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| author | Michael VanOverbeek <[email protected]> | 2017-07-27 21:48:09 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-07-27 21:48:09 -0400 |
| commit | b2e3a661ee6ab3308968efeb275e457776abebc3 (patch) | |
| tree | 9cd824a3cf4858583dd337cf2505ffa1c79f788b | |
| parent | 2d5b566da493c8669d05df2e8004f7ba6a2d29d5 (diff) | |
| download | shiftos_thereturn-b2e3a661ee6ab3308968efeb275e457776abebc3.tar.gz shiftos_thereturn-b2e3a661ee6ab3308968efeb275e457776abebc3.tar.bz2 shiftos_thereturn-b2e3a661ee6ab3308968efeb275e457776abebc3.zip | |
Update the compile instructions
| -rw-r--r-- | README.md | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -18,7 +18,9 @@ You may use the ShiftOS.Engine, ShiftOS.Objects, and ShiftOS.Server projects to ## Compiling the code -To compile the code, simply clone the repository, and open it in Visual Studio. Then, set `ShiftOS.WinForms` as your startup project by right-clicing it in **Solution Explorer**. Then, hit **F5** to compile and run the game. +To compile the ShiftOS project, first, make sure you have Visual Studio Community installed (recommended version: 2015). Then, install **MonoGame 3.6** from [here](http://www.monogame.net/downloads/). After installing these dependencies, open up **`ShiftOS_TheReturn.sln`** in Visual Studio. + +Then, set the `ShiftOS.Frontend` project as your startup project, by right-clicking it in Solution Explorer and clicking "Set As StartUp Project". Then, fucking smash that F5 key and watch as ShiftOS comes to life. ## Where the hell is the **Issues** tab? This can't be GitHub! |
