aboutsummaryrefslogtreecommitdiff
path: root/TimeHACK.Main/OS
diff options
context:
space:
mode:
authorlempamo <[email protected]>2017-06-10 20:02:04 -0400
committerlempamo <[email protected]>2017-06-10 20:02:04 -0400
commit5dd994748cf8488e0e0705790b30f6abd7616722 (patch)
tree97af7b3e2d4118031ae49caca1c09ae7e07a919a /TimeHACK.Main/OS
parent600f04badd2a2194400a0d707a2fc86c15435265 (diff)
downloadhistacom2-5dd994748cf8488e0e0705790b30f6abd7616722.tar.gz
histacom2-5dd994748cf8488e0e0705790b30f6abd7616722.tar.bz2
histacom2-5dd994748cf8488e0e0705790b30f6abd7616722.zip
added survivethedaygame
Diffstat (limited to 'TimeHACK.Main/OS')
-rw-r--r--TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs187
-rw-r--r--TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.cs25
-rw-r--r--TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.resx120
3 files changed, 332 insertions, 0 deletions
diff --git a/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs
new file mode 100644
index 0000000..4ecfac0
--- /dev/null
+++ b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs
@@ -0,0 +1,187 @@
+namespace TimeHACK.OS.Win2K.Win2KApps
+{
+ partial class SurviveTheDay
+ {
+ /// <summary>
+ /// Required designer variable.
+ /// </summary>
+ private System.ComponentModel.IContainer components = null;
+
+ /// <summary>
+ /// Clean up any resources being used.
+ /// </summary>
+ /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Component Designer generated code
+
+ /// <summary>
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ /// </summary>
+ private void InitializeComponent()
+ {
+ this.words = new System.Windows.Forms.Label();
+ this.time = new System.Windows.Forms.Label();
+ this.button1 = new System.Windows.Forms.Button();
+ this.button2 = new System.Windows.Forms.Button();
+ this.button3 = new System.Windows.Forms.Button();
+ this.button4 = new System.Windows.Forms.Button();
+ this.button5 = new System.Windows.Forms.Button();
+ this.button6 = new System.Windows.Forms.Button();
+ this.label1 = new System.Windows.Forms.Label();
+ this.SuspendLayout();
+ //
+ // words
+ //
+ this.words.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
+ this.words.ForeColor = System.Drawing.Color.White;
+ this.words.Location = new System.Drawing.Point(35, 40);
+ this.words.Name = "words";
+ this.words.Size = new System.Drawing.Size(553, 100);
+ this.words.TabIndex = 2;
+ this.words.Text = "Welcome to Survive The Day.\r\nYour goal is simple.\r\nMake it from 4 AM to midnight " +
+ "without dying.\r\nThe time will be displayed in the bottom right corner.\r\nGood luc" +
+ "k... you WILL need it.";
+ //
+ // time
+ //
+ this.time.AutoSize = true;
+ this.time.Font = new System.Drawing.Font("Courier New", 12F, ((System.Drawing.FontStyle)((System.Drawing.FontStyle.Bold | System.Drawing.FontStyle.Italic))), System.Drawing.GraphicsUnit.Point, ((byte)(0)));
+ this.time.ForeColor = System.Drawing.Color.Red;
+ this.time.Location = new System.Drawing.Point(514, 408);
+ this.time.Name = "time";
+ this.time.Size = new System.Drawing.Size(89, 19);
+ this.time.TabIndex = 3;
+ this.time.Text = "--:-- --";
+ this.time.TextAlign = System.Drawing.ContentAlignment.TopRight;
+ //
+ // button1
+ //
+ this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button1.Font = new System.Drawing.Font("Courier New", 12F);
+ this.button1.ForeColor = System.Drawing.Color.White;
+ this.button1.Location = new System.Drawing.Point(35, 191);
+ this.button1.Name = "button1";
+ this.button1.Size = new System.Drawing.Size(553, 28);
+ this.button1.TabIndex = 4;
+ this.button1.Text = "Play";
+ this.button1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+ this.button1.UseVisualStyleBackColor = true;
+ //
+ // button2
+ //
+ this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button2.Font = new System.Drawing.Font("Courier New", 12F);
+ this.button2.ForeColor = System.Drawing.Color.White;
+ this.button2.Location = new System.Drawing.Point(35, 225);
+ this.button2.Name = "button2";
+ this.button2.Size = new System.Drawing.Size(553, 28);
+ this.button2.TabIndex = 5;
+ this.button2.Text = "--";
+ this.button2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+ this.button2.UseVisualStyleBackColor = true;
+ //
+ // button3
+ //
+ this.button3.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button3.Font = new System.Drawing.Font("Courier New", 12F);
