diff options
| author | lempamo <[email protected]> | 2017-06-20 17:21:27 -0400 |
|---|---|---|
| committer | lempamo <[email protected]> | 2017-06-20 17:21:27 -0400 |
| commit | fc728100a39bff88215b0b21602afbda9ff6b00b (patch) | |
| tree | 5d99edd1c5320dc47872a829306a02641577543c /TimeHACK.Main/OS/Win2K | |
| parent | e83df06641d130fb979b562ab74e284f5952c9e0 (diff) | |
| parent | ffc4a480f23e38d58a3b4c940e3045237835a342 (diff) | |
| download | histacom2-fc728100a39bff88215b0b21602afbda9ff6b00b.tar.gz histacom2-fc728100a39bff88215b0b21602afbda9ff6b00b.tar.bz2 histacom2-fc728100a39bff88215b0b21602afbda9ff6b00b.zip | |
Merge remote-tracking branch 'refs/remotes/TimeHACKDevs/master'
Diffstat (limited to 'TimeHACK.Main/OS/Win2K')
| -rw-r--r-- | TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs | 364 | ||||
| -rw-r--r-- | TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.cs | 214 | ||||
| -rw-r--r-- | TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.resx | 244 |
3 files changed, 411 insertions, 411 deletions
diff --git a/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs index 7688ca0..e580b9c 100644 --- a/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs +++ b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs @@ -1,182 +1,182 @@ -namespace TimeHACK.OS.Win2K.Win2KApps -{ - partial class SurviveTheDay - { - /// <summary> - /// Required designer variable. - /// </summary> - private System.ComponentModel.IContainer components = null; - - /// <summary> - /// Clean up any resources being used. - /// </summary> - /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> - protected override void Dispose(bool disposing) - { - if (disposing && (components != null)) - { - components.Dispose(); - } - base.Dispose(disposing); - } - - #region Component Designer generated code - - /// <summary> - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// </summary> - private void InitializeComponent() - { - this.components = new System.ComponentModel.Container(); - this.words = new System.Windows.Forms.Label(); - this.time = new System.Windows.Forms.Label(); - this.button1 = new System.Windows.Forms.Button(); - this.button2 = new System.Windows.Forms.Button(); - this.button3 = new System.Windows.Forms.Button(); - this.button4 = new System.Windows.Forms.Button(); - this.button5 = new System.Windows.Forms.Button(); - this.gameoverlbl = new System.Windows.Forms.Label(); - this.timer1 = new System.Windows.Forms.Timer(this.components); - this.SuspendLayout(); - // - // words - // - this.words.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); - this.words.ForeColor = System.Drawing.Color.White; - this.words.Location = new System.Drawing.Point(35, 35); - this.words.Name = "words"; - this.words.Size = new System.Drawing.Size(568, 149); - this.words.TabIndex = 2; - this.words.Text = "Welcome to Survive The Day.\r\nYour goal is simple.\r\nMake it from 4 AM to midnight " + - "without dying.\r\nThe time will be displayed in the bottom right corner.\r\nGood luc" + - "k... you WILL need it."; - // - // time - // - this.time.Font = new System.Drawing.Font("Courier New", 12F, ((System.Drawing.FontStyle)((System.Drawing.FontStyle.Bold | System.Drawing.FontStyle.Italic))), System.Drawing.GraphicsUnit.Point, ((byte)(0))); - this.time.ForeColor = System.Drawing.Color.Red; - this.time.Location = new System.Drawing.Point(514, 409); - this.time.Name = "time"; - this.time.Size = new System.Drawing.Size(89, 19); - this.time.TabIndex = 3; - this.time.Text = "--:-- --"; - this.time.TextAlign = System.Drawing.ContentAlignment.MiddleRight; - // - // button1 - // - this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Flat; - this.button1.Font = new System.Drawing.Font("Courier New", 12F); - this.button1.ForeColor = System.Drawing.Color.White; - this.button1.Location = new System.Drawing.Point(35, 227); - this.button1.Name = "button1"; - this.button1.Size = new System.Drawing.Size(568, 28); - this.button1.TabIndex = 4; - this.button1.Tag = "start"; - this.button1.Text = "Play"; - this.button1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; - this.button1.UseVisualStyleBackColor = true; - this.button1.Click += new