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| author | RogueAI42 <[email protected]> | 2017-08-03 22:11:35 +1000 |
|---|---|---|
| committer | RogueAI42 <[email protected]> | 2017-08-03 22:11:35 +1000 |
| commit | 80f7d54de91246197607ee4d3829bf6a54d63bca (patch) | |
| tree | afb6a182659169e392a58ff69cfa1e5da5677000 /ShiftOS.Frontend | |
| parent | 19fceb8326fc395bee1fd858ec6617564cbbac74 (diff) | |
| download | shiftos_thereturn-80f7d54de91246197607ee4d3829bf6a54d63bca.tar.gz shiftos_thereturn-80f7d54de91246197607ee4d3829bf6a54d63bca.tar.bz2 shiftos_thereturn-80f7d54de91246197607ee4d3829bf6a54d63bca.zip | |
added save/load support (not enabled) to chat AI
OnUnload() doesn't actually seem to get called, ever, so I added
an ifdef'd out line to the message send function that would save
the cache every single time the user sent a message. It works, but
eugh... my poor SSD works hard. I want to give it a break.
Diffstat (limited to 'ShiftOS.Frontend')
| -rw-r--r-- | ShiftOS.Frontend/Apps/ChatClient.cs | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/ShiftOS.Frontend/Apps/ChatClient.cs b/ShiftOS.Frontend/Apps/ChatClient.cs index de9d80f..acb6b6f 100644 --- a/ShiftOS.Frontend/Apps/ChatClient.cs +++ b/ShiftOS.Frontend/Apps/ChatClient.cs @@ -93,7 +93,12 @@ namespace ShiftOS.Frontend.Apps //Let's try the AI stuff... :P if (!messagecache.Contains(_messages.Last().Message)) + { messagecache.Add(_messages.Last().Message); +#if RIP_USERS_SSD + SaveCache(); +#endif + } var rmsg = messagecache[rnd.Next(messagecache.Count)]; var split = new List<string>(rmsg.Split(' ')); List<string> nmsg = new List<string>(); @@ -127,7 +132,7 @@ namespace ShiftOS.Frontend.Apps readonly string[] outcomes = new string[] { "ok", "sure", "yeah", "yes", "no", "nope", "alright" }; Random rnd = new Random(); - List<string> messagecache = new List<string>(); + private List<string> messagecache = new List<string>(); public void SendClientMessage(string nick, string message) { @@ -170,21 +175,30 @@ namespace ShiftOS.Frontend.Apps } gfx.DrawRectangle(vertSeparatorLeft, 0, 1, _bottomseparator, UIManager.SkinTextures["ControlTextColor"]); } - + public void OnLoad() { - + if (System.IO.File.Exists("aicache.dat")) + messagecache = System.IO.File.ReadAllLines("aicache.dat").ToList(); } public void OnSkinLoad() { } - + public bool OnUnload() { + // this doesn't get called... dammit + SaveCache(); return true; } + private void SaveCache() + { + // It's watching you... + System.IO.File.WriteAllLines("aicache.dat", messagecache); + } + public void OnUpgrade() { } |
