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Add Codepoints to system context.
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@ -10,12 +10,18 @@ namespace ShiftOS
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public class SystemContext : IDisposable
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public class SystemContext : IDisposable
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{
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{
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private Desktop _desktop = null;
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private Desktop _desktop = null;
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private int _codepoints = 0;
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public void Dispose()
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public void Dispose()
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{
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{
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_desktop = null;
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_desktop = null;
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}
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}
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public int GetCodepoints()
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{
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return this._codepoints;
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}
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public void Initialize()
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public void Initialize()
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{
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{
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// We can't initialize the game twice.
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// We can't initialize the game twice.
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