| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-06-19 | Merge pull request #4 from shiftos-game/master | william341 | |
| pulling | |||
| 2017-06-19 | Merge pull request #132 from ComputeLinux/master | Michael VanOverbeek | |
| Fix tutorial | |||
| 2017-06-19 | Start work on French translation. | Michael | |
| 2017-06-19 | store languages in appdata | Michael | |
| 2017-06-19 | extra loading joke | RogueAI42 | |
| 2017-06-19 | made MindBlow wayyy faster | RogueAI42 | |
| More threads. More responsive. The IBFListener calls don't wait for the WinForms updates to finish now. They put changes onto a few variables using a lock and then activate a dormant thread to actually run those on the worker thread. Once it's done, that dormant thread goes back to waiting for an AutoResetEvent to fire that tells it when there's actually work to do. So it shouldn't chew up any CPU. I found out about this object working on this project and now I want to find everywhere in the game that uses a while loop to wait for stuff, and replace it with this. | |||
| 2017-06-19 | Normalise newlines for BFInterpreter I/O | RogueAI42 | |
| when the stream sends \r, the program will receive \n when the program sends \n, the stream will receive Environment.NewLine | |||
| 2017-06-19 | Fixed keyboard input & instruction pointer display | RogueAI42 | |
| 2017-06-19 | MindBlow tweaks | RogueAI42 | |
| * MindBlow now lets you reset memory before you start a new program, and kill one that is still executing * The MindBlow site now uses the correct button theme | |||
| 2017-06-18 | fix | william341 | |
| 2017-06-18 | Fix tutorial | william341 | |
| 2017-06-18 | derp | william341 | |
| 2017-06-18 | Add missing strings | william341 | |
| 2017-06-18 | Merge pull request #3 from shiftos-game/master | william341 | |
| yes | |||
| 2017-06-18 | Revert "shiftoes easter egg" | william341 | |
| This reverts commit e7d23cc119a581e49e05ccb46b0e02452aa8678f. | |||
| 2017-06-18 | shiftoes easter egg | william341 | |
| 2017-06-18 | Localize BIOS screen. | Michael | |
| 2017-06-19 | Merge pull request #130 from ComputeLinux/master | Michael VanOverbeek | |
| Make a better loading screen | |||
| 2017-06-18 | Localize a lot of the window titles | Michael | |
| 2017-06-18 | bios screen YAYS | william341 | |
| 2017-06-18 | Merge pull request #2 from shiftos-game/master | william341 | |
| wew | |||
| 2017-06-18 | move terminal commands out of the engine | Michael | |
| 2017-06-18 | Obese systemd. | Michael | |
| 2017-06-17 | Commands are parsed with a bash-style syntax by default | Michael | |
| 2017-06-17 | Remove a CPU-murdering unused story thingy | Michael | |
| 2017-06-17 | Localize main menu tips | Michael | |
| 2017-06-17 | fix some pong issues | Michael | |
| 2017-06-17 | merge conflicts | Michael | |
| 2017-06-17 | Localize a LOT of the UI | Michael | |
| 2017-06-18 | AppVeyor | RogueAI42 | |
| 2017-06-17 | Added exception handling to MindBlow | RogueAI42 | |
| 2017-06-17 | MindBlow: Brainfuck IDE for ShiftOS | RogueAI42 | |
| For 50,000 Codepoints you can write and run Brainfuck programs in a dedicated IDE. Check out the site on "shiftnet/mindblow". The IDE seems to be working perfectly. The site has some theming issues. | |||
| 2017-06-17 | Changed how bounces work in Pong + Fixed Shutdown | RogueAI42 | |
| 2017-06-16 | Make programs and commands distinguishable | Michael | |
| 2017-06-16 | programs are treated as commands | Michael | |
| 2017-06-16 | Get rid of namespaces in commands. | Michael | |
| 2017-06-16 | fix losing system | Michael | |
| 2017-06-17 | Fixed multiple compilations for the Python API | RogueAI42 | |
| Previously, only one assembly could be compiled per startup. You could compile all of your mods by restarting the game over and over, loading the previously compiled mods from the cache. Now, that's not necessary. Oh yeah, also, more bugs in the Linux "port". Yippee. Whoops. | |||
| 2017-06-16 | wouldn't it be nice if I could remember to use my own abstractions | RogueAI42 | |
| 2017-06-16 | Fix Intro on Linux | RogueAI42 | |
| MORE LUNIX, MORE FUN also replaced drive type with drive format | |||
| 2017-06-16 | Lunix | RogueAI42 | |
| penguins = good | |||
| 2017-06-15 | UI changes | Michael | |
| 2017-06-15 | More optimizations | Michael | |
| 2017-06-15 | ai improvements and codepoints | Michael | |
| 2017-06-15 | Ball prediction AI | Michael | |
| 2017-06-15 | Use GDI+ to render Pong | Michael | |
| 2017-06-14 | Fix ArtPad sidebar images being blank | Michael | |
| 2017-06-13 | Fix Graphic Picker nullreference bug | Michael | |
| 2017-06-13 | THERE'S NO ANTIDOTE | Michael VanOverbeek | |
| 2017-06-13 | more loading joke | Rylan/wowmom98 | |
