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Diffstat (limited to 'source/ShiftUI/Internal/AsyncMethodResult.cs')
| -rw-r--r-- | source/ShiftUI/Internal/AsyncMethodResult.cs | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/source/ShiftUI/Internal/AsyncMethodResult.cs b/source/ShiftUI/Internal/AsyncMethodResult.cs new file mode 100644 index 0000000..48c480d --- /dev/null +++ b/source/ShiftUI/Internal/AsyncMethodResult.cs @@ -0,0 +1,108 @@ +// Permission is hereby granted, free of charge, to any person obtaining +// a copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to +// permit persons to whom the Software is furnished to do so, subject to +// the following conditions: +// +// The above copyright notice and this permission notice shall be +// included in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +// +// Copyright (c) 2004 Novell, Inc. +// +// Authors: +// Jackson Harper ([email protected]) + + +using System; +using System.Threading; + +namespace ShiftUI { + + internal class AsyncMethodResult : IAsyncResult { + + private ManualResetEvent handle; + private object state; + private bool completed; + private object return_value; + private Exception exception; + + public AsyncMethodResult () + { + handle = new ManualResetEvent (false); + } + + public virtual WaitHandle AsyncWaitHandle { + get { + lock (this) { + return handle; + } + } + } + + public object AsyncState { + get { return state; } + set { state = value; } + } + + public bool CompletedSynchronously { + get { return false; } + } + + public bool IsCompleted { + get { + lock (this) { + return completed; + } + } + } + + public object EndInvoke () + { + lock (this) { + if (completed) { + if (exception == null) + return return_value; + else + throw exception; + } + } + handle.WaitOne (); + + if (exception != null) + throw exception; + + return return_value; + } + + public void Complete (object result) + { + lock (this) { + completed = true; + return_value = result; + handle.Set (); + } + } + + public void CompleteWithException (Exception ex) + { + lock (this) { + completed = true; + exception = ex; + handle.Set (); + } + } + } + +} + + |