System.EventHandler(this.choice_click); - // - // button2 - // - this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat; - this.button2.Font = new System.Drawing.Font("Courier New", 12F); - this.button2.ForeColor = System.Drawing.Color.White; - this.button2.Location = new System.Drawing.Point(35, 261); - this.button2.Name = "button2"; - this.button2.Size = new System.Drawing.Size(568, 28); - this.button2.TabIndex = 5; - this.button2.Text = "--"; - this.button2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; - this.button2.UseVisualStyleBackColor = true; - this.button2.Visible = false; - this.button2.Click += new System.EventHandler(this.choice_click); - // - // button3 - // - this.button3.FlatStyle = System.Windows.Forms.FlatStyle.Flat; - this.button3.Font = new System.Drawing.Font("Courier New", 12F); - this.button3.ForeColor = System.Drawing.Color.White; - this.button3.Location = new System.Drawing.Point(35, 295); - this.button3.Name = "button3"; - this.button3.Size = new System.Drawing.Size(568, 28); - this.button3.TabIndex = 6; - this.button3.Text = "--"; - this.button3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; - this.button3.UseVisualStyleBackColor = true; - this.button3.Visible = false; - this.button3.Click += new System.EventHandler(this.choice_click); - // - // button4 - // - this.button4.FlatStyle = System.Windows.Forms.FlatStyle.Flat; - this.button4.Font = new System.Drawing.Font("Courier New", 12F); - this.button4.ForeColor = System.Drawing.Color.White; - this.button4.Location = new System.Drawing.Point(35, 329); - this.button4.Name = "button4"; - this.button4.Size = new System.Drawing.Size(568, 28); - this.button4.TabIndex = 7; - this.button4.Text = "--"; - this.button4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; - this.button4.UseVisualStyleBackColor = true; - this.button4.Visible = false; - this.button4.Click += new System.EventHandler(this.choice_click); - // - // button5 - // - this.button5.FlatStyle = System.Windows.Forms.FlatStyle.Flat; - this.button5.Font = new System.Drawing.Font("Courier New", 12F); - this.button5.ForeColor = System.Drawing.Color.White; - this.button5.Location = new System.Drawing.Point(35, 363); - this.button5.Name = "button5"; - this.button5.Size = new System.Drawing.Size(568, 28); - this.button5.TabIndex = 8; - this.button5.Text = "--"; - this.button5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; - this.button5.UseVisualStyleBackColor = true; - this.button5.Visible = false; - this.button5.Click += new System.EventHandler(this.choice_click); - // - // gameoverlbl - // - this.gameoverlbl.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold); - this.gameoverlbl.ForeColor = System.Drawing.Color.Red; - this.gameoverlbl.Location = new System.Drawing.Point(35, 192); - this.gameoverlbl.Name = "gameoverlbl"; - this.gameoverlbl.Size = new System.Drawing.Size(568, 21); - this.gameoverlbl.TabIndex = 10; - this.gameoverlbl.Text = "GAME OVER: No death, this shouldn\'t show in game!"; - this.gameoverlbl.Visible = false; - // - // SurviveTheDay - // - this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); - this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; - this.BackColor = System.Drawing.Color.Black; - this.Controls.Add(this.gameoverlbl); - this.Controls.Add(this.button5); - this.Controls.Add(this.button4); - this.Controls.Add(this.button3); - this.Controls.Add(this.button2); - this.Controls.Add(this.button1); - this.Controls.Add(this.time); - this.Controls.Add(this.words); - this.Name = "SurviveTheDay"; - this.Size = new System.Drawing.Size(635, 459); - this.ResumeLayout(false); - - } - - #endregion - private System.Windows.Forms.Label words; - private System.Windows.Forms.Label time; - private System.Windows.Forms.Button button1; - private System.Windows.Forms.Button button2; - private System.Windows.Forms.Button button3; - private System.Windows.Forms.Button button4; - private System.Windows.Forms.Button button5; - private System.Windows.Forms.Label gameoverlbl; - private System.Windows.Forms.Timer timer1; - } -} +namespace TimeHACK.OS.Win2K.Win2KApps
+{
+ partial class SurviveTheDay
+ {
+ /// <summary>
+ /// Required designer variable.
