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| author | Michael <[email protected]> | 2017-07-26 09:59:48 -0400 |
|---|---|---|
| committer | Michael <[email protected]> | 2017-07-26 09:59:48 -0400 |
| commit | 74d0790ab3b91d0a46db526f2599d6bf26172377 (patch) | |
| tree | 9dc783b84a8b677c5c7020e0e584964ff9995f83 /ShiftOS.Frontend/ShiftOS.cs | |
| parent | c9b183a0e00720905a0da75a7d20770070a4f61d (diff) | |
| download | shiftos_thereturn-74d0790ab3b91d0a46db526f2599d6bf26172377.tar.gz shiftos_thereturn-74d0790ab3b91d0a46db526f2599d6bf26172377.tar.bz2 shiftos_thereturn-74d0790ab3b91d0a46db526f2599d6bf26172377.zip | |
skin loading and fullscreen toggle in options
Diffstat (limited to 'ShiftOS.Frontend/ShiftOS.cs')
| -rw-r--r-- | ShiftOS.Frontend/ShiftOS.cs | 39 |
1 files changed, 19 insertions, 20 deletions
diff --git a/ShiftOS.Frontend/ShiftOS.cs b/ShiftOS.Frontend/ShiftOS.cs index 51c4e78..88f009a 100644 --- a/ShiftOS.Frontend/ShiftOS.cs +++ b/ShiftOS.Frontend/ShiftOS.cs @@ -16,25 +16,25 @@ namespace ShiftOS.Frontend /// </summary> public class ShiftOS : Game { - GraphicsDeviceManager GraphicsDevice; + internal GraphicsDeviceManager graphicsDevice; SpriteBatch spriteBatch; private bool DisplayDebugInfo = false; public ShiftOS() { - GraphicsDevice = new GraphicsDeviceManager(this); + graphicsDevice = new GraphicsDeviceManager(this); var uconf = Objects.UserConfig.Get(); - GraphicsDevice.PreferredBackBufferHeight = uconf.ScreenHeight; - GraphicsDevice.PreferredBackBufferWidth = uconf.ScreenWidth; + graphicsDevice.PreferredBackBufferHeight = uconf.ScreenHeight; + graphicsDevice.PreferredBackBufferWidth = uconf.ScreenWidth; SkinEngine.SkinLoaded += () => { - UIManager.ResetSkinTextures(GraphicsDevice.GraphicsDevice); + UIManager.ResetSkinTextures(GraphicsDevice); UIManager.InvalidateAll(); }; UIManager.Viewport = new System.Drawing.Size( - GraphicsDevice.PreferredBackBufferWidth, - GraphicsDevice.PreferredBackBufferHeight + graphicsDevice.PreferredBackBufferWidth, + graphicsDevice.PreferredBackBufferHeight ); Content.RootDirectory = "Content"; @@ -49,8 +49,8 @@ namespace ShiftOS.Frontend //Fullscreen - GraphicsDevice.IsFullScreen = false; - + graphicsDevice.IsFullScreen = uconf.Fullscreen; + UIManager.Init(this); } private Keys lastKey = Keys.None; @@ -67,7 +67,7 @@ namespace ShiftOS.Frontend OutOfBoxExperience.Init(new MonoGameOOBE()); //Before we do ANYTHING, we've got to initiate the ShiftOS engine. - UIManager.GraphicsDevice = GraphicsDevice.GraphicsDevice; + UIManager.GraphicsDevice = GraphicsDevice; //Let's get localization going. Localization.RegisterProvider(new MonoGameLanguageProvider()); @@ -119,7 +119,7 @@ namespace ShiftOS.Frontend // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch(base.GraphicsDevice); - UIManager.ResetSkinTextures(GraphicsDevice.GraphicsDevice); + UIManager.ResetSkinTextures(GraphicsDevice); // TODO: use this.Content to load your game content here @@ -128,7 +128,7 @@ namespace ShiftOS.Frontend