+ this.button3.ForeColor = System.Drawing.Color.White;
+ this.button3.Location = new System.Drawing.Point(35, 259);
+ this.button3.Name = "button3";
+ this.button3.Size = new System.Drawing.Size(553, 28);
+ this.button3.TabIndex = 6;
+ this.button3.Text = "--";
+ this.button3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+ this.button3.UseVisualStyleBackColor = true;
+ //
+ // button4
+ //
+ this.button4.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button4.Font = new System.Drawing.Font("Courier New", 12F);
+ this.button4.ForeColor = System.Drawing.Color.White;
+ this.button4.Location = new System.Drawing.Point(35, 293);
+ this.button4.Name = "button4";
+ this.button4.Size = new System.Drawing.Size(553, 28);
+ this.button4.TabIndex = 7;
+ this.button4.Text = "--";
+ this.button4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+ this.button4.UseVisualStyleBackColor = true;
+ //
+ // button5
+ //
+ this.button5.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button5.Font = new System.Drawing.Font("Courier New", 12F);
+ this.button5.ForeColor = System.Drawing.Color.White;
+ this.button5.Location = new System.Drawing.Point(35, 327);
+ this.button5.Name = "button5";
+ this.button5.Size = new System.Drawing.Size(553, 28);
+ this.button5.TabIndex = 8;
+ this.button5.Text = "--";
+ this.button5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+ this.button5.UseVisualStyleBackColor = true;
+ //
+ // button6
+ //
+ this.button6.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button6.Font = new System.Drawing.Font("Courier New", 12F);
+ this.button6.ForeColor = System.Drawing.Color.White;
+ this.button6.Location = new System.Drawing.Point(35, 361);
+ this.button6.Name = "button6";
+ this.button6.Size = new System.Drawing.Size(553, 28);
+ this.button6.TabIndex = 9;
+ this.button6.Text = "--";
+ this.button6.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+ this.button6.UseVisualStyleBackColor = true;
+ //
+ // label1
+ //
+ this.label1.AutoSize = true;
+ this.label1.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold);
+ this.label1.ForeColor = System.Drawing.Color.Red;
+ this.label1.Location = new System.Drawing.Point(35, 144);
+ this.label1.Name = "label1";
+ this.label1.Size = new System.Drawing.Size(498, 18);
+ this.label1.TabIndex = 10;
+ this.label1.Text = "GAME OVER: No death, this shouldn\'t show in game!";
+ //
+ // SurviveTheDay
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.BackColor = System.Drawing.Color.Black;
+ this.Controls.Add(this.label1);
+ this.Controls.Add(this.button6);
+ this.Controls.Add(this.button5);
+ this.Controls.Add(this.button4);
+ this.Controls.Add(this.button3);
+ this.Controls.Add(this.button2);
+ this.Controls.Add(this.button1);
+ this.Controls.Add(this.time);
+ this.Controls.Add(this.words);
+ this.Name = "SurviveTheDay";
+ this.Size = new System.Drawing.Size(635, 459);
+ this.ResumeLayout(false);
+ this.PerformLayout();
+
+ }
+
+ #endregion
+ private System.Windows.Forms.Label words;
+ private System.Windows.Forms.Label time;
+ private System.Windows.Forms.Button button1;
+ private System.Windows.Forms.Button button2;
+ private System.Windows.Forms.Button button3;
+ private System.Windows.Forms.Button button4;
+ private System.Windows.Forms.Button button5;
+ private System.Windows.Forms.Button button6;
+ private System.Windows.Forms.Label label1;
+ }
+}
diff --git a/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.cs b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.cs
new file mode 100644
index 0000000..7140e7d
--- /dev/null
+++ b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.cs
@@ -0,0 +1,25 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Drawing;
+using System.Data;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace TimeHACK.OS.Win2K.Win2KApps
+{
+ public partial class SurviveTheDay : UserControl
+ {
+ public SurviveTheDay()
+ {
+ InitializeComponent();
+ }
+
+ private void typer(string newtxt)
+ {
+ words.Text = "";
+ }
+ }
+}
diff --git a/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.resx b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.resx
new file mode 100644
index 0000000..29dcb1b
--- /dev/null
+++ b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.resx
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root> \ No newline at end of file