+ /// </summary>
+ private System.ComponentModel.IContainer components = null;
+
+ /// <summary>
+ /// Clean up any resources being used.
+ /// </summary>
+ /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Component Designer generated code
+
+ /// <summary>
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ /// </summary>
+ private void InitializeComponent()
+ {
+ this.components = new System.ComponentModel.Container();
+ this.words = new System.Windows.Forms.Label();
+ this.time = new System.Windows.Forms.Label();
+ this.button1 = new System.Windows.Forms.Button();
+ this.button2 = new System.Windows.Forms.Button();
+ this.button3 = new System.Windows.Forms.Button();
+ this.button4 = new System.Windows.Forms.Button();
+ this.button5 = new System.Windows.Forms.Button();
+ this.gameoverlbl = new System.Windows.Forms.Label();
+ this.timer1 = new System.Windows.Forms.Timer(this.components);
+ this.SuspendLayout();
+ //
+ // words
+ //
+ this.words.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
+ this.words.ForeColor = System.Drawing.Color.White;
+ this.words.Location = new System.Drawing.Point(35, 35);
+ this.words.Name = "words";
+ this.words.Size = new System.Drawing.Size(568, 149);
+ this.words.TabIndex = 2;
+ this.words.Text = "Welcome to Survive The Day.\r\nYour goal is simple.\r\nMake it from 4 AM to midnight " +
+ "without dying.\r\nThe time will be displayed in the bottom right corner.\r\nGood luc" +
+ "k... you WILL need it.";
+ //
+ // time
+ //
+ this.time.Font = new System.Drawing.Font("Courier New", 12F, ((System.Drawing.FontStyle)((System.Drawing.FontStyle.Bold | System.Drawing.FontStyle.Italic))), System.Drawing.GraphicsUnit.Point, ((byte)(0)));
+ this.time.ForeColor = System.Drawing.Color.Red;
+ this.time.Location = new System.Drawing.Point(514, 409);
+ this.time.Name = "time";
+ this.time.Size = new System.Drawing.Size(89, 19);
+ this.time.TabIndex = 3;
+ this.time.Text = "--:-- --";
+ this.time.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
+ //
+ // button1
+ //
+ this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button1.Font = new System.Drawing.Font("Courier New", 12F);
+ this.button1.ForeColor = System.Drawing.Color.White;
+ this.button1.Location = new System.Drawing.Point(35, 227);
+ this.button1.Name = "button1";
+ this.button1.Size = new System.Drawing.Size(568, 28);
+ this.button1.TabIndex = 4;
+ this.button1.Tag = "start";
+ this.button1.Text = "Play";
+ this.button1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+ this.button1.UseVisualStyleBackColor = true;
+ this.button1.Click += new System.EventHandler(this.choice_click);
+ //
+ // button2
+ //
+ this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button2.Font = new System.Drawing.Font("Courier New", 12F);
+ this.button2.ForeColor = System.Drawing.Color.White;
+ this.button2.Location = new System.Drawing.Point(35, 261);
+ this.button2.Name = "button2";
+ this.button2.Size = new System.Drawing.Size(568, 28);
+ this.button2.TabIndex = 5;
+ this.button2.Text = "--";
+ this.button2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+ this.button2.UseVisualStyleBackColor = true;
+ this.button2.Visible = false;
+ this.button2.Click += new System.EventHandler(this.choice_click);
+ //
+ // button3
+ //
+ this.button3.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button3.Font = new System.Drawing.Font("Courier New", 12F);
+ this.button3.ForeColor = System.Drawing.Color.White;
+ this.button3.Location = new System.Drawing.Point(35, 295);
+ this.button3.Name = "button3";
+ this.button3.Size = new System.Drawing.Size(568, 28);
+ this.button3.TabIndex = 6;
+ this.button3.Text = "--";
+ this.button3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+ this.button3.UseVisualStyleBackColor = true;
+ this.button3.Visible = false;
+ this.button3.Click += new System.EventHandler(this.choice_click);
+ //
+ // button4
+ //
