| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-06-18 | Localize BIOS screen. | Michael | |
| 2017-06-19 | Merge pull request #130 from ComputeLinux/master | Michael VanOverbeek | |
| Make a better loading screen | |||
| 2017-06-18 | Localize a lot of the window titles | Michael | |
| 2017-06-18 | bios screen YAYS | william341 | |
| 2017-06-18 | Merge pull request #2 from shiftos-game/master | william341 | |
| wew | |||
| 2017-06-18 | move terminal commands out of the engine | Michael | |
| 2017-06-18 | Obese systemd. | Michael | |
| 2017-06-17 | Commands are parsed with a bash-style syntax by default | Michael | |
| 2017-06-17 | Remove a CPU-murdering unused story thingy | Michael | |
| 2017-06-17 | Localize main menu tips | Michael | |
| 2017-06-17 | fix some pong issues | Michael | |
| 2017-06-17 | merge conflicts | Michael | |
| 2017-06-17 | Localize a LOT of the UI | Michael | |
| 2017-06-18 | AppVeyor | RogueAI42 | |
| 2017-06-17 | Added exception handling to MindBlow | RogueAI42 | |
| 2017-06-17 | MindBlow: Brainfuck IDE for ShiftOS | RogueAI42 | |
| For 50,000 Codepoints you can write and run Brainfuck programs in a dedicated IDE. Check out the site on "shiftnet/mindblow". The IDE seems to be working perfectly. The site has some theming issues. | |||
| 2017-06-17 | Changed how bounces work in Pong + Fixed Shutdown | RogueAI42 | |
| 2017-06-16 | Make programs and commands distinguishable | Michael | |
| 2017-06-16 | programs are treated as commands | Michael | |
| 2017-06-16 | Get rid of namespaces in commands. | Michael | |
| 2017-06-16 | fix losing system | Michael | |
| 2017-06-17 | Fixed multiple compilations for the Python API | RogueAI42 | |
| Previously, only one assembly could be compiled per startup. You could compile all of your mods by restarting the game over and over, loading the previously compiled mods from the cache. Now, that's not necessary. Oh yeah, also, more bugs in the Linux "port". Yippee. Whoops. | |||
| 2017-06-16 | wouldn't it be nice if I could remember to use my own abstractions | RogueAI42 | |
| 2017-06-16 | Fix Intro on Linux | RogueAI42 | |
| MORE LUNIX, MORE FUN also replaced drive type with drive format | |||
| 2017-06-16 | Lunix | RogueAI42 | |
| penguins = good | |||
| 2017-06-15 | UI changes | Michael | |
| 2017-06-15 | More optimizations | Michael | |
| 2017-06-15 | ai improvements and codepoints | Michael | |
| 2017-06-15 | Ball prediction AI | Michael | |
| 2017-06-15 | Use GDI+ to render Pong | Michael | |
| 2017-06-14 | Fix ArtPad sidebar images being blank | Michael | |
| 2017-06-13 | Fix Graphic Picker nullreference bug | Michael | |
| 2017-06-13 | THERE'S NO ANTIDOTE | Michael VanOverbeek | |
| 2017-06-13 | more loading joke | Rylan/wowmom98 | |
| 2017-06-13 | fixed assembly cache format | RogueAI42 | |
| My first attempt at an assembly cache was a dictionary from a Python filename to its associated assembly... except each templated class in the file gets its own assembly. This new format (which has different magic numbers) provides a dictionary from a Python filename to a *list* of its associated assemblies. This also means that the cache can remember Python files with no associated assemblies so that they don't get scanned again. | |||
| 2017-06-13 | Python API | RogueAI42 | |
| It uses a meta-language and a CSharpCodeProvider on startup. I will release a tutorial on the forums soon showing how to use it. This commit also adds an extremely basic loading screen which shows while Desktop is getting everything ready. Which can take a while if you have any Python mods. Thanks, IronPython. | |||
| 2017-06-13 | ... | RogueAI42 | |
| what the hell is going on | |||
| 2017-06-13 | Let's try that again........ | RogueAI42 | |
| seems like I somehow got an old copy of SaveSystem.cs and committed that, re-introducing the game's dependency on Unite, which is dead, press F to pay respects. | |||
| 2017-06-12 | Loading joke thing | Rylan/wowmom98 | |
| 2017-06-12 | fixed ShiftFS save | RogueAI42 | |
| simple | |||
| 2017-06-11 | Creation of new games is possible again! | Michael | |
| 2017-06-11 | More menu work. | Michael | |
| 2017-06-11 | Merge pull request #129 from RogueAI42/master | Michael VanOverbeek | |
| ReflectMan Saves The Day.............. | |||
| 2017-06-11 | skip server connection if server is offline | Michael | |
| 2017-06-11 | ReflectMan Saves The Day.............. | RogueAI42 | |
| Refactored every part in the code that used that damn foreach loop. All assemblies are now loaded on startup into an array, and the results of GetType() on each are concatenated into another array. The parts of the code that were loading the assemblies and scanning them themselves now look to ReflectMan.Types, and all disk I/O is limited to the first time ReflectMan is accessed. While I was there I also replaced some other foreach loops with array comprehensions and such to speed things up - there is a noticeable improvement. It doesn't seem to have broken anything, but I'd appreciate if someone could do more stress testing for me. | |||
| 2017-06-10 | Even more menu work. | Michael | |
| 2017-06-10 | Fix Shiftorium init bug. | Michael | |
| 2017-06-10 | main menu system + sandbox mode | Michael | |
| 2017-06-10 | Merge pull request #127 from RogueAI42/master | Michael VanOverbeek | |
| fix a small bad in ShiftoriumFrontend | |||
| 2017-06-10 | fix a small bad in ShiftoriumFrontend | RogueAI42 | |
