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| author | lempamo <[email protected]> | 2017-08-23 13:38:40 -0400 |
|---|---|---|
| committer | lempamo <[email protected]> | 2017-08-23 13:38:40 -0400 |
| commit | 3306d36ecbc024775972e5cf7971b2a7a70671d0 (patch) | |
| tree | 0a79e67b6723a8c75ffd66c7828bdd0ebb1bf74d /Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs | |
| parent | 99fef5c57360f07259fc86f433bed8a9ab59c48e (diff) | |
| download | histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.tar.gz histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.tar.bz2 histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.zip | |
Renaming the game!
Diffstat (limited to 'Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs')
| -rw-r--r-- | Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs b/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs new file mode 100644 index 0000000..604f65a --- /dev/null +++ b/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs @@ -0,0 +1,182 @@ +namespace Histacom2.OS.Win2K.Win2KApps +{ + partial class SurviveTheDay + { + /// <summary> + /// Required designer variable. + /// </summary> + private System.ComponentModel.IContainer components = null; + + /// <summary> + /// Clean up any resources being used. + /// </summary> + /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Component Designer generated code + + /// <summary> + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// </summary> + private void InitializeComponent() + { + this.components = new System.ComponentModel.Container(); + this.words = new System.Windows.Forms.Label(); + this.time = new System.Windows.Forms.Label(); + this.button1 = new System.Windows.Forms.Button(); + this.button2 = new System.Windows.Forms.Button(); + this.button3 = new System.Windows.Forms.Button(); + this.button4 = new System.Windows.Forms.Button(); + this.button5 = new System.Windows.Forms.Button(); + this.gameoverlbl = new System.Windows.Forms.Label(); + this.timer1 = new System.Windows.Forms.Timer(this.components); + this.SuspendLayout(); + // + // words + // + this.words.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); + this.words.ForeColor = System.Drawing.Color.White; + this.words.Location = new System.Drawing.Point(35, 35); + this.words.Name = "words"; + this.words.Size = new System.Drawing.Size(568, 149); + this.words.TabIndex = 2; + this.words.Text = "Welcome to Survive The Day.\r\nYour goal is simple.\r\nMake it from 4 AM to midnight " + + "without dying.\r\nThe time will be displayed in the bottom right corner.\r\nGood luc" + + "k... you WILL need it."; + // + // time + // + this.time.Font = new System.Drawing.Font("Courier New", 12F, ((System.Drawing.FontStyle)((System.Drawing.FontStyle.Bold | System.Drawing.FontStyle.Italic))), System.Drawing.GraphicsUnit.Point, ((byte)(0))); + this.time.ForeColor = System.Drawing.Color.Red; + this.time.Location = new System.Drawing.Point(514, 409); + this.time.Name = "time"; + this.time.Size = new System.Drawing.Size(89, 19); + this.time.TabIndex = 3; + this.time.Text = "--:-- --"; + this.time.TextAlign = System.Drawing.ContentAlignment.MiddleRight; + // + // button1 + // + this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.button1.Font = new System.Drawing.Font("Courier New", 12F); + this.button1.ForeColor = System.Drawing.Color.White; + this.button1.Location = new System.Drawing.Point(35, 227); + this.button1.Name = "button1"; + this.button1.Size = new System.Drawing.Size(568, 28); + this.button1.TabIndex = 4; + this.button1.Tag = "start"; + this.button1.Text = "Play"; + this.button1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + this.button1.UseVisualStyleBackColor = true; + this.button1.Click += new System.EventHandler(this.choice_click); + // + // cancelButton + // + this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.button2.Font = new System.Drawing.Font("Courier New", 12F); + this.button2.ForeColor = System.Drawing.Color.White; + this.button2.Location = new System.Drawing.Point(35, 261); + this.button2.Name = "cancelButton"; + this.button2.Size = new System.Drawing.Size(568, 28); + this.button2.TabIndex = 5; + this.button2.Text = "--"; + this.button2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + this.button2.UseVisualStyleBackColor = true; + this.button2.Visible = false; + this.button2.Click += new System.EventHandler(this.choice_click); + // + // button3 + // + this.button3.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.button3.Font = new System.Drawing.Font("Courier New", 12F); + this.button3.ForeColor = System.Drawing.Color.White; + this.button3.Location = new System.Drawing.Point(35, 295); + this.button3.Name = "button3"; + this.button3.Size = new System.Drawing.Size(568, 28); + this.button3.TabIndex = 6; + this.button3.Text = "--"; + this.button3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + this.button3.UseVisualStyleBackColor = true; + this.button3.Visible = false; + this.button3.Click += new System.EventHandler(this.choice_click); + // + // button4 + // + this.button4.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.button4.Font = new System.Drawing.Font("Courier New", 12F); + this.button4.ForeColor = System.Drawing.Color.White; + this.button4.Location = new System.Drawing.Point(35, 329); + this.button4.Name = "button4"; + this.button4.Size = new System.Drawing.Size(568, 28); + this.button4.TabIndex = 7; + this.button4.Text = "--"; + this.button4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + this.button4.UseVisualStyleBackColor = true; + this.button4.Visible = false; + this.button4.Click += new System.EventHandler(this.choice_click); + // + // button5 + // + this.button5.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.button5.Font = new System.Drawing.Font("Courier New", 12F); + this.button5.ForeColor = System.Drawing.Color.White; + this.button5.Location = new System.Drawing.Point(35, 363); + this.button5.Name = "button5"; + this.button5.Size = new System.Drawing.Size(568, 28); + this.button5.TabIndex = 8; + this.button5.Text = "--"; + this.button5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + this.button5.UseVisualStyleBackColor = true; + this.button5.Visible = false; + this.button5.Click += new System.EventHandler(this.choice_click); + // + // gameoverlbl + // + this.gameoverlbl.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold); + this.gameoverlbl.ForeColor = System.Drawing.Color.Red; + this.gameoverlbl.Location = new System.Drawing.Point(35, 192); + this.gameoverlbl.Name = "gameoverlbl"; + this.gameoverlbl.Size = new System.Drawing.Size(568, 21); + this.gameoverlbl.TabIndex = 10; + this.gameoverlbl.Text = "GAME OVER: No death, this shouldn\'t show in game!"; + this.gameoverlbl.Visible = false; + // + // SurviveTheDay + // + this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.BackColor = System.Drawing.Color.Black; + this.Controls.Add(this.gameoverlbl); + this.Controls.Add(this.button5); + this.Controls.Add(this.button4); + this.Controls.Add(this.button3); + this.Controls.Add(this.button2); + this.Controls.Add(this.button1); + this.Controls.Add(this.time); + this.Controls.Add(this.words); + this.Name = "SurviveTheDay"; + this.Size = new System.Drawing.Size(635, 459); + this.ResumeLayout(false); + + } + + #endregion + private System.Windows.Forms.Label words; + private System.Windows.Forms.Label time; + private System.Windows.Forms.Button button1; + private System.Windows.Forms.Button button2; + private System.Windows.Forms.Button button3; + private System.Windows.Forms.Button button4; + private System.Windows.Forms.Button button5; + private System.Windows.Forms.Label gameoverlbl; + private System.Windows.Forms.Timer timer1; + } +} |
