/* * MIT License * * Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json; namespace ShiftOS.Engine { public class Story { public static void Start(string stid) { foreach (var exec in System.IO.Directory.GetFiles(Environment.CurrentDirectory)) { if(exec.EndsWith(".exe") || exec.EndsWith(".dll")) { try { if (SaveSystem.CurrentSave.StoriesExperienced == null) SaveSystem.CurrentSave.StoriesExperienced = new List(); var asm = Assembly.LoadFile(exec); foreach(var type in asm.GetTypes()) { foreach(var mth in type.GetMethods(BindingFlags.Public | BindingFlags.Static)) { foreach(var attrib in mth.GetCustomAttributes(false)) { if(attrib is StoryAttribute) { var story = attrib as StoryAttribute; if(story.StoryID == stid) { mth.Invoke(null, null); SaveSystem.CurrentSave.StoriesExperienced.Add(stid); return; } } } } } } catch (Exception ex) { throw ex; } } } #if DEBUG throw new ArgumentException("Story ID not found: " + stid + " - Talk to Michael. NOW."); #else Debug.Print("No such story: " + stid); #endif } public static void RunFromInternalResource(string resource_id) { var t = typeof(Properties.Resources); foreach(var prop in t.GetProperties(System.Reflection.BindingFlags.NonPublic | BindingFlags.Static)) { if(prop.Name == resource_id) { if(prop.PropertyType == typeof(string)) { WriteStory(prop.GetValue(null) as string); return; } } } throw new ArgumentException("Couldn't find resource ID inside the engine: " + resource_id); } public string Character { get; set; } public List Lines { get; set; } public static void Start() { Console.WriteLine(); if(SaveSystem.CurrentSave.StoryPosition == 5) { StartDevXLies(); } } public static void StartDevXLies() { int chatProgress = 0; //bool LoopStuck = false; string textToWrite = ""; const int TYPE_SPEED_MS = 45; bool done = false; bool write = true; while (done == false) { write = true; switch (chatProgress) { case 0: textToWrite = "User joined: @" + SaveSystem.CurrentSave.Username; break; case 1: textToWrite = $"Hello, {SaveSystem.CurrentSave.Username}."; break; case 2: //If C:\ShiftOS doesn't exist the player won't notice this is here. if (Directory.Exists(Paths.GetPath("classic"))) { textToWrite = "I see you've participated in my previous ShiftOS experiment. Welcome back, Shifter. I assume you know lots about ShiftOS, but there are some updates I have to tell you."; } else { write = false; } break; case 3: //DevX hates ShiftOS-Next secretly. if (Directory.Exists(Paths.GetPath("classic") + "-Next")) { textToWrite = "Hmmmm.... looking at my sentience records, I see you've participated in ShiftOS-Next. This is gonna be difficult."; } else { write = false; } break; case 4: textToWrite = "There's a lot that has changed within ShiftOS."; break; case 5: textToWrite = "First off, I want to tell you a bit about myself in case you don't already know."; break; case 6: textToWrite = "My name is DevX. I am the architect of ShiftOS. I have chosen you to take part in helping me out with it."; break; case 7: textToWrite = "You see, in my past attempts it has all been about an evolving operating system and seeing how the users work with it..."; break; case 8: textToWrite = "Almost one hundred percent of the time, people have found out it was an experiment and they could simply return to their regular system with a specific upgrade."; break; case 9: textToWrite = "But now, I want to try something different - something unique."; break; case 10: textToWrite = "ShiftOS is the same as it has been in my previous attempts, but now, your goal is to gain as much wealth and power as possible."; break; case 11: textToWrite = "Right now you are inside my segregation LAN. Only you and me exist within this domain. You are free from other users unless I create them."; break; case 12: textToWrite = "Since you have proved your sentience, I have a task for you outside the segregation LAN."; break; case 13: textToWrite = "But first... you need to be taught a few things."; break; case 14: textToWrite = "First off, when I bring you into my multi-user domain, you'll first want to establish as much wealth as possible."; break; case 15: textToWrite = "Wealth comes in the form of Codepoints - a currency used among users of the multi-user domain."; break; case 16: textToWrite = @"You can get Codepoints by doing the following: - Stealing them from other users - Extracting them from inactive/unverified sentiences - Using specific scripts/programs within ShiftOS - Creating paid scripts/applications within ShiftOS"; break; case 17: textToWrite = "You can use Codepoints to buy upgrades using the 'shiftorium.buy' command, or you can use them to pay other users, or scripts."; break; case 18: textToWrite = "Within the multi-user domain you are free to do whatever you want. Larcany, theft, deceiving, lies, and distribution of malware is permitted under my watch."; break; case 19: textToWrite = "Do whatever you have to to get Codepoints."; break; case 20: textToWrite = "Then use them to make yourself stronger by buying upgrades at the shiftorium."; break; case 21: textToWrite = "If you want to get a bit devious within the multi-user domain, look around for scripts that will expose user account information."; break; case 22: textToWrite = "Or just spread a virus around the mud."; break; case 23: textToWrite = "Or you can be the 'good' guy and stop these attacks and gain the trust of other users."; break; case 24: textToWrite = "It's up to you. Just, don't mess with my system. You won't want me coming to you after that. I'm watching."; break; case 25: textToWrite = "User left chat: @" + SaveSystem.CurrentSave.Username; done = true; SaveSystem.CurrentSave.StoryPosition++; TerminalBackend.InvokeCommand("sos.save"); break; } if (write == true) { Console.WriteLine(); Console.Write("DevX: "); foreach(char c in textToWrite) { Console.Beep(750, TYPE_SPEED_MS); if (c == '\n') { } else if (c == '\r') { Console.WriteLine(); } else { Console.Write(c); } } Thread.Sleep(1000); } chatProgress += 1; } } public static void WriteStory(string json) { var thread = new Thread(new ThreadStart(() => { var story = JsonConvert.DeserializeObject(json); const int TYPESPEED = 45; foreach (var line in story.Lines) { var localized = Localization.Parse(line); if (line.StartsWith("cmd:")) { string[] cmdsplit = line.Replace("cmd:", "").Split(' '); switch (cmdsplit[0]) { case "givecp": SaveSystem.TransferCodepointsFrom(story.Character, Convert.ToInt32(cmdsplit[1])); break; } } else { Console.Write(story.Character + ": "); foreach (var c in localized) { Console.Beep(1024, TYPESPEED); if (c == '\r') { } else if (c == '\n') Console.WriteLine(); else Console.Write(c); } Console.WriteLine(); Thread.Sleep(1000); } } Console.Write($"{SaveSystem.CurrentSave.Username}@{SaveSystem.CurrentSave.SystemName}:~$ "); })); thread.IsBackground = true; thread.Start(); } } [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)] public class StoryAttribute : Attribute { /// /// Creates a new instance of the attribute. /// /// The ID of this story plot. /// /// /// The is used to turn a static, public method into a story element. Using the specified argument, the ShiftOS Engine can determine whether this plot has already been experienced, and using the classes, the ID is treated as a special Shiftorium upgrade, and you can use the attribute as well as the various other ways of determining whether a Shiftorium upgrade is installed to determine if this plot has been experienced. /// /// public StoryAttribute(string id) { StoryID = id; } public string StoryID { get; private set; } } }