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authorAlex-TIMEHACK <[email protected]>2017-05-20 13:42:23 +0100
committerGitHub <[email protected]>2017-05-20 13:42:23 +0100
commit9af6e5bbff5138a4140958968affc79ec3447139 (patch)
tree92f79c16d75b779fa20e24844b7739c0fec51568 /TimeHACK.Main/NewGameDialog.cs
parenteafc3296a00d057b3adb4af08b2320d2de1f1d52 (diff)
parentc322a51694c130f036df17ec3027a5b30eb9472c (diff)
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Merge pull request #74 from Alex-TIMEHACK/master
Added my SaveSystem!
Diffstat (limited to 'TimeHACK.Main/NewGameDialog.cs')
-rw-r--r--TimeHACK.Main/NewGameDialog.cs42
1 files changed, 0 insertions, 42 deletions
diff --git a/TimeHACK.Main/NewGameDialog.cs b/TimeHACK.Main/NewGameDialog.cs
deleted file mode 100644
index 0d95aff..0000000
--- a/TimeHACK.Main/NewGameDialog.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Data;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using System.Windows.Forms;
-using TimeHACK.Engine;
-using Newtonsoft.Json;
-
-namespace TimeHACK
-{
- public partial class NewGameDialog : Form
- {
- public NewGameDialog()
- {
- InitializeComponent();
- }
-
- private void btnHelp_Click(object sender, EventArgs e)
- {
- MessageBox.Show("You can choose a profile name - this will create a new profile! Whenever you want to Load a game, click 'Load Game' and then choose a profile (You can have as many prfiles as you want)");
- }
-
- private void btnCancl_Click(object sender, EventArgs e)
- {
- this.Close();
- }
-
- private void btnInfo_Click(object sender, EventArgs e)
- {
- MessageBox.Show("The game's profiles are stored in C:/TimeHACK/Profiles - the rest is for you to figure out!");
- }
-
- private void btnOk_Click(object sender, EventArgs e)
- {
-
- }
- }
-}