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| author | Alex-TIMEHACK <[email protected]> | 2017-06-17 14:30:06 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-06-17 14:30:06 +0100 |
| commit | f50e7e4d857d98c6aa237b97ee026a309503d079 (patch) | |
| tree | 263aac19b832831def6f18cdaa0e34e82a30eb63 /TimeHACK.Main/OS/Win95/Win95Apps/Story | |
| parent | 05946bfb41f5d248e4f95e8f2dc4689a4a71edd0 (diff) | |
| parent | dcbf41b4070d46146fd6801a0f64161d4f570ec3 (diff) | |
| download | histacom2-f50e7e4d857d98c6aa237b97ee026a309503d079.tar.gz histacom2-f50e7e4d857d98c6aa237b97ee026a309503d079.tar.bz2 histacom2-f50e7e4d857d98c6aa237b97ee026a309503d079.zip | |
Merge pull request #96 from Alex-TIMEHACK/master
Done basically nothing
Diffstat (limited to 'TimeHACK.Main/OS/Win95/Win95Apps/Story')
| -rw-r--r-- | TimeHACK.Main/OS/Win95/Win95Apps/Story/Hack1.cs | 24 |
1 files changed, 19 insertions, 5 deletions
diff --git a/TimeHACK.Main/OS/Win95/Win95Apps/Story/Hack1.cs b/TimeHACK.Main/OS/Win95/Win95Apps/Story/Hack1.cs index 4a2c988..a8a1323 100644 --- a/TimeHACK.Main/OS/Win95/Win95Apps/Story/Hack1.cs +++ b/TimeHACK.Main/OS/Win95/Win95Apps/Story/Hack1.cs @@ -7,6 +7,7 @@ using System.Media; using System.Text; using System.Threading; using System.Threading.Tasks; +using System.Windows.Forms; using TimeHACK.Engine; namespace TimeHACK.OS.Win95.Win95Apps.Story @@ -21,20 +22,33 @@ namespace TimeHACK.OS.Win95.Win95Apps.Story // This is the very first story script! public void startObjective() { - + Thread terminalThread = new Thread(main); + terminalThread.Start(); + } + + public void main() + { wm.startWin95(term, "MS-DOS Prompt", null, true, true); term.WriteLine("192.168.0.1 Connecting..."); + + term.Invalidate(); + Application.DoEvents(); + Thread soundThread = new Thread(dialup_sound_play); soundThread.Start(); - soundThread.Join(); + soundThread.Join(); + term.WriteLine("192.168.0.1 Connected."); - } + Application.DoEvents(); + Boolean ended = false; + while (!ended) { + } + } public void dialup_sound_play() { - SoundPlayer dialup_sound; - + SoundPlayer dialup_sound; // Play Dial-up Sound Stream audio = Properties.Resources.modem_dial; dialup_sound = new SoundPlayer(audio); |
