| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-06-20 | I'm living on the island of Floating Point. | Michael | |
| 2017-06-20 | fix image size display colors | Michael | |
| 2017-06-20 | move zoom, undo/redo and file io in artpad to menu | Michael | |
| 2017-06-20 | put this back when "fonts" exists | RogueAI42 | |
| 2017-06-19 | Are you fucking serious? | Michael | |
| "adress_book" THE WORD "ADDRESS" WAS SPELLED CORRECTLY LITERALLY 10 CHARACTERS TO THE LEFT... COME ON MAN... | |||
| 2017-06-19 | fix language persistence bug | Michael | |
| 2017-06-19 | trisheet basics | william341 | |
| 2017-06-19 | Merge pull request #132 from ComputeLinux/master | Michael VanOverbeek | |
| Fix tutorial | |||
| 2017-06-19 | Start work on French translation. | Michael | |
| 2017-06-19 | store languages in appdata | Michael | |
| 2017-06-19 | extra loading joke | RogueAI42 | |
| 2017-06-19 | made MindBlow wayyy faster | RogueAI42 | |
| More threads. More responsive. The IBFListener calls don't wait for the WinForms updates to finish now. They put changes onto a few variables using a lock and then activate a dormant thread to actually run those on the worker thread. Once it's done, that dormant thread goes back to waiting for an AutoResetEvent to fire that tells it when there's actually work to do. So it shouldn't chew up any CPU. I found out about this object working on this project and now I want to find everywhere in the game that uses a while loop to wait for stuff, and replace it with this. | |||
| 2017-06-19 | Fixed keyboard input & instruction pointer display | RogueAI42 | |
| 2017-06-19 | MindBlow tweaks | RogueAI42 | |
| * MindBlow now lets you reset memory before you start a new program, and kill one that is still executing * The MindBlow site now uses the correct button theme | |||
| 2017-06-18 | fix | william341 | |
| 2017-06-18 | Fix tutorial | william341 | |
| 2017-06-18 | derp | william341 | |
| 2017-06-18 | Add missing strings | william341 | |
| 2017-06-18 | Localize BIOS screen. | Michael | |
| 2017-06-19 | Merge pull request #130 from ComputeLinux/master | Michael VanOverbeek | |
| Make a better loading screen | |||
| 2017-06-18 | Localize a lot of the window titles | Michael | |
| 2017-06-18 | bios screen YAYS | william341 | |
| 2017-06-18 | move terminal commands out of the engine | Michael | |
| 2017-06-18 | Obese systemd. | Michael | |
| 2017-06-17 | Commands are parsed with a bash-style syntax by default | Michael | |
| 2017-06-17 | Remove a CPU-murdering unused story thingy | Michael | |
| 2017-06-17 | Localize main menu tips | Michael | |
| 2017-06-17 | fix some pong issues | Michael | |
| 2017-06-17 | merge conflicts | Michael | |
| 2017-06-17 | Localize a LOT of the UI | Michael | |
| 2017-06-18 | AppVeyor | RogueAI42 | |
| 2017-06-17 | Added exception handling to MindBlow | RogueAI42 | |
| 2017-06-17 | MindBlow: Brainfuck IDE for ShiftOS | RogueAI42 | |
| For 50,000 Codepoints you can write and run Brainfuck programs in a dedicated IDE. Check out the site on "shiftnet/mindblow". The IDE seems to be working perfectly. The site has some theming issues. | |||
| 2017-06-17 | Changed how bounces work in Pong + Fixed Shutdown | RogueAI42 | |
| 2017-06-16 | Get rid of namespaces in commands. | Michael | |
| 2017-06-16 | fix losing system | Michael | |
| 2017-06-16 | Fix Intro on Linux | RogueAI42 | |
| MORE LUNIX, MORE FUN also replaced drive type with drive format | |||
| 2017-06-15 | UI changes | Michael | |
| 2017-06-15 | More optimizations | Michael | |
| 2017-06-15 | ai improvements and codepoints | Michael | |
| 2017-06-15 | Ball prediction AI | Michael | |
| 2017-06-15 | Use GDI+ to render Pong | Michael | |
| 2017-06-14 | Fix ArtPad sidebar images being blank | Michael | |
| 2017-06-13 | Fix Graphic Picker nullreference bug | Michael | |
| 2017-06-13 | Python API | RogueAI42 | |
| It uses a meta-language and a CSharpCodeProvider on startup. I will release a tutorial on the forums soon showing how to use it. This commit also adds an extremely basic loading screen which shows while Desktop is getting everything ready. Which can take a while if you have any Python mods. Thanks, IronPython. | |||
| 2017-06-11 | Creation of new games is possible again! | Michael | |
| 2017-06-11 | More menu work. | Michael | |
| 2017-06-11 | ReflectMan Saves The Day.............. | RogueAI42 | |
| Refactored every part in the code that used that damn foreach loop. All assemblies are now loaded on startup into an array, and the results of GetType() on each are concatenated into another array. The parts of the code that were loading the assemblies and scanning them themselves now look to ReflectMan.Types, and all disk I/O is limited to the first time ReflectMan is accessed. While I was there I also replaced some other foreach loops with array comprehensions and such to speed things up - there is a noticeable improvement. It doesn't seem to have broken anything, but I'd appreciate if someone could do more stress testing for me. | |||
| 2017-06-10 | Even more menu work. | Michael | |
| 2017-06-10 | Fix Shiftorium init bug. | Michael | |
