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2017-06-18Localize BIOS screen.Michael
2017-06-19Merge pull request #130 from ComputeLinux/masterMichael VanOverbeek
Make a better loading screen
2017-06-18Localize a lot of the window titlesMichael
2017-06-18bios screen YAYSwilliam341
2017-06-18Merge pull request #2 from shiftos-game/masterwilliam341
wew
2017-06-18move terminal commands out of the engineMichael
2017-06-18Obese systemd.Michael
2017-06-17Commands are parsed with a bash-style syntax by defaultMichael
2017-06-17Remove a CPU-murdering unused story thingyMichael
2017-06-17Localize main menu tipsMichael
2017-06-17fix some pong issuesMichael
2017-06-17merge conflictsMichael
2017-06-17Localize a LOT of the UIMichael
2017-06-18AppVeyorRogueAI42
2017-06-17Added exception handling to MindBlowRogueAI42
2017-06-17MindBlow: Brainfuck IDE for ShiftOSRogueAI42
For 50,000 Codepoints you can write and run Brainfuck programs in a dedicated IDE. Check out the site on "shiftnet/mindblow". The IDE seems to be working perfectly. The site has some theming issues.
2017-06-17Changed how bounces work in Pong + Fixed ShutdownRogueAI42
2017-06-16Make programs and commands distinguishableMichael
2017-06-16programs are treated as commandsMichael
2017-06-16Get rid of namespaces in commands.Michael
2017-06-16fix losing systemMichael
2017-06-17Fixed multiple compilations for the Python APIRogueAI42
Previously, only one assembly could be compiled per startup. You could compile all of your mods by restarting the game over and over, loading the previously compiled mods from the cache. Now, that's not necessary. Oh yeah, also, more bugs in the Linux "port". Yippee. Whoops.
2017-06-16wouldn't it be nice if I could remember to use my own abstractionsRogueAI42
2017-06-16Fix Intro on LinuxRogueAI42
MORE LUNIX, MORE FUN also replaced drive type with drive format
2017-06-16LunixRogueAI42
penguins = good
2017-06-15UI changesMichael
2017-06-15More optimizationsMichael
2017-06-15ai improvements and codepointsMichael
2017-06-15Ball prediction AIMichael
2017-06-15Use GDI+ to render PongMichael
2017-06-14Fix ArtPad sidebar images being blankMichael
2017-06-13Fix Graphic Picker nullreference bugMichael
2017-06-13THERE'S NO ANTIDOTEMichael VanOverbeek
2017-06-13more loading jokeRylan/wowmom98
2017-06-13fixed assembly cache formatRogueAI42
My first attempt at an assembly cache was a dictionary from a Python filename to its associated assembly... except each templated class in the file gets its own assembly. This new format (which has different magic numbers) provides a dictionary from a Python filename to a *list* of its associated assemblies. This also means that the cache can remember Python files with no associated assemblies so that they don't get scanned again.
2017-06-13Python APIRogueAI42
It uses a meta-language and a CSharpCodeProvider on startup. I will release a tutorial on the forums soon showing how to use it. This commit also adds an extremely basic loading screen which shows while Desktop is getting everything ready. Which can take a while if you have any Python mods. Thanks, IronPython.
2017-06-13...RogueAI42
what the hell is going on
2017-06-13Let's try that again........RogueAI42
seems like I somehow got an old copy of SaveSystem.cs and committed that, re-introducing the game's dependency on Unite, which is dead, press F to pay respects.
2017-06-12Loading joke thingRylan/wowmom98
2017-06-12fixed ShiftFS saveRogueAI42
simple
2017-06-11Creation of new games is possible again!Michael
2017-06-11More menu work.Michael
2017-06-11Merge pull request #129 from RogueAI42/masterMichael VanOverbeek
ReflectMan Saves The Day..............
2017-06-11skip server connection if server is offlineMichael
2017-06-11ReflectMan Saves The Day..............RogueAI42
Refactored every part in the code that used that damn foreach loop. All assemblies are now loaded on startup into an array, and the results of GetType() on each are concatenated into another array. The parts of the code that were loading the assemblies and scanning them themselves now look to ReflectMan.Types, and all disk I/O is limited to the first time ReflectMan is accessed. While I was there I also replaced some other foreach loops with array comprehensions and such to speed things up - there is a noticeable improvement. It doesn't seem to have broken anything, but I'd appreciate if someone could do more stress testing for me.
2017-06-10Even more menu work.Michael
2017-06-10Fix Shiftorium init bug.Michael
2017-06-10main menu system + sandbox modeMichael
2017-06-10Merge pull request #127 from RogueAI42/masterMichael VanOverbeek
fix a small bad in ShiftoriumFrontend
2017-06-10fix a small bad in ShiftoriumFrontendRogueAI42