byte[] rgb = new byte[Math.Abs(_lock.Stride) * _lock.Height]; Marshal.Copy(_lock.Scan0, rgb, 0, rgb.Length); bmp.UnlockBits(_lock); - MouseTexture = new Texture2D(GraphicsDevice.GraphicsDevice, bmp.Width, bmp.Height); + MouseTexture = new Texture2D(GraphicsDevice, bmp.Width, bmp.Height); MouseTexture.SetData<byte>(rgb); rgb = null; } @@ -200,8 +200,7 @@ namespace ShiftOS.Frontend { if (lastKey == Keys.F11) { - GraphicsDevice.IsFullScreen = !GraphicsDevice.IsFullScreen; - GraphicsDevice.ApplyChanges(); + UIManager.Fullscreen = !UIManager.Fullscreen; } else { @@ -269,7 +268,7 @@ namespace ShiftOS.Frontend /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { - UIManager.DrawControlsToTargets(GraphicsDevice.GraphicsDevice, spriteBatch, 0, 0); + UIManager.DrawControlsToTargets(GraphicsDevice, spriteBatch, 0, 0); var rasterizerState = new RasterizerState(); rasterizerState.CullMode = CullMode.None; @@ -279,7 +278,7 @@ namespace ShiftOS.Frontend SamplerState.LinearClamp, DepthStencilState.Default, rasterizerState); //Draw the desktop BG. - UIManager.DrawBackgroundLayer(GraphicsDevice.GraphicsDevice, spriteBatch, 640, 480); + UIManager.DrawBackgroundLayer(GraphicsDevice, spriteBatch, 640, 480); //The desktop is drawn, now we can draw the UI. UIManager.DrawTArgets(spriteBatch); @@ -297,7 +296,7 @@ namespace ShiftOS.Frontend if (Hacking.CurrentHackable.DoConnectionTimeout) { string str = $"Connection TImeout in {(Hacking.CurrentHackable.MillisecondsCountdown / 1000).ToString("#.##")} seconds."; - var gfx = new GraphicsContext(GraphicsDevice.GraphicsDevice, spriteBatch, 0, 0, UIManager.Viewport.Width, UIManager.Viewport.Height); + var gfx = new GraphicsContext(GraphicsDevice, spriteBatch, 0, 0, UIManager.Viewport.Width, UIManager.Viewport.Height); var measure = gfx.MeasureString(str, SkinEngine.LoadedSkin.HeaderFont); gfx.DrawString(str, 5, (gfx.Height - ((int)measure.Y) - 5), Color.Red, SkinEngine.LoadedSkin.HeaderFont); } @@ -305,7 +304,7 @@ namespace ShiftOS.Frontend if (DisplayDebugInfo) { - var gfxContext = new GraphicsContext(GraphicsDevice.GraphicsDevice, spriteBatch, 0, 0, GraphicsDevice.PreferredBackBufferWidth, GraphicsDevice.PreferredBackBufferHeight); + var gfxContext = new GraphicsContext(GraphicsDevice, spriteBatch, 0, 0, graphicsDevice.PreferredBackBufferWidth, graphicsDevice.PreferredBackBufferHeight); var color = Color.White; double fps = Math.Round(1 / gameTime.ElapsedGameTime.TotalSeconds); if (fps <= 20) @@ -333,8 +332,8 @@ Skin texture caches: {UIManager.SkinTextures.Count} Open windows (excluding dialog boxes): {AppearanceManager.OpenForms.Count} Experimental effects enabled: {UIManager.ExperimentalEffects} -Fullscreen: {GraphicsDevice.IsFullScreen} -Game resolution: {GraphicsDevice.PreferredBackBufferWidth}x{GraphicsDevice.PreferredBackBufferHeight} +Fullscreen: {UIManager.Fullscreen} +Game resolution: {graphicsDevice.PreferredBackBufferWidth}x{graphicsDevice.PreferredBackBufferHeight} Mouse state: X: {LastMouseState.X} |
