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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ShiftOS_TheRevival_CS
{
public partial class ShiftOSMenu : Form
{
public ShiftOSMenu()
{
InitializeComponent();
}
private void btn_Exit_Click(object sender, EventArgs e)
{
Close();
}
private void btn_StoryMode_Click(object sender, EventArgs e)
{
switch (btn_StoryMode.Text) {
case "Story Mode":
btn_StoryMode.Text = "New Game";
btn_FreeRoam.Text = "Continue";
btn_Aboot.Text = "Back";
btn_Exit.Visible = false;
break;
case "New Game":
break;
}
}
private void btn_FreeRoam_Click(object sender, EventArgs e)
{
switch (btn_FreeRoam.Text)
{
case "Free Roam Mode":
break;
case "Continue":
break;
}
}
private void btn_Aboot_Click(object sender, EventArgs e)
{
switch (btn_Aboot.Text) {
case "Back":
btn_StoryMode.Text = "Story Mode";
btn_FreeRoam.Text = "Free Roam Mode";
btn_Aboot.Text = "About";
btn_Exit.Visible = true;
break;
}
}
}
}
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