+ this.button4.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button4.Font = new System.Drawing.Font("Courier New", 12F);
+ this.button4.ForeColor = System.Drawing.Color.White;
+ this.button4.Location = new System.Drawing.Point(35, 329);
+ this.button4.Name = "button4";
+ this.button4.Size = new System.Drawing.Size(568, 28);
+ this.button4.TabIndex = 7;
+ this.button4.Text = "--";
+ this.button4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+ this.button4.UseVisualStyleBackColor = true;
+ this.button4.Visible = false;
+ this.button4.Click += new System.EventHandler(this.choice_click);
+ //
+ // button5
+ //
+ this.button5.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button5.Font = new System.Drawing.Font("Courier New", 12F);
+ this.button5.ForeColor = System.Drawing.Color.White;
+ this.button5.Location = new System.Drawing.Point(35, 363);
+ this.button5.Name = "button5";
+ this.button5.Size = new System.Drawing.Size(568, 28);
+ this.button5.TabIndex = 8;
+ this.button5.Text = "--";
+ this.button5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+ this.button5.UseVisualStyleBackColor = true;
+ this.button5.Visible = false;
+ this.button5.Click += new System.EventHandler(this.choice_click);
+ //
+ // gameoverlbl
+ //
+ this.gameoverlbl.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold);
+ this.gameoverlbl.ForeColor = System.Drawing.Color.Red;
+ this.gameoverlbl.Location = new System.Drawing.Point(35, 192);
+ this.gameoverlbl.Name = "gameoverlbl";
+ this.gameoverlbl.Size = new System.Drawing.Size(568, 21);
+ this.gameoverlbl.TabIndex = 10;
+ this.gameoverlbl.Text = "GAME OVER: No death, this shouldn\'t show in game!";
+ this.gameoverlbl.Visible = false;
+ //
+ // SurviveTheDay
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.BackColor = System.Drawing.Color.Black;
+ this.Controls.Add(this.gameoverlbl);
+ this.Controls.Add(this.button5);
+ this.Controls.Add(this.button4);
+ this.Controls.Add(this.button3);
+ this.Controls.Add(this.button2);
+ this.Controls.Add(this.button1);
+ this.Controls.Add(this.time);
+ this.Controls.Add(this.words);
+ this.Name = "SurviveTheDay";
+ this.Size = new System.Drawing.Size(635, 459);
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+ private System.Windows.Forms.Label words;
+ private System.Windows.Forms.Label time;
+ private System.Windows.Forms.Button button1;
+ private System.Windows.Forms.Button button2;
+ private System.Windows.Forms.Button button3;
+ private System.Windows.Forms.Button button4;
+ private System.Windows.Forms.Button button5;
+ private System.Windows.Forms.Label gameoverlbl;
+ private System.Windows.Forms.Timer timer1;
+ }
+}
diff --git a/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.cs b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.cs index 7c8bbe7..f4b199f 100644 --- a/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.cs +++ b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.cs @@ -1,107 +1,107 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Drawing; -using System.Data; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using System.Windows.Forms; -using System.Media; -using System.Threading; -using Newtonsoft.Json.Linq; - -namespace TimeHACK.OS.Win2K.Win2KApps -{ - public partial class SurviveTheDay : UserControl - { - public SurviveTheDay() - { - InitializeComponent(); - } - - private void typer(string newtxt, string overtxt, bool over) - { - SoundPlayer beep = new SoundPlayer(Properties.Resources.std_beep); - SoundPlayer overbeep = new SoundPlayer(Properties.Resources.std_gobeep); - this.Invoke(new Action(() => - { - words.Text = ""; - gameoverlbl.Text = ""; - gameoverlbl.Show(); - })); - - foreach (char c in newtxt) - { - this.Invoke(new Action(() => - { - words.Text += c; - })); - beep.Play(); - Thread.Sleep(40); - } - - if (over) - { - Thread.Sleep(200); - foreach (char c in overtxt) - { - this.Invoke(new Action(() => - { - gameoverlbl.Text += c; - })); - overbeep.Play(); - Thread.Sleep(150); - } - } - this.Invoke(new Action(() => - { - if ((string)button1.Tag != "") button1.Show(); - if ((string)button2.Tag != "") button2.Show(); - if ((string)button3.Tag != "") button3.Show(); - if ((string)button4.Tag != "") button4.Show(); - if ((string)button5.Tag != "") button5.Show(); - })); - } - - private void choice_click(object sender, EventArgs e) - { - Button btn = sender as Button; - - if (btn.Tag == null | (string)btn.Tag == "") return; - if ((string)btn.Tag == "quit") - { - this.ParentForm.Close(); - return; - } - - JObject story = JObject.Parse(Properties.Resources.std_story); - JToken path = story[(string)btn.Tag]; - - button1.Text = (string)path["btn1txt"]; - button1.Tag = (string)path["btn1tag"]; - button1.Hide(); - button2.Text = (string)path["btn2txt"]; - button2.Tag = (string)path["btn2tag"]; - button2.Hide(); - button3.Text = (string)path["btn3txt"]; - button3.Tag = (string)path["btn3tag"]; - button3.Hide(); - button4.Text = (string)path["btn4txt"]; - button4.Tag = (string)path["btn4tag"]; - button4.Hide(); - button5.Text = (string)path["btn5txt"]; - button5.Tag = (string)path["btn5tag"]; - button5.Hide(); - - time.Text = (string)path["time"]; - - var t = new Thread(new ThreadStart(() => - { - typer((string)path["txt"], (string)path["overtxt"], (bool)path["over"]); - })); - t.IsBackground = true; - t.Start(); - } - } -} +using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Drawing;
+using System.Data;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using System.Media;
+using System.Threading;
+using Newtonsoft.Json.Linq;
+
+namespace TimeHACK.OS.Win2K.Win2KApps
+{
+ public partial class SurviveTheDay : UserControl
+ {
+ public SurviveTheDay()
+ {
+ InitializeComponent();
+ }
+
+ private void typer(string newtxt, string overtxt, bool over)
+ {
+ SoundPlayer beep = new SoundPlayer(Properties.Resources.std_beep);
+ SoundPlayer overbeep = new SoundPlayer(Properties.Resources.std_gobeep);
+ this.Invoke(new Action(() =>
+ {
+ words.Text = "";
+ gameoverlbl.Text = "";
+ gameoverlbl.Show();
+ }));
+
+ foreach (char c in newtxt)
+ {
+ this.Invoke(new Action(() =>
+ {
+ words.Text += c;
+ }));
+ beep.Play();
+ Thread.Sleep(40);
+ }
+
+ if (over)
+ {
+ Thread.Sleep(200);
+ foreach (char c in overtxt)
+ {
+ this.Invoke(new Action(() =>
+ {
+ gameoverlbl.Text += c;
+ }));
+ overbeep.Play();
+ Thread.Sleep(150);
+ }
+ }
+ this.Invoke(new Action(() =>
+ {
+ if ((string)button1.Tag != "") button1.Show();
+ if ((string)button2.Tag != "") button2.Show();
+ if ((string)button3.Tag != "") button3.Show();
+ if ((string)button4.Tag != "") button4.Show();
+ if ((string)button5.Tag != "") button5.Show();
+ }));
+ }
+
+ private void choice_click(object sender, EventArgs e)
+ {
+ Button btn = sender as Button;
+
+ if (btn.Tag == null | (string)btn.Tag == "") return;
+ if ((string)btn.Tag == "quit")
+ {
+ this.ParentForm.Close();
+ return;
+ }
+
+ JObject story = JObject.Parse(Properties.Resources.std_story);
+ JToken path = story[(string)btn.Tag];
+
+ button1.Text = (string)path["btn1txt"];
+ button1.Tag = (string)path["btn1tag"];
+ button1.Hide();
+ button2.Text = (string)path["btn2txt"];
+ button2.Tag = (string)path["btn2tag"];
+ button2.Hide();
+ button3.Text = (string)path["btn3txt"];
+ button3.Tag = (string)path["btn3tag"];
+ button3.Hide();
+ button4.Text = (string)path["btn4txt"];
+ button4.Tag = (string)path["btn4tag"];
+ button4.Hide();
+ button5.Text = (string)path["btn5txt"];
+ button5.Tag = (string)path["btn5tag"];
+ button5.Hide();
+
+ time.Text = (string)path["time"];
+
+ var t = new Thread(new ThreadStart(() =>
+ {
+ typer((string)path["txt"], (string)path["overtxt"], (bool)path["over"]);
+ }));
+ t.IsBackground = true;
+ t.Start();
+ }
+ }
+}
