ShiftOS_TheReturn/ShiftOS_TheReturn/AppLauncherDaemon.cs
RogueAI42 107a98686a ReflectMan Saves The Day..............
Refactored every part in the code that used that damn foreach loop.
All assemblies are now loaded on startup into an array, and the
results of GetType() on each are concatenated into another array.
The parts of the code that were loading the assemblies and scanning
them themselves now look to ReflectMan.Types, and all disk I/O is
limited to the first time ReflectMan is accessed. While I was there
I also replaced some other foreach loops with array comprehensions
and such to speed things up - there is a noticeable improvement.

It doesn't seem to have broken anything, but I'd appreciate if
someone could do more stress testing for me.
2017-06-11 17:38:53 +10:00

126 lines
4.7 KiB
C#

/*
* MIT License
*
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Newtonsoft.Json;
using ShiftOS.Objects.ShiftFS;
namespace ShiftOS.Engine
{
/// <summary>
/// Provides functionality for pulling data about the App Launcher.
/// </summary>
public static class AppLauncherDaemon
{
/// <summary>
/// Extension method that allows you to determine if a list of <see cref="AssemblyName"/>s contains a given name.
/// </summary>
/// <param name="asms">The list of assembly names</param>
/// <param name="name">The name to look for.</param>
/// <returns>Whether or not the name was found in the list.</returns>
public static bool Contains(this AssemblyName[] asms, string name)
{
foreach(var asm in asms)
{
if (asm.FullName.Contains(name))
return true;
}
return false;
}
/// <summary>
/// Pulls a list of all available App Launcher items.
/// </summary>
/// <returns>A <see cref="List{LauncherItem}"/> containing all available App Launcher items.</returns>
public static List<LauncherItem> Available()
{
List<LauncherItem> win = new List<LauncherItem>();
foreach (var type in Array.FindAll(ReflectMan.Types, t => t.GetInterfaces().Contains(typeof(IShiftOSWindow)) && Shiftorium.UpgradeAttributesUnlocked(t)))
{
foreach (var attr in type.GetCustomAttributes(false))
if (!(attr is MultiplayerOnlyAttribute && !KernelWatchdog.MudConnected))
if (attr is LauncherAttribute)
{
var launch = attr as LauncherAttribute;
if (launch.UpgradeInstalled)
win.Add(new LauncherItem { DisplayData = launch, LaunchType = type });
}
}
foreach(var file in Utils.GetFiles(Paths.GetPath("applauncher")))
{
if (file.EndsWith(".al"))
{
var item = JsonConvert.DeserializeObject<LuaLauncherItem>(Utils.ReadAllText(file));
win.Add(item);
}
}
return win;
}
}
/// <summary>
/// Provides a data object for app launcher items
/// </summary>
public class LauncherItem
{
/// <summary>
/// Display data including icons, names, and the category of the item.
/// </summary>
public LauncherAttribute DisplayData { get; internal set; }
/// <summary>
/// A .NET <see cref="Type"/> that is associated with this item.
/// </summary>
public Type LaunchType { get; internal set; }
}
/// <summary>
/// Provides the ability to run Lua scripts from the App Launcher.
/// </summary>
public class LuaLauncherItem : LauncherItem
{
/// <summary>
/// Creates a new instance of the <see cref="LuaLauncherItem"/>.
/// </summary>
/// <param name="file">A script file to run when the item is activated.</param>
public LuaLauncherItem(string file)
{
LaunchPath = file;
}
/// <summary>
/// Gets or sets the launch path of this App Launcher item.
/// </summary>
public string LaunchPath { get; private set; }
}
}