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authorMichael <[email protected]>2017-05-07 20:04:31 -0400
committerMichael <[email protected]>2017-05-07 20:04:31 -0400
commit9e2582cd3f5b2bf6f3e8c2d6434ab06ea97832a7 (patch)
tree21a0103d5d44aeffe26fe0dd0f3253b2dd4e5957 /TimeHACK.Engine/SaveSystem.cs
parent1220d4d995b1cf0c64e0a38e33a81f96c699858f (diff)
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Implement a proper save system
Diffstat (limited to 'TimeHACK.Engine/SaveSystem.cs')
-rw-r--r--TimeHACK.Engine/SaveSystem.cs87
1 files changed, 87 insertions, 0 deletions
diff --git a/TimeHACK.Engine/SaveSystem.cs b/TimeHACK.Engine/SaveSystem.cs
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+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Newtonsoft.Json;
+
+namespace TimeHACK.Engine
+{
+ public static class SaveSystem
+ {
+ public static Save CurrentSave { get; private set; }
+
+ public static string GameDirectory
+ {
+ get
+ {
+ return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "TimeHACK");
+ }
+ }
+
+ public static string ProfileDirectory
+ {
+ get
+ {
+ return Path.Combine(GameDirectory, "Profiles");
+ }
+ }
+
+ public static bool LoadSave()
+ {
+ if(File.Exists(Path.Combine(ProfileDirectory, "user.save")))
+ {
+ //Read base64 string from file
+ string b64 = File.ReadAllText(Path.Combine(ProfileDirectory, "user.save"));
+ //Get Unicode byte array
+ byte[] bytes = Convert.FromBase64String(b64);
+ //Decode the Unicode
+ string json = Encoding.UTF8.GetString(bytes);
+ //Deserialize save object.
+ CurrentSave = JsonConvert.DeserializeObject<Save>(json);
+ return true;
+ }
+ else
+ {
+ NewGame();
+ return false;
+ }
+ }
+
+ public static void NewGame()
+ {
+ //TODO: User must set a username....somehow
+ if (!Directory.Exists(GameDirectory))
+ Directory.CreateDirectory(GameDirectory);
+
+ if (!Directory.Exists(ProfileDirectory))
+ Directory.CreateDirectory(ProfileDirectory);
+
+ var save = new Save();
+ save.ExperiencedStories = new List<string>();
+ save.InstalledPrograms = new Dictionary<string, bool>();
+ CurrentSave = save;
+ SaveGame();
+ }
+
+ public static void SaveGame()
+ {
+ //Serialize the save to JSON.
+ string json = JsonConvert.SerializeObject(CurrentSave);
+ //Get JSON bytes (Unicode format).
+ var bytes = Encoding.UTF8.GetBytes(json);
+ //Encode the array into Base64.
+ string b64 = Convert.ToBase64String(bytes);
+ //Write to disk.
+ File.WriteAllText(Path.Combine(ProfileDirectory, "user.save"), b64);
+ }
+ }
+
+ public class Save
+ {
+ public string Username { get; set; }
+ public Dictionary<string, bool> InstalledPrograms { get; set; }
+ public List<string> ExperiencedStories { get; set; }
+ }
+}