| Age | Commit message (Collapse) | Author |
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LOADS of experimental stuff with Catalyst, Skinning and more!
Why not create a Sounds directory in your Skins\Loaded directory, and
stick a few .wav files in? Preferrably an infobox.wav, startup.wav and
shutdown.wav. Soon, there will be ways of adding these files in-game
through the Shifter, don't worry. Also, a Catalyst Story can be found in
Helper.vb in the form of a string array.
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Added a new Speech Synth system using the .NET Framework's Speech Synth
API. To utilize this system, I've added 3 new functions in Helper.vb
called speak(Text As String), speakInfoBox(Title As String, Text As
String) and speakOnTerminal(Text As String) as well as 2 new Terminal
cmdlets, one called speak 'Text in Single Quotes' and speak_Infobox
'Title' 'Text'. These two commands should not be bundled with the full
release of 0.0.9.
I've also fixed a bug with the Advanced App Launcher, where the AAL
would not close unless you clicked "Applications" or clicked an option
in the AAL. Now, clicking the Desktop Panel and Desktop will close the
AAL. I have yet to figure out the Skin Loader AAL loading issue (Can't
run Skin Loader from the AAL), but that'll be my next bugfix.
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Fixed a huge skinning bug, along with adding a few new features (Infobox
tries to find a .wav file to play when it starts up. If there isn't any,
it doesn't play a sound.)
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