#define NOSOUND using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using NAudio; using NAudio.Wave; namespace ShiftOS.Engine { public static class AudioManager { private static WaveOut _out = null; private static AudioFileReader _reader = null; private static IAudioProvider _provider = null; private static bool _running = true; public static void Init(IAudioProvider _p) { #if !NOSOUND _provider = _p; AppearanceManager.OnExit += () => { _running = false; _out?.Stop(); _reader?.Dispose(); _out?.Dispose(); System.IO.File.Delete("temp.mp3"); }; var t = new Thread(() => { SaveSystem.GameReady += () => { while(_out == null) { } _out.Volume = _provider.Volume; }; Random rnd = new Random(); while(_running == true) { int track = rnd.Next(0, _provider.Count); byte[] mp3 = _provider.GetTrack(track); System.IO.File.WriteAllBytes("temp.mp3", mp3); _reader = new AudioFileReader("temp.mp3"); _out = new WaveOut(); _out.Init(_reader); _out.Volume = _provider.Volume; _out.Play(); while(_out.PlaybackState == PlaybackState.Playing) { Thread.Sleep(5000); //even when the player isn't playing, this will give a good delay between songs. } _reader.Dispose(); _out.Dispose(); } }); t.IsBackground = true; t.Start(); #endif } public static void SetVolume(float volume) { _provider.Volume = volume; //persist between songs _out.Volume = volume; } internal static void Kill() { _running = false; _out.Stop(); _out.Dispose(); _reader.Dispose(); } } public interface IAudioProvider { /// /// Gets a byte[] array corresponding to an MP3 track given an index. /// /// A track index to use when finding the right track. /// The MP3 byte[] array. byte[] GetTrack(int index); /// /// Gets the 1-based count of all available tracks. /// int Count { get; } /// /// Gets or sets the track player's volume. /// float Volume { get; set; } } }