/* * MIT License * * Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using ShiftOS.Engine; namespace ShiftOS.WinForms.Applications { [Launcher("ShiftSweeper", true, "al_shiftsweeper", "Games")] [RequiresUpgrade("shiftsweeper")] [WinOpen("shiftsweeper")] [DefaultIcon("iconShiftSweeper")] public partial class ShiftSweeper : UserControl, IShiftOSWindow { int[,] game; int[,] currentGame; bool gameCreated = false; int gameBombCount; int currentGameWidth; int currentGameHeight; private static readonly Random random = new Random(); Size tileSize; Dictionary buttonImages = new Dictionary(){ {-3, "?" }, {-2, ">" }, {-1, "#" }, {0, " " }, {1, "1" }, {2, "2" }, {3, "3" }, {4, "4" }, {5, "5" }, {6, "6" }, {7, "7" }, {8, "8" }, {9, "9" } }; const int QUESTIONED = -3; const int FLAGGED = -2; const int UNDISCOVERED = -1; const int REMOVE = -10; public ShiftSweeper() { InitializeComponent(); } public void OnLoad() { buttonEasy.Visible = true; buttonMedium.Visible = ShiftoriumFrontend.UpgradeInstalled("shiftsweeper_medium"); buttonHard.Visible = ShiftoriumFrontend.UpgradeInstalled("shiftsweeper_hard"); } public void OnSkinLoad() { } public bool OnUnload() { return true; } public void OnUpgrade() { } public void startGame(int w, int h, int b) { if (gamePanel.RowCount > w || gamePanel.ColumnCount > h) { for (int y = 0; y < gamePanel.ColumnCount; y++) { for (int x = 0; x < gamePanel.RowCount; x++) { updateTile(x, y, REMOVE); } } } gamePanel.RowCount = w; gamePanel.ColumnCount = h; game = new int[w, h]; currentGame = new int[w, h]; tileSize = new Size(23, 23); gameCreated = false; currentGameWidth = w; currentGameHeight = h; gameBombCount = b; for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { updateTile(x, y, UNDISCOVERED); } } } public void updateTile(int x, int y, int type) { Button tile = new Button(); if (type == REMOVE) { } else { tile.Text = buttonImages[type]; tile.MouseUp += new MouseEventHandler(tile_Click); tile.Size = tileSize; currentGame[x, y] = type; } var controlToRemove = gamePanel.GetControlFromPosition(y, x); if (controlToRemove != null) gamePanel.Controls.Remove(controlToRemove); if (type != REMOVE) gamePanel.Controls.Add(tile, y, x); } private void tile_Click(object sender, EventArgs ee) { MouseEventArgs e = (MouseEventArgs)ee; Control sen = (Control)sender; TableLayoutPanelCellPosition tilePos = gamePanel.GetPositionFromControl(sen); if (e.Button == MouseButtons.Left) { revealTile(tilePos.Row, tilePos.Column); } else if (e.Button == MouseButtons.Right) { toggleTileFlag(tilePos.Row, tilePos.Column); } else if (e.Button == MouseButtons.Middle) { toggleTileQuestionMark(tilePos.Row, tilePos.Column); } } private void createGameIfNotExists(int x, int y) { createGameIfNotExists(); /*int i = 0; while (getBombCountInArea(x,y) != 0) { i++; if(i > 1000) { // alert HUH IT DOESN"T SEEM LIKE THE NUMBERS YOU USED ARE CORRECT ARE YOU SURE THAT"S POSSIBEL break; } createGameIfNotExists(); }*/ } private void createGameIfNotExists() { if (!gameCreated) { for (int b = 0; b < gameBombCount; b++) { // place bombs game[random.Next(0, currentGameWidth), random.Next(0, currentGameHeight)] = 9; } gameCreated = true; } } private int getBombCountInArea(int x, int y) { createGameIfNotExists(x, y); if (game[x, y] == 9) return 9; int count = 0; int w = currentGameWidth - 1; int h = currentGameHeight - 1; if (x > 0) count += game[x - 1, y] == 9 ? 1 : 0; if (y > 0) count += game[x, y - 1] == 9 ? 1 : 0; if (x < w) count += game[x + 1, y] == 9 ? 1 : 0; if (y < h) count += game[x, y + 1] == 9 ? 1 : 0; if (x > 0 && y > 0) count += game[x - 1, y - 1] == 9 ? 1 : 0; if (x < w && y < h) count += game[x + 1, y + 1] == 9 ? 1 : 0; if (x < w && y > 0) count += game[x + 1, y - 1] == 9 ? 1 : 0; if (x > 0 && y < h) count += game[x - 1, y + 1] == 9 ? 1 : 0; return count; } private void revealTile(int x, int y) { createGameIfNotExists(x, y); int bombs = getBombCountInArea(x, y); int previousBombs = currentGame[x, y]; updateTile(x, y, bombs); if (bombs == 0 && previousBombs == UNDISCOVERED) { int w = currentGameWidth - 1; int h = currentGameHeight - 1; if (x > 0) revealTile(x - 1, y); if (y > 0) revealTile(x, y - 1); if (x < w) revealTile(x + 1, y); if (y < h) revealTile(x, y + 1); if (x > 0 && y > 0) revealTile(x - 1, y - 1); if (x < w && y < h) revealTile(x + 1, y + 1); if (x < w && y > 0) revealTile(x + 1, y - 1); if (x > 0 && y < h) revealTile(x - 1, y + 1); } } private void toggleTileFlag(int x, int y) { if(currentGame[x,y] == UNDISCOVERED) { updateTile(x, y, FLAGGED); } else if(currentGame[x, y] == FLAGGED) { updateTile(x, y, UNDISCOVERED); } } private void toggleTileQuestionMark(int x, int y) { if (currentGame[x, y] == UNDISCOVERED) { updateTile(x, y, QUESTIONED); } else if (currentGame[x, y] == QUESTIONED) { updateTile(x, y, UNDISCOVERED); } } private void buttonEasy_Click(object sender, EventArgs e) { startGame(10, 10, 10); } private void buttonMedium_Click(object sender, EventArgs e) { startGame(11, 11, 11); } private void buttonHard_Click(object sender, EventArgs e) { startGame(12, 12, 12); } private void panelGameStatus_Click(object sender, EventArgs e) { } private void gamePanel_Paint(object sender, PaintEventArgs e) { } } }