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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ShiftOS.FinalMission
{
public partial class QuestViewer : Form
{
public QuestViewer()
{
InitializeComponent();
}
private void QuestViewer_Load(object sender, EventArgs e)
{
SetupList();
StartQuestCheckThread();
var tmr = new System.Windows.Forms.Timer();
tmr.Interval = 500;
tmr.Tick += (object s, EventArgs a) =>
{
SetupList();
};
tmr.Start();
}
public void SetupList()
{
lbobjectives.Items.Clear();
foreach(var itm in EndGameHandler.ThingsToDo)
{
lbobjectives.Items.Add(itm.Key);
}
}
public void StartQuestCheckThread()
{
var t = new Thread(new ThreadStart(new Action(() => {
//Start checkloop.
while(true)
{
CheckObjective(EndGameHandler.CurrentObjective);
}
})));
t.Start();
}
public void CheckObjective(string obj)
{
if(EndGameHandler.ThingsToDo[obj] == true)
{
EndGameHandler.GoToNextObjective();
}
}
}
}
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