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authorMichael VanOverbeek <[email protected]>2017-07-27 21:48:09 -0400
committerGitHub <[email protected]>2017-07-27 21:48:09 -0400
commitb2e3a661ee6ab3308968efeb275e457776abebc3 (patch)
tree9cd824a3cf4858583dd337cf2505ffa1c79f788b
parent2d5b566da493c8669d05df2e8004f7ba6a2d29d5 (diff)
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Update the compile instructions
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@@ -18,7 +18,9 @@ You may use the ShiftOS.Engine, ShiftOS.Objects, and ShiftOS.Server projects to
## Compiling the code
-To compile the code, simply clone the repository, and open it in Visual Studio. Then, set `ShiftOS.WinForms` as your startup project by right-clicing it in **Solution Explorer**. Then, hit **F5** to compile and run the game.
+To compile the ShiftOS project, first, make sure you have Visual Studio Community installed (recommended version: 2015). Then, install **MonoGame 3.6** from [here](http://www.monogame.net/downloads/). After installing these dependencies, open up **`ShiftOS_TheReturn.sln`** in Visual Studio.
+
+Then, set the `ShiftOS.Frontend` project as your startup project, by right-clicking it in Solution Explorer and clicking "Set As StartUp Project". Then, fucking smash that F5 key and watch as ShiftOS comes to life.
## Where the hell is the **Issues** tab? This can't be GitHub!