutdown", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicStart { + get { + object obj = ResourceManager.GetObject("WinClassicStart", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicSuspend { + get { + object obj = ResourceManager.GetObject("WinClassicSuspend", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicTaskBar { + get { + object obj = ResourceManager.GetObject("WinClassicTaskBar", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap WinClassicTime { + get { + object obj = ResourceManager.GetObject("WinClassicTime", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + } +} diff --git a/TimeHACK.Main/Properties/Resources.resx b/TimeHACK.Main/Properties/Resources.resx new file mode 100644 index 0000000..033b11d --- /dev/null +++ b/TimeHACK.Main/Properties/Resources.resx @@ -0,0 +1,259 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <!-- + Microsoft ResX Schema + + Version 2.0 + + The primary goals of this format is to allow a simple XML format + that is mostly human readable. The generation and parsing of the + various data types are done through the TypeConverter classes + associated with the data types. + + Example: + + ... ado.net/XML headers & schema ... + <resheader name="resmimetype">text/microsoft-resx</resheader> + <resheader name="version">2.0</resheader> + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> + <value>[base64 mime encoded serialized .NET Framework object]</value> + </data> + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> + <comment>This is a comment</comment> + </data> + + There are any number of "resheader" rows that contain simple + name/value pairs. + + Each data row contains a name, and value. The row also contains a + type or mimetype. Type corresponds to a .NET class that support + text/value conversion through the TypeConverter architecture. + Classes that don't support this are serialized and stored with the + mimetype set. + + The mimetype is used for serialized objects, and tells the + ResXResourceReader how to depersist the object. This is currently not + extensible. For a given mimetype the value must be set accordingly: + + Note - application/x-microsoft.net.object.binary.base64 is the format + that the ResXResourceWriter will generate, however the reader can + read any of the formats listed below. + + mimetype: application/x-microsoft.net.object.binary.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.soap.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.bytearray.base64 + value : The object must be serialized into a byte array + : using a System.ComponentModel.TypeConverter + : and then encoded with base64 encoding. + --> + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> + <xsd:element name="root" msdata:IsDataSet="true"> + <xsd:complexType> + <xsd:choice maxOccurs="unbounded"> + <xsd:element name="metadata"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" /> + </xsd:sequence> + <xsd:attribute name="name" use="required" type="xsd:string" /> + <xsd:attribute name="type" type="xsd:string" /> + <xsd:attribute name="mimetype" type="xsd:string" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="assembly"> + <xsd:complexType> + <xsd:attribute name="alias" type="xsd:string" /> + <xsd:attribute name="name" type="xsd:string" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="data"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="resheader"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" /> + </xsd:complexType> + </xsd:element> + </xsd:choice> + </xsd:complexType> + </xsd:element> + </xsd:schema> + <resheader name="resmimetype"> + <value>text/microsoft-resx</value> + </resheader> + <resheader name="version"> + <value>2.0</value> + </resheader> + <resheader name="reader"> + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <resheader name="writer"> + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> + <data name="BottomLeft" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\winclassic\window\bottomleft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="BottomRight" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\winclassic\window\bottomright.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="BottomSide" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\winclassic\window\bottomside.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="Exit" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\Resources\TitleScreen\Exit.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="Icon128x" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\icon128x.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="LeftSide" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\winclassic\window\leftside.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="LoadGame" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\Resources\TitleScreen\LoadGame.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="MSExit" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\Resources\TitleScreen\MSExit.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="MSLoadGame" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\Resources\TitleScreen\MSLoadGame.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="MSNewGame" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\Resources\TitleScreen\MSNewGame.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="NewGame" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\Resources\TitleScreen\NewGame.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="RightSide" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\winclassic\window\rightside.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="TitleScreenBG" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\Resources\TitleScreen\TitleScreenBG.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="TopLeft" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\winclassic\window\topleft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + 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Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="WinClassicTime" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\winclassic\winclassictime.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="_16Color" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\winclassic\16color.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="_256Color" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\winclassic\256color.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="TimeHACK_Logo" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\titlescreen\timehack_logo.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="TaskBarButton" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\titlescreen\taskbarbutton.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> + <data name="TaskBarClock" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\resources\titlescreen\taskbarclock.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> +</root>
\ No newline at end of file diff --git a/TimeHACK.Main/Properties/Settings.Designer.cs b/TimeHACK.Main/Properties/Settings.Designer.cs new file mode 100644 index 0000000..850a60a --- /dev/null +++ b/TimeHACK.Main/Properties/Settings.Designer.cs @@ -0,0 +1,26 @@ +//------------------------------------------------------------------------------ +// <auto-generated> +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace TimeHACK.Properties { + + + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")] + internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { + + private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); + + public static Settings Default { + get { + return defaultInstance; + } + } + } +} diff --git a/TimeHACK.Main/Properties/Settings.settings b/TimeHACK.Main/Properties/Settings.settings new file mode 100644 index 0000000..3964565 --- /dev/null +++ b/TimeHACK.Main/Properties/Settings.settings @@ -0,0 +1,7 @@ +<?xml version='1.0' encoding='utf-8'?> +<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)"> + <Profiles> + <Profile Name="(Default)" /> + </Profiles> + <Settings /> +</SettingsFile> |