diff --git a/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.resx b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.resx index 1f666f2..aac33d5 100644 --- a/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.resx +++ b/TimeHACK.Main/OS/Win2K/Win2KApps/SurviveTheDay.resx @@ -1,123 +1,123 @@ -<?xml version="1.0" encoding="utf-8"?> -<root> - <!-- - Microsoft ResX Schema - - Version 2.0 - - The primary goals of this format is to allow a simple XML format - that is mostly human readable. The generation and parsing of the - various data types are done through the TypeConverter classes - associated with the data types. - - Example: - - ... ado.net/XML headers & schema ... - <resheader name="resmimetype">text/microsoft-resx</resheader> - <resheader name="version">2.0</resheader> - <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> - <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> - <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> - <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> - <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> - <value>[base64 mime encoded serialized .NET Framework object]</value> - </data> - <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> - <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> - <comment>This is a comment</comment> - </data> - - There are any number of "resheader" rows that contain simple - name/value pairs. - - Each data row contains a name, and value. The row also contains a - type or mimetype. Type corresponds to a .NET class that support - text/value conversion through the TypeConverter architecture. - Classes that don't support this are serialized and stored with the - mimetype set. - - The mimetype is used for serialized objects, and tells the - ResXResourceReader how to depersist the object. This is currently not - extensible. For a given mimetype the value must be set accordingly: - - Note - application/x-microsoft.net.object.binary.base64 is the format - that the ResXResourceWriter will generate, however the reader can - read any of the formats listed below. - - mimetype: application/x-microsoft.net.object.binary.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.soap.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Soap.SoapFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.bytearray.base64 - value : The object must be serialized into a byte array - : using a System.ComponentModel.TypeConverter - : and then encoded with base64 encoding. - --> - <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> - <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> - <xsd:element name="root" msdata:IsDataSet="true"> - <xsd:complexType> - <xsd:choice maxOccurs="unbounded"> - <xsd:element name="metadata"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" /> - </xsd:sequence> - <xsd:attribute name="name" use="required" type="xsd:string" /> - <xsd:attribute name="type" type="xsd:string" /> - <xsd:attribute name="mimetype" type="xsd:string" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="assembly"> - <xsd:complexType> - <xsd:attribute name="alias" type="xsd:string" /> - <xsd:attribute name="name" type="xsd:string" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="data"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> - <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> - <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="resheader"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" /> - </xsd:complexType> - </xsd:element> - </xsd:choice> - </xsd:complexType> - </xsd:element> - </xsd:schema> - <resheader name="resmimetype"> - <value>text/microsoft-resx</value> - </resheader> - <resheader name="version"> - <value>2.0</value> - </resheader> - <resheader name="reader"> - <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <resheader name="writer"> - <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> - <value>17, 17</value> - </metadata> +<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
+ <value>17, 17</value>
+ </metadata>
</root>
\ No newline at end of file |
