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authorMichaelTheShifter <[email protected]>2016-06-24 16:44:42 -0400
committerMichaelTheShifter <[email protected]>2016-06-24 16:44:51 -0400
commitecee91bc559e1c0d716a3032e371218812df61e7 (patch)
tree49acdb538b13bc3da89185413bc4096d4e6d81f7 /source/WindowsFormsApplication1/Computer.Designer.cs
parent8ea0903788b02b352cc25c9b6f46d439bdb1356a (diff)
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Loads of changes...
Custom shifter options using Lua, and other stuff.
Diffstat (limited to 'source/WindowsFormsApplication1/Computer.Designer.cs')
-rw-r--r--source/WindowsFormsApplication1/Computer.Designer.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/WindowsFormsApplication1/Computer.Designer.cs b/source/WindowsFormsApplication1/Computer.Designer.cs
index 622cd09..4157592 100644
--- a/source/WindowsFormsApplication1/Computer.Designer.cs
+++ b/source/WindowsFormsApplication1/Computer.Designer.cs
@@ -13,6 +13,10 @@
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
+ if(this.HealthTimer != null)
+ {
+ this.HealthTimer.Stop();
+ }
if (disposing && (components != null))
{
components.Dispose();