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2017-06-13fixed assembly cache formatRogueAI42
My first attempt at an assembly cache was a dictionary from a Python filename to its associated assembly... except each templated class in the file gets its own assembly. This new format (which has different magic numbers) provides a dictionary from a Python filename to a *list* of its associated assemblies. This also means that the cache can remember Python files with no associated assemblies so that they don't get scanned again.
2017-06-13Python APIRogueAI42
It uses a meta-language and a CSharpCodeProvider on startup. I will release a tutorial on the forums soon showing how to use it. This commit also adds an extremely basic loading screen which shows while Desktop is getting everything ready. Which can take a while if you have any Python mods. Thanks, IronPython.
2017-06-13...RogueAI42
what the hell is going on
2017-06-13Let's try that again........RogueAI42
seems like I somehow got an old copy of SaveSystem.cs and committed that, re-introducing the game's dependency on Unite, which is dead, press F to pay respects.
2017-06-12Loading joke thingRylan/wowmom98
2017-06-12fixed ShiftFS saveRogueAI42
simple
2017-06-11Creation of new games is possible again!Michael
2017-06-11More menu work.Michael
2017-06-11Merge pull request #129 from RogueAI42/masterMichael VanOverbeek
ReflectMan Saves The Day..............
2017-06-11skip server connection if server is offlineMichael
2017-06-11ReflectMan Saves The Day..............RogueAI42
Refactored every part in the code that used that damn foreach loop. All assemblies are now loaded on startup into an array, and the results of GetType() on each are concatenated into another array. The parts of the code that were loading the assemblies and scanning them themselves now look to ReflectMan.Types, and all disk I/O is limited to the first time ReflectMan is accessed. While I was there I also replaced some other foreach loops with array comprehensions and such to speed things up - there is a noticeable improvement. It doesn't seem to have broken anything, but I'd appreciate if someone could do more stress testing for me.
2017-06-10Even more menu work.Michael
2017-06-10Fix Shiftorium init bug.Michael
2017-06-10main menu system + sandbox modeMichael
2017-06-10Merge pull request #127 from RogueAI42/masterMichael VanOverbeek
fix a small bad in ShiftoriumFrontend
2017-06-10fix a small bad in ShiftoriumFrontendRogueAI42
2017-06-05Merge pull request #126 from AShifter/masterMichael VanOverbeek
Master
2017-06-05Fixed ShiftLotto (again)AShifter
Recently, Codepoints have been changed to ULong64. While SuperDoggo (on discord) was playing ShiftLotto, he tried to bet 100cp with only 80cp. The check to make sure you don't overbet failed because ShiftLotto subtracts codepoints*difficulty - currentCodepoints. If this value is negitive, it should give you an error. But, due to the transition to ulong,, this does not work and the check passes, removing (or adding if you're lucky) codepoints, crashing the game. I fixed this by simply changing thechecking statment from subtraction to a Less Than check (<). WOW I TYPED ALOT OF STUFF
2017-06-05Merge remote-tracking branch 'refs/remotes/shiftos-game/master'AShifter
2017-06-04Fix story autosaveMichael
2017-06-04Fix major server reboot.Michael
2017-06-04A fuckton of storyline features.Michael
2017-06-03Merge pull request #125 from RogueAI42/masterMichael VanOverbeek
fixed shiftorium
2017-06-04fixed shiftoriumRogueAI42
just in time for chrimbus
2017-06-03story objectives systemMichael
2017-06-02Rebalance shiftnet subscriptionsMichael
2017-06-02fix the audio systemMichael
2017-06-02Merge pull request #124 from RogueAI42/masterMichael VanOverbeek
Pong Refactor
2017-06-03Fixed Pong?RogueAI42
there are some sound crashes but Michael told me to just make the PR and let him fix the audio backend so that's what I'm doing.
2017-06-02Fix bug where terminal hangs on bad commandMichael
2017-06-02Make stories not happen until user is logged in.Michael
2017-06-01Another new default skin.Michael
2017-06-01Fix Graphic Picker UI.Michael
2017-06-01Icon Manager and various icon bugfixes.Michael
2017-05-31volume control slider and other goodiesMichael
2017-05-31COMPLETELY WORKING notification system!Michael
2017-05-31modular notificationsMichael
2017-05-31Fix sizing issue with notifications, and UP key in terminalMichael
2017-05-30slightly fix balloon notesMichael
2017-05-30Slight Shiftnet mods, new default skin.Michael
2017-05-30storydev.list commandMichael
2017-05-30Really you long-ass nerd, Michael...Michael VanOverbeek
2017-05-30You scratch my back and I detach your back.Michael VanOverbeek
2017-05-29It's amazing what talking to Rylan can do to an integer datatype.Michael
2017-05-29fix some clientside save softlocksMichael
2017-05-29Fix server-side crash when kiading revoked api keysMichael VanOverbeek
2017-05-29various things from last nightMichael
2017-05-28actually fix my dumb mistakeRylan/wowmom98
2017-05-28fix double login issue and oobe bugsMichael
2017-05-28Merge pull request #1 from shiftos-game/masterwilliam341
welp, no longer a dev.