| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-06-13 | fixed assembly cache format | RogueAI42 | |
| My first attempt at an assembly cache was a dictionary from a Python filename to its associated assembly... except each templated class in the file gets its own assembly. This new format (which has different magic numbers) provides a dictionary from a Python filename to a *list* of its associated assemblies. This also means that the cache can remember Python files with no associated assemblies so that they don't get scanned again. | |||
| 2017-06-13 | Python API | RogueAI42 | |
| It uses a meta-language and a CSharpCodeProvider on startup. I will release a tutorial on the forums soon showing how to use it. This commit also adds an extremely basic loading screen which shows while Desktop is getting everything ready. Which can take a while if you have any Python mods. Thanks, IronPython. | |||
| 2017-06-13 | ... | RogueAI42 | |
| what the hell is going on | |||
| 2017-06-13 | Let's try that again........ | RogueAI42 | |
| seems like I somehow got an old copy of SaveSystem.cs and committed that, re-introducing the game's dependency on Unite, which is dead, press F to pay respects. | |||
| 2017-06-12 | Loading joke thing | Rylan/wowmom98 | |
| 2017-06-12 | fixed ShiftFS save | RogueAI42 | |
| simple | |||
| 2017-06-11 | Creation of new games is possible again! | Michael | |
| 2017-06-11 | More menu work. | Michael | |
| 2017-06-11 | Merge pull request #129 from RogueAI42/master | Michael VanOverbeek | |
| ReflectMan Saves The Day.............. | |||
| 2017-06-11 | skip server connection if server is offline | Michael | |
| 2017-06-11 | ReflectMan Saves The Day.............. | RogueAI42 | |
| Refactored every part in the code that used that damn foreach loop. All assemblies are now loaded on startup into an array, and the results of GetType() on each are concatenated into another array. The parts of the code that were loading the assemblies and scanning them themselves now look to ReflectMan.Types, and all disk I/O is limited to the first time ReflectMan is accessed. While I was there I also replaced some other foreach loops with array comprehensions and such to speed things up - there is a noticeable improvement. It doesn't seem to have broken anything, but I'd appreciate if someone could do more stress testing for me. | |||
| 2017-06-10 | Even more menu work. | Michael | |
| 2017-06-10 | Fix Shiftorium init bug. | Michael | |
| 2017-06-10 | main menu system + sandbox mode | Michael | |
| 2017-06-10 | Merge pull request #127 from RogueAI42/master | Michael VanOverbeek | |
| fix a small bad in ShiftoriumFrontend | |||
| 2017-06-10 | fix a small bad in ShiftoriumFrontend | RogueAI42 | |
| 2017-06-05 | Merge pull request #126 from AShifter/master | Michael VanOverbeek | |
| Master | |||
| 2017-06-05 | Fixed ShiftLotto (again) | AShifter | |
| Recently, Codepoints have been changed to ULong64. While SuperDoggo (on discord) was playing ShiftLotto, he tried to bet 100cp with only 80cp. The check to make sure you don't overbet failed because ShiftLotto subtracts codepoints*difficulty - currentCodepoints. If this value is negitive, it should give you an error. But, due to the transition to ulong,, this does not work and the check passes, removing (or adding if you're lucky) codepoints, crashing the game. I fixed this by simply changing thechecking statment from subtraction to a Less Than check (<). WOW I TYPED ALOT OF STUFF | |||
| 2017-06-05 | Merge remote-tracking branch 'refs/remotes/shiftos-game/master' | AShifter | |
| 2017-06-04 | Fix story autosave | Michael | |
| 2017-06-04 | Fix major server reboot. | Michael | |
| 2017-06-04 | A fuckton of storyline features. | Michael | |
| 2017-06-03 | Merge pull request #125 from RogueAI42/master | Michael VanOverbeek | |
| fixed shiftorium | |||
| 2017-06-04 | fixed shiftorium | RogueAI42 | |
| just in time for chrimbus | |||
| 2017-06-03 | story objectives system | Michael | |
| 2017-06-02 | Rebalance shiftnet subscriptions | Michael | |
| 2017-06-02 | fix the audio system | Michael | |
| 2017-06-02 | Merge pull request #124 from RogueAI42/master | Michael VanOverbeek | |
| Pong Refactor | |||
| 2017-06-03 | Fixed Pong? | RogueAI42 | |
| there are some sound crashes but Michael told me to just make the PR and let him fix the audio backend so that's what I'm doing. | |||
| 2017-06-02 | Fix bug where terminal hangs on bad command | Michael | |
| 2017-06-02 | Make stories not happen until user is logged in. | Michael | |
| 2017-06-01 | Another new default skin. | Michael | |
| 2017-06-01 | Fix Graphic Picker UI. | Michael | |
| 2017-06-01 | Icon Manager and various icon bugfixes. | Michael | |
| 2017-05-31 | volume control slider and other goodies | Michael | |
| 2017-05-31 | COMPLETELY WORKING notification system! | Michael | |
| 2017-05-31 | modular notifications | Michael | |
| 2017-05-31 | Fix sizing issue with notifications, and UP key in terminal | Michael | |
| 2017-05-30 | slightly fix balloon notes | Michael | |
| 2017-05-30 | Slight Shiftnet mods, new default skin. | Michael | |
| 2017-05-30 | storydev.list command | Michael | |
| 2017-05-30 | Really you long-ass nerd, Michael... | Michael VanOverbeek | |
| 2017-05-30 | You scratch my back and I detach your back. | Michael VanOverbeek | |
| 2017-05-29 | It's amazing what talking to Rylan can do to an integer datatype. | Michael | |
| 2017-05-29 | fix some clientside save softlocks | Michael | |
| 2017-05-29 | Fix server-side crash when kiading revoked api keys | Michael VanOverbeek | |
| 2017-05-29 | various things from last night | Michael | |
| 2017-05-28 | actually fix my dumb mistake | Rylan/wowmom98 | |
| 2017-05-28 | fix double login issue and oobe bugs | Michael | |
| 2017-05-28 | Merge pull request #1 from shiftos-game/master | william341 | |
| welp, no longer a dev. | |||
