diff options
| author | lempamo <[email protected]> | 2017-08-03 14:04:33 -0400 |
|---|---|---|
| committer | lempamo <[email protected]> | 2017-08-03 14:04:33 -0400 |
| commit | bb7118496a7e10c7aa34a4818a9b27d19bcf053d (patch) | |
| tree | 8c7ffbf113d0dc00674a858701b749f8e561bd50 /TimeHACK.Main/OS/Win95/Win95Apps/MineSweeper/WinClassicMinesweeper.cs | |
| parent | 75d4f6c762aa5582c6c95518eb226a840559cf74 (diff) | |
| download | histacom2-bb7118496a7e10c7aa34a4818a9b27d19bcf053d.tar.gz histacom2-bb7118496a7e10c7aa34a4818a9b27d19bcf053d.tar.bz2 histacom2-bb7118496a7e10c7aa34a4818a9b27d19bcf053d.zip | |
minesweeper lcd font
Diffstat (limited to 'TimeHACK.Main/OS/Win95/Win95Apps/MineSweeper/WinClassicMinesweeper.cs')
| -rw-r--r-- | TimeHACK.Main/OS/Win95/Win95Apps/MineSweeper/WinClassicMinesweeper.cs | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/TimeHACK.Main/OS/Win95/Win95Apps/MineSweeper/WinClassicMinesweeper.cs b/TimeHACK.Main/OS/Win95/Win95Apps/MineSweeper/WinClassicMinesweeper.cs index 53dd1b2..8714b65 100644 --- a/TimeHACK.Main/OS/Win95/Win95Apps/MineSweeper/WinClassicMinesweeper.cs +++ b/TimeHACK.Main/OS/Win95/Win95Apps/MineSweeper/WinClassicMinesweeper.cs @@ -20,6 +20,9 @@ namespace TimeHACK.OS.Win95.Win95Apps public WinClassicMinesweeper() { InitializeComponent(); + labelBombs.Font = new Font(TitleScreen.pfc.Families[2], 15, GraphicsUnit.Point); + labelTime.Font = new Font(TitleScreen.pfc.Families[2], 15, GraphicsUnit.Point); + panel1.Paint += (sender, args) => Paintbrush.PaintClassicBordersIndented(sender, args, 3); } private void GameTick(object sender, EventArgs e) { @@ -94,18 +97,27 @@ namespace TimeHACK.OS.Win95.Win95Apps private void timer1_Tick(object sender, EventArgs e) { - if(_game.win == true) + if (_game.win == true) { switch (level) { case ("easy"): - SaveSystem.CurrentSave.mineSweepE = _game.Time; + if (SaveSystem.CurrentSave.mineSweepE > _game.Time) + { + SaveSystem.CurrentSave.mineSweepE = _game.Time; + } break; case ("medium"): - SaveSystem.CurrentSave.mineSweepI = _game.Time; + if (SaveSystem.CurrentSave.mineSweepI > _game.Time) + { + SaveSystem.CurrentSave.mineSweepI = _game.Time; + } break; case ("hard"): - SaveSystem.CurrentSave.mineSweepH = _game.Time; + if (SaveSystem.CurrentSave.mineSweepH > _game.Time) + { + SaveSystem.CurrentSave.mineSweepH = _game.Time; + } break; } |
